mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-15 10:12:07 -04:00
Improve seek and scrub indicator/ animations in the media controls widget. (#2181)
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@@ -8,13 +8,122 @@ Item {
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id: root
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property MprisPlayer activePlayer
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property real value: {
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if (!activePlayer || activePlayer.length <= 0) return 0
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const pos = (activePlayer.position || 0) % Math.max(1, activePlayer.length)
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const calculatedRatio = pos / activePlayer.length
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return Math.max(0, Math.min(1, calculatedRatio))
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property real seekPreviewRatio: -1
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readonly property real playerValue: {
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if (!activePlayer || activePlayer.length <= 0)
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return 0;
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const pos = (activePlayer.position || 0) % Math.max(1, activePlayer.length);
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const calculatedRatio = pos / activePlayer.length;
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return Math.max(0, Math.min(1, calculatedRatio));
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}
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property real value: seekPreviewRatio >= 0 ? seekPreviewRatio : playerValue
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property bool isSeeking: false
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property bool isDraggingSeek: false
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property real committedSeekRatio: -1
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property int previewSettleChecksRemaining: 0
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property real dragThreshold: 4
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property int holdIndicatorDelay: 180
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function clampRatio(ratio) {
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return Math.max(0, Math.min(1, ratio));
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}
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function ratioForPosition(position) {
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if (!activePlayer || activePlayer.length <= 0)
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return 0;
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return clampRatio(position / activePlayer.length);
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}
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function positionForRatio(ratio) {
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if (!activePlayer || activePlayer.length <= 0)
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return 0;
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const rawPosition = clampRatio(ratio) * activePlayer.length;
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return Math.min(rawPosition, activePlayer.length * 0.99);
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}
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function updatePreviewFromMouse(mouseX, width) {
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if (!activePlayer || activePlayer.length <= 0 || width <= 0)
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return;
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seekPreviewRatio = clampRatio(mouseX / width);
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}
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function clearCommittedSeekPreview() {
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previewSettleTimer.stop();
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committedSeekRatio = -1;
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previewSettleChecksRemaining = 0;
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if (!isSeeking)
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seekPreviewRatio = -1;
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}
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function beginCommittedSeekPreview(position) {
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seekPreviewRatio = ratioForPosition(position);
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committedSeekRatio = seekPreviewRatio;
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previewSettleChecksRemaining = 15;
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previewSettleTimer.restart();
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}
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function handleSeekPressed(mouse, width, mouseArea, holdTimer) {
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isSeeking = true;
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isDraggingSeek = false;
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mouseArea.pressX = mouse.x;
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clearCommittedSeekPreview();
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holdTimer.restart();
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if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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updatePreviewFromMouse(mouse.x, width);
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mouseArea.pendingSeekPosition = positionForRatio(seekPreviewRatio);
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}
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}
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function handleSeekReleased(mouseArea, holdTimer) {
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holdTimer.stop();
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isSeeking = false;
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isDraggingSeek = false;
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if (mouseArea.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
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const clamped = Math.min(mouseArea.pendingSeekPosition, activePlayer.length * 0.99);
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activePlayer.position = clamped;
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mouseArea.pendingSeekPosition = -1;
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beginCommittedSeekPreview(clamped);
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} else {
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seekPreviewRatio = -1;
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}
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}
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function handleSeekPositionChanged(mouse, width, mouseArea) {
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if (mouseArea.pressed && isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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if (!isDraggingSeek && Math.abs(mouse.x - mouseArea.pressX) >= dragThreshold)
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isDraggingSeek = true;
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updatePreviewFromMouse(mouse.x, width);
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mouseArea.pendingSeekPosition = positionForRatio(seekPreviewRatio);
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}
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}
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function handleSeekCanceled(mouseArea, holdTimer) {
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holdTimer.stop();
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isSeeking = false;
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isDraggingSeek = false;
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mouseArea.pendingSeekPosition = -1;
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clearCommittedSeekPreview();
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}
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Timer {
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id: previewSettleTimer
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interval: 80
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repeat: true
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onTriggered: {
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if (root.isSeeking || root.committedSeekRatio < 0) {
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stop();
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return;
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}
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const previewSettled = Math.abs(root.playerValue - root.committedSeekRatio) <= 0.0015;
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if (previewSettled || root.previewSettleChecksRemaining <= 0) {
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root.clearCommittedSeekPreview();
