mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-12 16:52:10 -04:00
scrollies: switch to frame animation for kinetic scroll
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@@ -1,21 +1,20 @@
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import QtQuick
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import QtQuick.Controls
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import qs.Widgets
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import "ScrollConstants.js" as Scroll
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Flickable {
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id: flickable
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property alias verticalScrollBar: vbar
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property real mouseWheelSpeed: 60
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property real mouseWheelSpeed: Scroll.mouseWheelSpeed
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property real momentumVelocity: 0
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property bool isMomentumActive: false
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property real friction: 0.95
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property real minMomentumVelocity: 50
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property real maxMomentumVelocity: 2500
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property real friction: Scroll.friction
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property bool _scrollBarActive: false
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flickDeceleration: 1500
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maximumFlickVelocity: 2000
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flickDeceleration: Scroll.flickDeceleration
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maximumFlickVelocity: Scroll.maximumFlickVelocity
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boundsBehavior: Flickable.StopAtBounds
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boundsMovement: Flickable.FollowBoundsBehavior
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pressDelay: 0
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@@ -24,8 +23,8 @@ Flickable {
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WheelHandler {
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id: wheelHandler
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property real touchpadSpeed: 2.8
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property real momentumRetention: 0.92
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property real touchpadSpeed: Scroll.touchpadSpeed
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property real momentumRetention: Scroll.momentumRetention
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property real lastWheelTime: 0
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property real momentum: 0
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property var velocitySamples: []
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@@ -33,7 +32,7 @@ Flickable {
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function startMomentum() {
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flickable.isMomentumActive = true;
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momentumTimer.start();
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momentumAnim.running = true;
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}
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acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
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@@ -54,7 +53,7 @@ Flickable {
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if (isTraditionalMouse) {
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sessionUsedMouseWheel = true;
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momentumTimer.stop();
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momentumAnim.running = false;
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flickable.isMomentumActive = false;
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velocitySamples = [];
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momentum = 0;
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@@ -72,7 +71,7 @@ Flickable {
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flickable.contentY = newY;
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} else if (isHighDpiMouse) {
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sessionUsedMouseWheel = true;
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momentumTimer.stop();
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momentumAnim.running = false;
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flickable.isMomentumActive = false;
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velocitySamples = [];
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momentum = 0;
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@@ -89,7 +88,7 @@ Flickable {
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flickable.contentY = newY;
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} else if (isTouchpad) {
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sessionUsedMouseWheel = false;
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momentumTimer.stop();
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momentumAnim.running = false;
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flickable.isMomentumActive = false;
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let delta = event.pixelDelta.y * touchpadSpeed;
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@@ -98,18 +97,18 @@ Flickable {
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"delta": delta,
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"time": currentTime
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});
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velocitySamples = velocitySamples.filter(s => currentTime - s.time < 100);
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velocitySamples = velocitySamples.filter(s => currentTime - s.time < Scroll.velocitySampleWindowMs);
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if (velocitySamples.length > 1) {
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const totalDelta = velocitySamples.reduce((sum, s) => sum + s.delta, 0);
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const timeSpan = currentTime - velocitySamples[0].time;
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if (timeSpan > 0) {
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flickable.momentumVelocity = Math.max(-flickable.maxMomentumVelocity, Math.min(flickable.maxMomentumVelocity, totalDelta / timeSpan * 1000));
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flickable.momentumVelocity = Math.max(-Scroll.maxMomentumVelocity, Math.min(Scroll.maxMomentumVelocity, totalDelta / timeSpan * 1000));
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}
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}
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if (timeDelta < 50) {
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momentum = momentum * momentumRetention + delta * 0.15;
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if (timeDelta < Scroll.momentumTimeThreshold) {
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momentum = momentum * momentumRetention + delta * Scroll.momentumDeltaFactor;
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delta += momentum;
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} else {
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momentum = 0;
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@@ -130,7 +129,7 @@ Flickable {
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onActiveChanged: {
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if (!active) {
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if (!sessionUsedMouseWheel && Math.abs(flickable.momentumVelocity) >= flickable.minMomentumVelocity) {
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if (!sessionUsedMouseWheel && Math.abs(flickable.momentumVelocity) >= Scroll.minMomentumVelocity) {
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startMomentum();
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} else {
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velocitySamples = [];
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@@ -146,42 +145,34 @@ Flickable {
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}
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onMovementEnded: vbar.hideTimer.restart()
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Timer {
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id: momentumTimer
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interval: 16
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repeat: true
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FrameAnimation {
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id: momentumAnim
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running: false
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onTriggered: {
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const newY = flickable.contentY - flickable.momentumVelocity * 0.016;
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const dt = frameTime;
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const newY = flickable.contentY - flickable.momentumVelocity * dt;
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const maxY = Math.max(0, flickable.contentHeight - flickable.height);
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if (newY < 0 || newY > maxY) {
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flickable.contentY = newY < 0 ? 0 : maxY;
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stop();
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running = false;
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flickable.isMomentumActive = false;
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flickable.momentumVelocity = 0;
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return;
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}
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flickable.contentY = newY;
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flickable.momentumVelocity *= flickable.friction;
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flickable.momentumVelocity *= Math.pow(flickable.friction, dt / 0.016);
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if (Math.abs(flickable.momentumVelocity) < 5) {
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stop();
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if (Math.abs(flickable.momentumVelocity) < Scroll.momentumStopThreshold) {
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running = false;
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flickable.isMomentumActive = false;
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flickable.momentumVelocity = 0;
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}
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}
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}
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NumberAnimation {
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id: returnToBoundsAnimation
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target: flickable
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property: "contentY"
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duration: 300
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easing.type: Easing.OutQuad
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}
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ScrollBar.vertical: DankScrollbar {
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id: vbar
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}
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