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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-06 13:38:28 -04:00

wallpaper: use filter chips for rando transitions

This commit is contained in:
bbedward
2026-07-21 11:45:18 -04:00
parent 2e0337b68c
commit 00c28f69fd
2 changed files with 18 additions and 8 deletions
+9 -1
View File
@@ -7,12 +7,15 @@ Flow {
property var model: []
property int currentIndex: 0
property bool multiSelect: false
property var selectedValues: []
property int chipHeight: 32
property int chipPadding: Theme.spacingM
property bool showCheck: true
property bool showCounts: true
signal selectionChanged(int index)
signal selectionToggled(int index, bool selected)
spacing: Theme.spacingS
width: parent ? parent.width : 400
@@ -25,7 +28,8 @@ Flow {
required property var modelData
required property int index
property bool selected: index === root.currentIndex
property var value: typeof modelData === "string" ? modelData : (modelData.value !== undefined ? modelData.value : (modelData.label || ""))
property bool selected: root.multiSelect ? root.selectedValues.includes(value) : (index === root.currentIndex)
property bool hovered: mouseArea.containsMouse
property bool pressed: mouseArea.pressed
property string label: typeof modelData === "string" ? modelData : (modelData.label || "")
@@ -99,6 +103,10 @@ Flow {
cursorShape: Qt.PointingHandCursor
onPressed: mouse => chipRipple.trigger(mouse.x, mouse.y)
onClicked: {
if (root.multiSelect) {
root.selectionToggled(chip.index, !chip.selected);
return;
}
root.currentIndex = chip.index;
root.selectionChanged(chip.index);
}