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return;
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}
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root.previewSettleChecksRemaining -= 1;
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}
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}
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implicitHeight: 20
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@@ -29,58 +138,35 @@ Item {
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M3WaveProgress {
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value: root.value
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actualValue: root.playerValue
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showActualPlaybackState: root.isSeeking
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actualProgressColor: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.45)
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isPlaying: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
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MouseArea {
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id: waveMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
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property real pendingSeekPosition: -1
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property real pressX: 0
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Timer {
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id: waveSeekDebounceTimer
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interval: 150
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id: waveHoldIndicatorTimer
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interval: root.holdIndicatorDelay
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repeat: false
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onTriggered: {
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if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
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const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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parent.pendingSeekPosition = -1
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}
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if (parent.pressed && root.isSeeking)
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root.isDraggingSeek = true;
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}
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}
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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waveSeekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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waveSeekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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waveSeekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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onPressed: mouse => root.handleSeekPressed(mouse, parent.width, waveMouseArea, waveHoldIndicatorTimer)
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onReleased: root.handleSeekReleased(waveMouseArea, waveHoldIndicatorTimer)
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onPositionChanged: mouse => root.handleSeekPositionChanged(mouse, parent.width, waveMouseArea)
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onCanceled: root.handleSeekCanceled(waveMouseArea, waveHoldIndicatorTimer)
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}
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}
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}
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@@ -93,6 +179,7 @@ Item {
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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property color actualProgressColor: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.45)
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readonly property real midY: height / 2
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Rectangle {
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@@ -110,7 +197,22 @@ Item {
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anchors.verticalCenter: parent.verticalCenter
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color: parent.fillColor
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radius: height / 2
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Behavior on width { NumberAnimation { duration: 80 } }
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Behavior on width {
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NumberAnimation {
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duration: 80
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}
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}
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}
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Rectangle {
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visible: root.isDraggingSeek
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width: 2
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height: Math.max(parent.lineWidth + 4, 10)
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radius: width / 2
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color: parent.actualProgressColor
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x: Math.max(0, Math.min(parent.width, parent.width * root.playerValue)) - width / 2
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y: parent.midY - height / 2
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z: 2
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}
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Rectangle {
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@@ -122,59 +224,37 @@ Item {
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x: Math.max(0, Math.min(parent.width, parent.width * root.value)) - width / 2
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y: parent.midY - height / 2
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z: 3
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Behavior on x { NumberAnimation { duration: 80 } }
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Behavior on x {
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NumberAnimation {
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duration: 80
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}
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}
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}
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MouseArea {
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id: flatMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
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property real pendingSeekPosition: -1
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property real pressX: 0
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Timer {
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id: flatSeekDebounceTimer
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interval: 150
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id: flatHoldIndicatorTimer
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interval: root.holdIndicatorDelay
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repeat: false
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onTriggered: {
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if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
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const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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parent.pendingSeekPosition = -1
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}
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if (parent.pressed && root.isSeeking)
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root.isDraggingSeek = true;
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}
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}
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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flatSeekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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flatSeekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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flatSeekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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onPressed: mouse => root.handleSeekPressed(mouse, parent.width, flatMouseArea, flatHoldIndicatorTimer)
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onReleased: root.handleSeekReleased(flatMouseArea, flatHoldIndicatorTimer)
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onPositionChanged: mouse => root.handleSeekPositionChanged(mouse, parent.width, flatMouseArea)
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onCanceled: root.handleSeekCanceled(flatMouseArea, flatHoldIndicatorTimer)
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}
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}
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}
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