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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-01-28 15:32:50 -05:00
handle new ConfigReloaded event
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@@ -15,34 +15,40 @@ Singleton {
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property int currentLevel: levelInfo
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property bool toastVisible: false
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property var toastQueue: []
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property string currentDetails: ""
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property bool hasDetails: false
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property string wallpaperErrorStatus: ""
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function showToast(message, level = levelInfo) {
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function showToast(message, level = levelInfo, details = "") {
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toastQueue.push({
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"message": message,
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"level": level
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"level": level,
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"details": details
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})
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if (!toastVisible)
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processQueue()
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}
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function showInfo(message) {
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showToast(message, levelInfo)
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function showInfo(message, details = "") {
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showToast(message, levelInfo, details)
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}
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function showWarning(message) {
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showToast(message, levelWarn)
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function showWarning(message, details = "") {
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showToast(message, levelWarn, details)
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}
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function showError(message) {
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showToast(message, levelError)
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function showError(message, details = "") {
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showToast(message, levelError, details)
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}
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function hideToast() {
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toastVisible = false
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currentMessage = ""
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currentDetails = ""
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hasDetails = false
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currentLevel = levelInfo
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toastTimer.stop()
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resetToastState()
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if (toastQueue.length > 0)
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processQueue()
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}
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@@ -54,10 +60,31 @@ Singleton {
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const toast = toastQueue.shift()
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currentMessage = toast.message
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currentLevel = toast.level
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currentDetails = toast.details || ""
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hasDetails = currentDetails.length > 0
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toastVisible = true
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toastTimer.interval = toast.level
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=== levelError ? 5000 : toast.level === levelWarn ? 4000 : 3000
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toastTimer.start()
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resetToastState()
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if (toast.level === levelError && hasDetails) {
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toastTimer.interval = 8000
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toastTimer.start()
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} else {
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toastTimer.interval = toast.level === levelError ? 5000 : toast.level === levelWarn ? 4000 : 3000
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toastTimer.start()
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}
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}
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signal resetToastState
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function stopTimer() {
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toastTimer.stop()
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}
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function restartTimer() {
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if (hasDetails && currentLevel === levelError) {
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toastTimer.interval = 8000
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toastTimer.restart()
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}
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}
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function clearWallpaperError() {
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