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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-05-16 17:22:45 -04:00

text: change default rendering back to Qt

This commit is contained in:
bbedward
2026-05-15 09:45:10 -04:00
parent 0a892a4a9e
commit 1c1ab1c7d5
50 changed files with 520 additions and 496 deletions
@@ -251,17 +251,7 @@ Item {
settingKey: "fontWeight"
text: I18n.tr("Font Weight")
description: I18n.tr("Select font weight for UI text")
options: [
I18n.tr("Thin"),
I18n.tr("Extra Light"),
I18n.tr("Light"),
I18n.tr("Regular"),
I18n.tr("Medium"),
I18n.tr("Demi Bold"),
I18n.tr("Bold"),
I18n.tr("Extra Bold"),
I18n.tr("Black")
]
options: [I18n.tr("Thin"), I18n.tr("Extra Light"), I18n.tr("Light"), I18n.tr("Regular"), I18n.tr("Medium"), I18n.tr("Demi Bold"), I18n.tr("Bold"), I18n.tr("Extra Bold"), I18n.tr("Black")]
currentValue: {
switch (SettingsData.fontWeight) {
case Font.Thin:
@@ -441,13 +431,11 @@ Item {
height: 1
color: Theme.outline
opacity: 0.15
visible: SettingsData.textRenderType === SettingsData.TextRenderType.Qt
}
Item {
width: parent.width
height: visible ? qualityGroup.implicitHeight + qualityLabel.implicitHeight + Theme.spacingS : 0
visible: SettingsData.textRenderType === SettingsData.TextRenderType.Qt
height: qualityGroup.implicitHeight + qualityLabel.implicitHeight + Theme.spacingS
clip: true
StyledText {