mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-14 01:32:29 -04:00
@@ -71,7 +71,7 @@ Variants {
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}
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property real transitionProgress: 0
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property real shaderFillMode: getFillMode(SettingsData.wallpaperFillMode)
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property real shaderFillMode: getFillMode(SessionData.getMonitorWallpaperFillMode(modelData.name))
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property vector4d fillColor: Qt.vector4d(0, 0, 0, 1)
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property real edgeSmoothness: 0.1
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@@ -236,7 +236,7 @@ Variants {
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smooth: true
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cache: true
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sourceSize: Qt.size(root.textureWidth, root.textureHeight)
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fillMode: root.getFillMode(SettingsData.wallpaperFillMode)
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fillMode: root.getFillMode(SessionData.getMonitorWallpaperFillMode(modelData.name))
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}
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Image {
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@@ -249,7 +249,7 @@ Variants {
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smooth: true
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cache: true
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sourceSize: Qt.size(root.textureWidth, root.textureHeight)
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fillMode: root.getFillMode(SettingsData.wallpaperFillMode)
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fillMode: root.getFillMode(SessionData.getMonitorWallpaperFillMode(modelData.name))
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onStatusChanged: {
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if (status !== Image.Ready)
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