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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-06-24 20:15:21 -04:00

shader-based scrolling wallpaper mode (#1802)

* feat: parallax-scroll wallpaper

Add a `Scrolling` wallpaper fill mode that translates the wallpaper crop
with the active workspace — like Android home-screen parallax, but along
niri's vertical workspace axis.

The image is scaled to cover the screen on its non-scroll axis, and the
active workspace index drives a fractional offset into the cropped
overflow along the scroll axis. Scroll position is spring-animated
CPU-side and handed to a minimal single-texture shader as a UV offset.
Per-monitor scroll position is published into SessionData so the lock
screen renders the same crop as the active workspace, keeping visual
continuity across lock/unlock.

Two implementation details worth calling out for review:

- QSG_USE_SIMPLE_ANIMATION_DRIVER=1 is exported to the spawned quickshell
  process. The default animation driver advances in fixed ~16ms steps,
  capping the scroll at 60Hz and desyncing it from compositor motion on
  high-refresh displays; the simple driver advances by real elapsed time,
  restoring native-refresh pacing. Removing it visibly regresses to 60Hz.

- The wallpaper survives wl_output rebind cycles (e.g. OLED image-cleaning
  on DPMS soft-off), which otherwise leave a stuck or void background.
  Recovery re-anchors the scroll target on output-lifecycle signals,
  rebuilds the ShaderEffect against the current render context, and
  re-attaches the wallpaper-layer surface on unlock for parallax-active
  monitors — guarded against lock state so the shader gets reliable frame
  hints.

* simplify bindings and gate lock screen shader in a loader

---------

Co-authored-by: bbedward <bbedward@gmail.com>
This commit is contained in:
hecate cantus
2026-06-23 21:14:42 -07:00
committed by GitHub
parent aea5189abb
commit 1a39b7f66c
10 changed files with 590 additions and 20 deletions
+68 -13
View File
@@ -200,21 +200,22 @@ Item {
}
}
Image {
Loader {
id: wallpaperBackground
anchors.fill: parent
source: {
var currentWallpaper = SessionData.getMonitorWallpaper(screenName);
return (currentWallpaper && !currentWallpaper.startsWith("#")) ? encodeFileUrl(currentWallpaper) : "";
}
fillMode: Theme.getFillMode(SessionData.getMonitorWallpaperFillMode(screenName))
smooth: true
asynchronous: false
cache: true
visible: source !== ""
layer.enabled: true
readonly property string wallpaperSource: {
var w = SessionData.getMonitorWallpaper(screenName);
return (w && !w.startsWith("#")) ? encodeFileUrl(w) : "";
}
readonly property string fillModeName: SessionData.getMonitorWallpaperFillMode(screenName)
active: wallpaperSource !== ""
asynchronous: false
sourceComponent: fillModeName === "Scrolling" ? scrollWallpaperComp : plainWallpaperComp
layer.enabled: true
layer.effect: MultiEffect {
autoPaddingEnabled: false
blurEnabled: true
@@ -231,6 +232,60 @@ Item {
}
}
Component {
id: plainWallpaperComp
Image {
source: wallpaperBackground.wallpaperSource
fillMode: Theme.getFillMode(wallpaperBackground.fillModeName)
smooth: true
cache: true
asynchronous: false
}
}
Component {
id: scrollWallpaperComp
Item {
Image {
id: scrollSource
anchors.fill: parent
visible: false
source: wallpaperBackground.wallpaperSource
asynchronous: false
cache: true
}
ShaderEffectSource {
id: scrollSrc
sourceItem: scrollSource
hideSource: true
live: false
}
ShaderEffect {
anchors.fill: parent
readonly property var scrollPos: SessionData.getMonitorScrollPosition(screenName)
property variant source1: scrollSrc
property variant source2: scrollSrc
property real progress: 0.0
property real fillMode: Theme.getShaderFillMode(wallpaperBackground.fillModeName)
property real scrollX: scrollPos.scrollX
property real scrollY: scrollPos.scrollY
property real imageWidth1: scrollSource.implicitWidth > 0 ? scrollSource.implicitWidth : 1
property real imageHeight1: scrollSource.implicitHeight > 0 ? scrollSource.implicitHeight : 1
property real imageWidth2: imageWidth1
property real imageHeight2: imageHeight1
property real screenWidth: width > 0 ? width : 1
property real screenHeight: height > 0 ? height : 1
property vector4d fillColor: Qt.vector4d(0, 0, 0, 1)
fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb")
}
}
}
Rectangle {
anchors.fill: parent
color: "black"
@@ -764,7 +819,7 @@ Item {
property string text: root.passwordBuffer
property int cursorPosition: text.length
signal accepted()
signal accepted
function clampCursorPosition() {
cursorPosition = Math.max(0, Math.min(cursorPosition, text.length));