mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-14 01:32:29 -04:00
niri/keybinds: expose when-locked, inhibitied, repeat through GUI editor
fixes #1437
This commit is contained in:
@@ -12,14 +12,17 @@ import (
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)
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type NiriKeyBinding struct {
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Mods []string
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Key string
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Action string
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Args []string
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Description string
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HideOnOverlay bool
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CooldownMs int
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Source string
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Mods []string
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Key string
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Action string
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Args []string
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Description string
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HideOnOverlay bool
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CooldownMs int
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AllowWhenLocked bool
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AllowInhibiting *bool
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Repeat *bool
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Source string
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}
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type NiriSection struct {
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@@ -269,8 +272,10 @@ func (p *NiriParser) parseKeybindNode(node *document.Node, _ string) *NiriKeyBin
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args = append(args, arg.ValueString())
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}
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if actionNode.Properties != nil {
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if val, ok := actionNode.Properties.Get("focus"); ok {
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args = append(args, "focus="+val.String())
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for _, propName := range []string{"focus", "show-pointer", "write-to-disk", "skip-confirmation", "delay-ms"} {
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if val, ok := actionNode.Properties.Get(propName); ok {
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args = append(args, propName+"="+val.String())
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}
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}
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}
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}
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@@ -278,6 +283,9 @@ func (p *NiriParser) parseKeybindNode(node *document.Node, _ string) *NiriKeyBin
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var description string
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var hideOnOverlay bool
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var cooldownMs int
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var allowWhenLocked bool
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var allowInhibiting *bool
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var repeat *bool
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if node.Properties != nil {
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if val, ok := node.Properties.Get("hotkey-overlay-title"); ok {
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switch val.ValueString() {
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@@ -290,17 +298,31 @@ func (p *NiriParser) parseKeybindNode(node *document.Node, _ string) *NiriKeyBin
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if val, ok := node.Properties.Get("cooldown-ms"); ok {
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cooldownMs, _ = strconv.Atoi(val.String())
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}
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if val, ok := node.Properties.Get("allow-when-locked"); ok {
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allowWhenLocked = val.String() == "true"
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}
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if val, ok := node.Properties.Get("allow-inhibiting"); ok {
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v := val.String() == "true"
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allowInhibiting = &v
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}
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if val, ok := node.Properties.Get("repeat"); ok {
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v := val.String() == "true"
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repeat = &v
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}
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}
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return &NiriKeyBinding{
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Mods: mods,
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Key: key,
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Action: action,
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Args: args,
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Description: description,
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HideOnOverlay: hideOnOverlay,
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CooldownMs: cooldownMs,
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Source: p.currentSource,
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Mods: mods,
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Key: key,
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Action: action,
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Args: args,
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Description: description,
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HideOnOverlay: hideOnOverlay,
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CooldownMs: cooldownMs,
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AllowWhenLocked: allowWhenLocked,
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AllowInhibiting: allowInhibiting,
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Repeat: repeat,
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Source: p.currentSource,
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}
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}
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