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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2025-12-06 05:25:41 -05:00
switch hto monorepo structure
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191
quickshell/Widgets/DankOSD.qml
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191
quickshell/Widgets/DankOSD.qml
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import QtQuick
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import QtQuick.Effects
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import Quickshell
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import Quickshell.Wayland
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import qs.Common
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import qs.Services
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import qs.Widgets
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PanelWindow {
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id: root
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property string blurNamespace: "dms:osd"
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WlrLayershell.namespace: blurNamespace
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property alias content: contentLoader.sourceComponent
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property alias contentLoader: contentLoader
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property var modelData
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property bool shouldBeVisible: false
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property int autoHideInterval: 2000
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property bool enableMouseInteraction: false
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property real osdWidth: Theme.iconSize + Theme.spacingS * 2
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property real osdHeight: Theme.iconSize + Theme.spacingS * 2
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property int animationDuration: Theme.mediumDuration
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property var animationEasing: Theme.emphasizedEasing
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signal osdShown
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signal osdHidden
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function show() {
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closeTimer.stop()
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shouldBeVisible = true
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visible = true
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hideTimer.restart()
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osdShown()
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}
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function hide() {
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shouldBeVisible = false
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closeTimer.restart()
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}
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function resetHideTimer() {
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if (shouldBeVisible) {
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hideTimer.restart()
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}
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}
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function updateHoverState() {
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let isHovered = (enableMouseInteraction && mouseArea.containsMouse) || osdContainer.childHovered
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if (enableMouseInteraction) {
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if (isHovered) {
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hideTimer.stop()
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} else if (shouldBeVisible) {
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hideTimer.restart()
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}
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}
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}
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function setChildHovered(hovered) {
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osdContainer.childHovered = hovered
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updateHoverState()
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}
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screen: modelData
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visible: false
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WlrLayershell.layer: WlrLayershell.Overlay
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WlrLayershell.exclusiveZone: -1
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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color: "transparent"
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readonly property real dpr: CompositorService.getScreenScale(screen)
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readonly property real screenWidth: screen.width
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readonly property real screenHeight: screen.height
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readonly property real alignedWidth: Theme.px(osdWidth, dpr)
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readonly property real alignedHeight: Theme.px(osdHeight, dpr)
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readonly property real alignedX: Theme.snap((screenWidth - alignedWidth) / 2, dpr)
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readonly property real alignedY: Theme.snap(screenHeight - alignedHeight - Theme.spacingM, dpr)
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anchors {
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top: true
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left: true
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right: true
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bottom: true
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}
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Timer {
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id: hideTimer
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interval: autoHideInterval
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repeat: false
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onTriggered: {
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if (!enableMouseInteraction || !mouseArea.containsMouse) {
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hide()
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} else {
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hideTimer.restart()
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}
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}
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}
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Timer {
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id: closeTimer
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interval: animationDuration + 50
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onTriggered: {
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if (!shouldBeVisible) {
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visible = false
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osdHidden()
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}
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}
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}
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Item {
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id: osdContainer
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x: alignedX
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y: alignedY
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width: alignedWidth
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height: alignedHeight
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opacity: shouldBeVisible ? 1 : 0
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scale: shouldBeVisible ? 1 : 0.9
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property bool childHovered: false
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property real shadowBlurPx: 10
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property real shadowSpreadPx: 0
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property real shadowBaseAlpha: 0.60
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readonly property real popupSurfaceAlpha: SettingsData.popupTransparency
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readonly property real effectiveShadowAlpha: Math.max(0, Math.min(1, shadowBaseAlpha * popupSurfaceAlpha * osdContainer.opacity))
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Item {
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id: bgShadowLayer
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anchors.fill: parent
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visible: osdContainer.popupSurfaceAlpha >= 0.95
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layer.enabled: Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1"
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layer.smooth: false
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layer.textureSize: Qt.size(Math.round(width * root.dpr), Math.round(height * root.dpr))
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layer.textureMirroring: ShaderEffectSource.MirrorVertically
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layer.effect: MultiEffect {
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id: shadowFx
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autoPaddingEnabled: true
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shadowEnabled: true
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blurEnabled: false
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maskEnabled: false
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property int blurMax: 64
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shadowBlur: Math.max(0, Math.min(1, osdContainer.shadowBlurPx / blurMax))
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shadowScale: 1 + (2 * osdContainer.shadowSpreadPx) / Math.max(1, Math.min(bgShadowLayer.width, bgShadowLayer.height))
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shadowColor: Qt.rgba(0, 0, 0, osdContainer.effectiveShadowAlpha)
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}
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DankRectangle {
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anchors.fill: parent
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radius: Theme.cornerRadius
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}
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}
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MouseArea {
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id: mouseArea
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anchors.fill: parent
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hoverEnabled: enableMouseInteraction
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acceptedButtons: Qt.NoButton
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propagateComposedEvents: true
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z: -1
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onContainsMouseChanged: updateHoverState()
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}
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onChildHoveredChanged: updateHoverState()
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Loader {
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id: contentLoader
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anchors.fill: parent
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active: root.visible
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asynchronous: false
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}
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Behavior on opacity {
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NumberAnimation {
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duration: animationDuration
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easing.type: animationEasing
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}
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}
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Behavior on scale {
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NumberAnimation {
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duration: animationDuration
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easing.type: animationEasing
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}
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}
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}
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mask: Region {
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item: bgShadowLayer
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}
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}
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