mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-03 20:32:07 -04:00
screenshot: fix scaling of global coordinate space when using all
screens
This commit is contained in:
@@ -444,20 +444,21 @@ func GetFocusedMonitor() string {
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type outputInfo struct {
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x, y int32
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scale float64
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transform int32
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}
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func getOutputInfo(outputName string) (*outputInfo, bool) {
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func getAllOutputInfos() map[string]*outputInfo {
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display, err := client.Connect("")
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if err != nil {
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return nil, false
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return nil
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}
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ctx := display.Context()
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defer ctx.Close()
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registry, err := display.GetRegistry()
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if err != nil {
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return nil, false
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return nil
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}
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var outputManager *wlr_output_management.ZwlrOutputManagerV1
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@@ -476,16 +477,17 @@ func getOutputInfo(outputName string) (*outputInfo, bool) {
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})
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if err := wlhelpers.Roundtrip(display, ctx); err != nil {
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return nil, false
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return nil
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}
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if outputManager == nil {
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return nil, false
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return nil
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}
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type headState struct {
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name string
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x, y int32
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scale float64
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transform int32
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}
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heads := make(map[*wlr_output_management.ZwlrOutputHeadV1]*headState)
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@@ -501,6 +503,9 @@ func getOutputInfo(outputName string) (*outputInfo, bool) {
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state.x = pe.X
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state.y = pe.Y
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})
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e.Head.SetScaleHandler(func(se wlr_output_management.ZwlrOutputHeadV1ScaleEvent) {
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state.scale = se.Scale
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})
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e.Head.SetTransformHandler(func(te wlr_output_management.ZwlrOutputHeadV1TransformEvent) {
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state.transform = te.Transform
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})
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@@ -511,21 +516,32 @@ func getOutputInfo(outputName string) (*outputInfo, bool) {
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for !done {
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if err := ctx.Dispatch(); err != nil {
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return nil, false
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return nil
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}
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}
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result := make(map[string]*outputInfo, len(heads))
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for _, state := range heads {
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if state.name == outputName {
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return &outputInfo{
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x: state.x,
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y: state.y,
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transform: state.transform,
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}, true
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if state.name == "" {
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continue
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}
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result[state.name] = &outputInfo{
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x: state.x,
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y: state.y,
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scale: state.scale,
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transform: state.transform,
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}
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}
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return result
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}
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return nil, false
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func getOutputInfo(outputName string) (*outputInfo, bool) {
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infos := getAllOutputInfos()
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if infos == nil {
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return nil, false
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}
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info, ok := infos[outputName]
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return info, ok
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}
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func getDWLActiveWindow() (*WindowGeometry, error) {
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@@ -2,6 +2,7 @@ package screenshot
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import (
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"fmt"
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"math"
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"sync"
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"github.com/AvengeMedia/DankMaterialShell/core/internal/log"
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@@ -304,22 +305,20 @@ func (s *Screenshoter) captureAllScreens() (*CaptureResult, error) {
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if len(outputs) == 0 {
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return nil, fmt.Errorf("no outputs available")
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}
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if len(outputs) == 1 {
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return s.captureWholeOutput(outputs[0])
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}
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// Capture all outputs first to get actual buffer sizes
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type capturedOutput struct {
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output *WaylandOutput
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result *CaptureResult
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physX int
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physY int
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}
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captured := make([]capturedOutput, 0, len(outputs))
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wlrInfos := getAllOutputInfos()
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var minX, minY, maxX, maxY int
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first := true
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type pendingOutput struct {
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result *CaptureResult
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logX float64
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logY float64
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scale float64
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}
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var pending []pendingOutput
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maxScale := 1.0
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for _, output := range outputs {
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result, err := s.captureWholeOutput(output)
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@@ -328,50 +327,74 @@ func (s *Screenshoter) captureAllScreens() (*CaptureResult, error) {
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continue
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}
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outX, outY := output.x, output.y
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logX, logY := float64(output.x), float64(output.y)
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scale := float64(output.scale)
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switch DetectCompositor() {
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case CompositorHyprland:
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if hx, hy, _, _, ok := GetHyprlandMonitorGeometry(output.name); ok {
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outX, outY = hx, hy
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logX, logY = float64(hx), float64(hy)
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}
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if s := GetHyprlandMonitorScale(output.name); s > 0 {
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scale = s
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if hs := GetHyprlandMonitorScale(output.name); hs > 0 {
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scale = hs
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}
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case CompositorDWL:
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if info, ok := getOutputInfo(output.name); ok {
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outX, outY = info.x, info.y
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default:
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if wlrInfos != nil {
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if info, ok := wlrInfos[output.name]; ok {
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logX, logY = float64(info.x), float64(info.y)
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if info.scale > 0 {
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scale = info.scale
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}
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}
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}
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}
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if scale <= 0 {
