mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-05-15 08:42:47 -04:00
general fixes and audit
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@@ -178,15 +178,40 @@ Item {
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setBarContext(pos, bottomGap);
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}
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// Briefly forces backgroundWindow.updatesEnabled true while the surface
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// body changes, so the contentHoleRect mask carve-out commits to the
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// compositor — otherwise the input region stays stuck at the popup's
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// initial size and clicks in any newly-grown area dismiss the popup.
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// Cleared by the frameSwapped Connections below as soon as the dirty
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// frame ships, so the bg window goes back to skipping buffer updates.
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property bool _bgCommitWindow: false
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function _setSurfaceGeometry(bodyX, bodyY, bodyW, bodyH) {
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_surfaceBodyX = Theme.snap(bodyX, dpr);
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_surfaceBodyY = Theme.snap(bodyY, dpr);
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_surfaceBodyW = Theme.snap(bodyW, dpr);
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_surfaceBodyH = Theme.snap(bodyH, dpr);
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const newX = Theme.snap(bodyX, dpr);
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const newY = Theme.snap(bodyY, dpr);
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const newW = Theme.snap(bodyW, dpr);
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const newH = Theme.snap(bodyH, dpr);
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const changed = newX !== _surfaceBodyX || newY !== _surfaceBodyY || newW !== _surfaceBodyW || newH !== _surfaceBodyH;
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_surfaceBodyX = newX;
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_surfaceBodyY = newY;
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_surfaceBodyW = newW;
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_surfaceBodyH = newH;
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_surfaceMarginLeft = _surfaceBodyX - shadowBuffer;
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_surfaceMarginTop = _surfaceBodyY - shadowBuffer;
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_surfaceW = _surfaceBodyW + shadowBuffer * 2;
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_surfaceH = _surfaceBodyH + shadowBuffer * 2;
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if (changed && backgroundWindow.visible) {
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_bgCommitWindow = true;
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}
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}
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Connections {
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target: backgroundWindow
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ignoreUnknownSignals: true
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function onFrameSwapped() {
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if (root._bgCommitWindow)
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root._bgCommitWindow = false;
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}
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}
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function _setSettledSurfaceGeometry() {
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@@ -455,9 +480,10 @@ Item {
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screen: root.screen
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visible: false
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color: "transparent"
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// When there's no overlay to render, skip buffer updates. Re-evaluates if
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// overlayContent is assigned later (e.g., via a dispatcher forwarding it).
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updatesEnabled: root.overlayContent !== null
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// Skip buffer updates when there's nothing to render. Briefly flipped
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// true via _bgCommitWindow when _surfaceBodyW/H changes so the
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// contentHoleRect mask carve-out actually commits to the compositor.
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updatesEnabled: root.overlayContent !== null || root._bgCommitWindow
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WlrLayershell.namespace: root.layerNamespace + ":background"
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WlrLayershell.layer: WlrLayershell.Top
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