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https://github.com/AvengeMedia/DankMaterialShell.git
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doctor: use builtin config/cache dir functions
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@@ -6,28 +6,13 @@ import (
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"strings"
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)
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func xdgDir(envVar string, defaultPath ...string) string {
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if dir := os.Getenv(envVar); dir != "" {
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func XDGStateHome() string {
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if dir := os.Getenv("XDG_STATE_HOME"); dir != "" {
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return dir
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}
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home, _ := os.UserHomeDir()
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return filepath.Join(append([]string{home}, defaultPath...)...)
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}
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func XDGConfigHome() string {
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return xdgDir("XDG_CONFIG_HOME", ".config")
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}
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func XDGStateHome() string {
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return xdgDir("XDG_STATE_HOME", ".local", "state")
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}
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func XDGCacheHome() string {
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return xdgDir("XDG_CACHE_HOME", ".cache")
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}
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func XDGDataHome() string {
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return xdgDir("XDG_DATA_HOME", ".local", "share")
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return filepath.Join(append([]string{home}, ".local", "state")...)
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}
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func ExpandPath(path string) (string, error) {
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