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scale = 1.0
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}
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physX := int(float64(outX) * scale)
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physY := int(float64(outY) * scale)
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pending = append(pending, pendingOutput{result: result, logX: logX, logY: logY, scale: scale})
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if scale > maxScale {
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maxScale = scale
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}
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}
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captured = append(captured, capturedOutput{
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output: output,
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result: result,
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physX: physX,
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physY: physY,
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})
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if len(pending) == 0 {
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return nil, fmt.Errorf("failed to capture any outputs")
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}
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if len(pending) == 1 {
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return pending[0].result, nil
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}
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right := physX + result.Buffer.Width
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bottom := physY + result.Buffer.Height
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type layoutEntry struct {
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result *CaptureResult
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canvasX int
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canvasY int
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canvasW int
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canvasH int
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}
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entries := make([]layoutEntry, len(pending))
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var minX, minY, maxX, maxY int
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if first {
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minX, minY = physX, physY
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maxX, maxY = right, bottom
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first = false
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for i, p := range pending {
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cx := int(math.Round(p.logX * maxScale))
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cy := int(math.Round(p.logY * maxScale))
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cw := int(math.Round(float64(p.result.Buffer.Width) * maxScale / p.scale))
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ch := int(math.Round(float64(p.result.Buffer.Height) * maxScale / p.scale))
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entries[i] = layoutEntry{result: p.result, canvasX: cx, canvasY: cy, canvasW: cw, canvasH: ch}
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right := cx + cw
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bottom := cy + ch
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if i == 0 {
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minX, minY, maxX, maxY = cx, cy, right, bottom
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continue
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}
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if physX < minX {
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minX = physX
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if cx < minX {
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minX = cx
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}
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if physY < minY {
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minY = physY
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if cy < minY {
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minY = cy
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}
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if right > maxX {
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maxX = right
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@@ -381,35 +404,26 @@ func (s *Screenshoter) captureAllScreens() (*CaptureResult, error) {
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}
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}
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if len(captured) == 0 {
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return nil, fmt.Errorf("failed to capture any outputs")
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}
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if len(captured) == 1 {
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return captured[0].result, nil
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}
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totalW := maxX - minX
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totalH := maxY - minY
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compositeStride := totalW * 4
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composite, err := CreateShmBuffer(totalW, totalH, compositeStride)
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composite, err := CreateShmBuffer(totalW, totalH, totalW*4)
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if err != nil {
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for _, c := range captured {
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c.result.Buffer.Close()
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for _, e := range entries {
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e.result.Buffer.Close()
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}
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return nil, fmt.Errorf("create composite buffer: %w", err)
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}
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composite.Clear()
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var format uint32
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for _, c := range captured {
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for _, e := range entries {
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if format == 0 {
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format = c.result.Format
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format = e.result.Format
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}
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s.blitBuffer(composite, c.result.Buffer, c.physX-minX, c.physY-minY, c.result.YInverted)
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c.result.Buffer.Close()
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s.blitBufferScaled(composite, e.result.Buffer,
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e.canvasX-minX, e.canvasY-minY, e.canvasW, e.canvasH,
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e.result.YInverted)
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e.result.Buffer.Close()
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}
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return &CaptureResult{
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@@ -419,32 +433,44 @@ func (s *Screenshoter) captureAllScreens() (*CaptureResult, error) {
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}, nil
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}
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func (s *Screenshoter) blitBuffer(dst, src *ShmBuffer, dstX, dstY int, yInverted bool) {
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func (s *Screenshoter) blitBufferScaled(dst, src *ShmBuffer, dstX, dstY, dstW, dstH int, yInverted bool) {
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if dstW <= 0 || dstH <= 0 {
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return
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}
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srcData := src.Data()
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dstData := dst.Data()
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for srcY := 0; srcY < src.Height; srcY++ {
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actualSrcY := srcY
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if yInverted {
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actualSrcY = src.Height - 1 - srcY
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}
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dy := dstY + srcY
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if dy < 0 || dy >= dst.Height {
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for dy := 0; dy < dstH; dy++ {
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canvasY := dstY + dy
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if canvasY < 0 || canvasY >= dst.Height {
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continue
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}
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srcRowOff := actualSrcY * src.Stride
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dstRowOff := dy * dst.Stride
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srcY := dy * src.Height / dstH
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if yInverted {
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srcY = src.Height - 1 - srcY
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}
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if srcY < 0 || srcY >= src.Height {
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continue
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}
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for srcX := 0; srcX < src.Width; srcX++ {
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dx := dstX + srcX
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if dx < 0 || dx >= dst.Width {
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srcRowOff := srcY * src.Stride
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dstRowOff := canvasY * dst.Stride
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for dx := 0; dx < dstW; dx++ {
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canvasX := dstX + dx
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if canvasX < 0 || canvasX >= dst.Width {
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continue
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}
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srcX := dx * src.Width / dstW
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if srcX >= src.Width {
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continue
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}
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si := srcRowOff + srcX*4
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di := dstRowOff + dx*4
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di := dstRowOff + canvasX*4
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if si+3 >= len(srcData) || di+3 >= len(dstData) {
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continue
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