mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-09 15:22:13 -04:00
Finalize m3 shadow & elevation
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@@ -1,5 +1,4 @@
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import QtQuick
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import QtQuick.Effects
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import QtQuick.Shapes
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import qs.Common
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import qs.Services
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@@ -105,7 +104,6 @@ Item {
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// Resolved values — per-bar override wins if set, otherwise use global M3 elevation
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readonly property real shadowBlurPx: hasPerBarOverride ? overrideBlurPx : (elevLevel.blurPx ?? 8)
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readonly property real shadowBlur: Math.max(0, Math.min(1, shadowBlurPx / Theme.elevationBlurMax))
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readonly property color shadowColor: hasPerBarOverride ? Theme.withAlpha(overrideBaseColor, overrideOpacity) : Theme.elevationShadowColor(elevLevel)
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readonly property real shadowOffsetMagnitude: hasPerBarOverride ? (overrideBlurPx * 0.5) : Theme.elevationOffsetMagnitude(elevLevel, 4, effectiveShadowDirection)
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readonly property real shadowOffsetX: Theme.elevationOffsetXFor(hasPerBarOverride ? null : elevLevel, effectiveShadowDirection, shadowOffsetMagnitude)
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@@ -153,43 +151,28 @@ Item {
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}
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}
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Loader {
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id: shadowLoader
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anchors.fill: parent
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active: root.shadowEnabled && mainPathCorrectShape && (Theme.elevationEnabled || root.hasPerBarOverride)
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asynchronous: false
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sourceComponent: Item {
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anchors.fill: parent
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ElevationShadow {
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id: barShadow
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visible: root.shadowEnabled && root.width > 0 && root.height > 0
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layer.enabled: true
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layer.smooth: true
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layer.samples: barWindow._dpr > 1.5 ? 4 : 2
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layer.textureSize: Qt.size(Math.round(width * barWindow._dpr), Math.round(height * barWindow._dpr))
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layer.effect: MultiEffect {
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shadowEnabled: true
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shadowBlur: root.shadowBlur
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blurMax: Theme.elevationBlurMax
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shadowColor: root.shadowColor
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shadowVerticalOffset: root.shadowOffsetY
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shadowHorizontalOffset: root.shadowOffsetX
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autoPaddingEnabled: true
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}
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// Size to the bar's rectangular body, excluding gothic wing extensions
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x: root.isRight ? root.wing : 0
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y: root.isBottom ? root.wing : 0
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width: axis.isVertical ? (parent.width - root.wing) : parent.width
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height: axis.isVertical ? parent.height : (parent.height - root.wing)
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Shape {
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anchors.fill: parent
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preferredRendererType: Shape.CurveRenderer
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shadowEnabled: root.shadowEnabled
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level: root.hasPerBarOverride ? null : root.elevLevel
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direction: root.effectiveShadowDirection
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fallbackOffset: 4
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targetRadius: root.rt
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targetColor: barWindow._bgColor
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ShapePath {
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fillColor: barWindow._bgColor
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strokeColor: "transparent"
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strokeWidth: 0
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PathSvg {
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path: root.mainPath
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}
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}
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}
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}
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shadowBlurPx: root.shadowBlurPx
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shadowOffsetX: root.shadowOffsetX
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shadowOffsetY: root.shadowOffsetY
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shadowColor: root.shadowColor
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blurMax: Theme.elevationBlurMax
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}
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Loader {
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