mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-11 08:12:09 -04:00
scrollies: switch to frame animation for kinetic scroll
This commit is contained in:
@@ -1,18 +1,17 @@
|
||||
import QtQuick
|
||||
import QtQuick.Controls
|
||||
import qs.Widgets
|
||||
import "ScrollConstants.js" as Scroll
|
||||
|
||||
GridView {
|
||||
id: gridView
|
||||
|
||||
property real momentumVelocity: 0
|
||||
property bool isMomentumActive: false
|
||||
property real friction: 0.95
|
||||
property real minMomentumVelocity: 50
|
||||
property real maxMomentumVelocity: 2500
|
||||
property real friction: Scroll.friction
|
||||
|
||||
flickDeceleration: 1500
|
||||
maximumFlickVelocity: 2000
|
||||
flickDeceleration: Scroll.flickDeceleration
|
||||
maximumFlickVelocity: Scroll.maximumFlickVelocity
|
||||
boundsBehavior: Flickable.StopAtBounds
|
||||
boundsMovement: Flickable.FollowBoundsBehavior
|
||||
pressDelay: 0
|
||||
@@ -27,9 +26,9 @@ GridView {
|
||||
WheelHandler {
|
||||
id: wheelHandler
|
||||
|
||||
property real mouseWheelSpeed: 60
|
||||
property real touchpadSpeed: 2.8
|
||||
property real momentumRetention: 0.92
|
||||
property real mouseWheelSpeed: Scroll.mouseWheelSpeed
|
||||
property real touchpadSpeed: Scroll.touchpadSpeed
|
||||
property real momentumRetention: Scroll.momentumRetention
|
||||
property real lastWheelTime: 0
|
||||
property real momentum: 0
|
||||
property var velocitySamples: []
|
||||
@@ -37,7 +36,7 @@ GridView {
|
||||
|
||||
function startMomentum() {
|
||||
isMomentumActive = true;
|
||||
momentumTimer.start();
|
||||
momentumAnim.running = true;
|
||||
}
|
||||
|
||||
acceptedDevices: PointerDevice.Mouse | PointerDevice.TouchPad
|
||||
@@ -57,7 +56,7 @@ GridView {
|
||||
|
||||
if (isTraditionalMouse) {
|
||||
sessionUsedMouseWheel = true;
|
||||
momentumTimer.stop();
|
||||
momentumAnim.running = false;
|
||||
isMomentumActive = false;
|
||||
velocitySamples = [];
|
||||
momentum = 0;
|
||||
@@ -75,7 +74,7 @@ GridView {
|
||||
contentY = newY;
|
||||
} else if (isHighDpiMouse) {
|
||||
sessionUsedMouseWheel = true;
|
||||
momentumTimer.stop();
|
||||
momentumAnim.running = false;
|
||||
isMomentumActive = false;
|
||||
velocitySamples = [];
|
||||
momentum = 0;
|
||||
@@ -92,7 +91,7 @@ GridView {
|
||||
contentY = newY;
|
||||
} else if (isTouchpad) {
|
||||
sessionUsedMouseWheel = false;
|
||||
momentumTimer.stop();
|
||||
momentumAnim.running = false;
|
||||
isMomentumActive = false;
|
||||
|
||||
let delta = event.pixelDelta.y * touchpadSpeed;
|
||||
@@ -101,18 +100,18 @@ GridView {
|
||||
"delta": delta,
|
||||
"time": currentTime
|
||||
});
|
||||
velocitySamples = velocitySamples.filter(s => currentTime - s.time < 100);
|
||||
velocitySamples = velocitySamples.filter(s => currentTime - s.time < Scroll.velocitySampleWindowMs);
|
||||
|
||||
if (velocitySamples.length > 1) {
|
||||
const totalDelta = velocitySamples.reduce((sum, s) => sum + s.delta, 0);
|
||||
const timeSpan = currentTime - velocitySamples[0].time;
|
||||
if (timeSpan > 0) {
|
||||
momentumVelocity = Math.max(-maxMomentumVelocity, Math.min(maxMomentumVelocity, totalDelta / timeSpan * 1000));
|
||||
momentumVelocity = Math.max(-Scroll.maxMomentumVelocity, Math.min(Scroll.maxMomentumVelocity, totalDelta / timeSpan * 1000));
|
||||
}
|
||||
}
|
||||
|
||||
if (timeDelta < 50) {
|
||||
momentum = momentum * momentumRetention + delta * 0.15;
|
||||
if (timeDelta < Scroll.momentumTimeThreshold) {
|
||||
momentum = momentum * momentumRetention + delta * Scroll.momentumDeltaFactor;
|
||||
delta += momentum;
|
||||
} else {
|
||||
momentum = 0;
|
||||
@@ -132,7 +131,7 @@ GridView {
|
||||
}
|
||||
onActiveChanged: {
|
||||
if (!active) {
|
||||
if (!sessionUsedMouseWheel && Math.abs(momentumVelocity) >= minMomentumVelocity) {
|
||||
if (!sessionUsedMouseWheel && Math.abs(momentumVelocity) >= Scroll.minMomentumVelocity) {
|
||||
startMomentum();
|
||||
} else {
|
||||
velocitySamples = [];
|
||||
@@ -142,41 +141,34 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: momentumTimer
|
||||
interval: 16
|
||||
repeat: true
|
||||
FrameAnimation {
|
||||
id: momentumAnim
|
||||
running: false
|
||||
|
||||
onTriggered: {
|
||||
const newY = contentY - momentumVelocity * 0.016;
|
||||
const dt = frameTime;
|
||||
const newY = contentY - momentumVelocity * dt;
|
||||
const maxY = Math.max(0, contentHeight - height);
|
||||
|
||||
if (newY < 0 || newY > maxY) {
|
||||
contentY = newY < 0 ? 0 : maxY;
|
||||
stop();
|
||||
running = false;
|
||||
isMomentumActive = false;
|
||||
momentumVelocity = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
contentY = newY;
|
||||
momentumVelocity *= friction;
|
||||
momentumVelocity *= Math.pow(friction, dt / 0.016);
|
||||
|
||||
if (Math.abs(momentumVelocity) < 5) {
|
||||
stop();
|
||||
if (Math.abs(momentumVelocity) < Scroll.momentumStopThreshold) {
|
||||
running = false;
|
||||
isMomentumActive = false;
|
||||
momentumVelocity = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NumberAnimation {
|
||||
id: returnToBoundsAnimation
|
||||
target: gridView
|
||||
property: "contentY"
|
||||
duration: 300
|
||||
easing.type: Easing.OutQuad
|
||||
}
|
||||
|
||||
ScrollBar.vertical: DankScrollbar {
|
||||
id: vbar
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user