mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-13 09:12:08 -04:00
Improve seek and scrub indicator/ animations in the media controls widget. (#2181)
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@@ -6,6 +6,8 @@ Item {
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id: root
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property real value: 0
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property real actualValue: value
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property bool showActualPlaybackState: false
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property real lineWidth: 2
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property real wavelength: 20
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property real amp: 1.6
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@@ -15,6 +17,7 @@ Item {
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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property color actualProgressColor: Qt.rgba(Theme.surfaceText.r, Theme.surfaceText.g, Theme.surfaceText.b, 0.45)
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property real dpr: (root.window ? root.window.devicePixelRatio : 1)
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function snap(v) {
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@@ -22,7 +25,12 @@ Item {
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}
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readonly property real playX: snap(root.width * root.value)
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readonly property real actualX: snap(root.width * root.actualValue)
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readonly property real midY: snap(height / 2)
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readonly property bool previewAhead: root.showActualPlaybackState && root.value > root.actualValue
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readonly property bool previewBehind: root.showActualPlaybackState && root.value < root.actualValue
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readonly property real previewGapStartX: Math.min(root.playX, root.actualX)
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readonly property real previewGapEndX: Math.max(root.playX, root.actualX)
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Behavior on currentAmp {
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NumberAnimation {
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@@ -65,7 +73,9 @@ Item {
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readonly property real startX: snap(root.lineWidth / 2)
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readonly property real aaBias: (0.25 / root.dpr)
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readonly property real endX: Math.max(startX, Math.min(root.playX - startX - aaBias, width))
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readonly property real endX: root.previewAhead ? Math.max(startX, Math.min(root.actualX - aaBias, width)) : Math.max(startX, Math.min(root.playX - startX - aaBias, width))
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readonly property real gapStartX: root.previewAhead ? Math.max(startX, Math.min(root.actualX + aaBias, width)) : Math.max(startX, Math.min(root.playX + playhead.width / 2, width))
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readonly property real gapEndX: root.previewAhead ? Math.max(gapStartX, Math.min(root.playX - playhead.width / 2 - aaBias, width)) : Math.max(gapStartX, Math.min(root.actualX - aaBias, width))
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Rectangle {
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id: mask
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@@ -100,6 +110,37 @@ Item {
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}
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}
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Rectangle {
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id: actualMask
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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x: waveClip.gapStartX
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width: Math.max(0, waveClip.gapEndX - waveClip.gapStartX)
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color: "transparent"
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clip: true
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visible: (root.previewBehind || root.previewAhead) && width > 0
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Shape {
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anchors.top: parent.top
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anchors.bottom: parent.bottom
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width: root.width + 4 * root.wavelength
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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x: waveOffsetX
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ShapePath {
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strokeColor: root.actualProgressColor
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strokeWidth: snap(root.lineWidth)
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capStyle: ShapePath.RoundCap
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joinStyle: ShapePath.RoundJoin
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fillColor: "transparent"
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PathSvg {
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path: waveSvg.path
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}
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}
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}
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}
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Rectangle {
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id: startCap
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width: snap(root.lineWidth)
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@@ -107,7 +148,7 @@ Item {
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radius: width / 2
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color: root.fillColor
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x: waveClip.startX - width / 2
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y: root.midY - height / 2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase)
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y: waveY(waveClip.startX) - height / 2
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visible: waveClip.endX > waveClip.startX
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z: 2
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}
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@@ -119,10 +160,34 @@ Item {
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radius: width / 2
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color: root.fillColor
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x: waveClip.endX - width / 2
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y: root.midY - height / 2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase)
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y: waveY(waveClip.endX) - height / 2
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visible: waveClip.endX > waveClip.startX
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z: 2
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}
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Rectangle {
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id: actualEndCap
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width: snap(root.lineWidth)
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height: snap(root.lineWidth)
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radius: width / 2
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color: root.actualProgressColor
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x: waveClip.gapEndX - width / 2
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y: waveY(waveClip.gapEndX) - height / 2
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visible: (root.previewBehind || root.previewAhead) && actualMask.width > 0
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z: 2
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}
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Rectangle {
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id: actualMarker
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width: 2
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height: Math.max(root.lineWidth + 4, 10)
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radius: width / 2
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color: root.actualProgressColor
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x: root.actualX - width / 2
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y: root.midY - height / 2
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visible: root.showActualPlaybackState
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z: 2
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}
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}
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Rectangle {
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@@ -141,6 +206,10 @@ Item {
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let r = a % m;
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return r < 0 ? r + m : r;
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}
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function waveY(x, amplitude = root.currentAmp, phaseOffset = root.phase) {
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return root.midY + amplitude * Math.sin((x / root.wavelength) * 2 * Math.PI + phaseOffset);
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}
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readonly property real waveOffsetX: -wrapMod(phase / k, wavelength)
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FrameAnimation {
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@@ -148,8 +217,9 @@ Item {
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onTriggered: {
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if (root.isPlaying)
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root.phase += 0.03 * frameTime * 60;
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startCap.y = root.midY - startCap.height / 2 + root.currentAmp * Math.sin((waveClip.startX / root.wavelength) * 2 * Math.PI + root.phase);
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endCap.y = root.midY - endCap.height / 2 + root.currentAmp * Math.sin((waveClip.endX / root.wavelength) * 2 * Math.PI + root.phase);
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startCap.y = waveY(waveClip.startX) - startCap.height / 2;
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endCap.y = waveY(waveClip.endX) - endCap.height / 2;
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actualEndCap.y = waveY(waveClip.gapEndX) - actualEndCap.height / 2;
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}
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}
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