mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2025-12-09 15:05:39 -05:00
power: use native upower APIs
This commit is contained in:
@@ -8,206 +8,205 @@ pragma ComponentBehavior: Bound
|
||||
Singleton {
|
||||
id: root
|
||||
|
||||
// Debug mode for testing (disabled for now)
|
||||
property bool debugMode: false
|
||||
|
||||
// Battery properties - using shell command method (native UPower API commented out due to issues)
|
||||
property bool batteryAvailable: systemBatteryPercentage > 0
|
||||
property int batteryLevel: systemBatteryPercentage
|
||||
property bool batteryAvailable: UPower.displayDevice?.isLaptopBattery ?? false
|
||||
property int batteryLevel: batteryAvailable ? Math.round(UPower.displayDevice.percentage * 100) : 0
|
||||
property string batteryStatus: {
|
||||
return systemBatteryState === "charging" ? "Charging" :
|
||||
systemBatteryState === "discharging" ? "Discharging" :
|
||||
systemBatteryState === "fully-charged" ? "Full" :
|
||||
systemBatteryState === "empty" ? "Empty" : "Unknown"
|
||||
if (!batteryAvailable) return "No Battery"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.Charging) return "Charging"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.Discharging) return "Discharging"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.FullyCharged) return "Full"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.Empty) return "Empty"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.PendingCharge) return "Pending Charge"
|
||||
if (UPower.displayDevice.state === UPowerDeviceState.PendingDischarge) return "Pending Discharge"
|
||||
return "Unknown"
|
||||
}
|
||||
property int timeRemaining: 0 // Not implemented for shell fallback
|
||||
property bool isCharging: systemBatteryState === "charging"
|
||||
property bool isLowBattery: systemBatteryPercentage <= 20
|
||||
property int timeRemaining: {
|
||||
if (!batteryAvailable) return 0
|
||||
return UPower.onBattery ? (UPower.displayDevice.timeToEmpty || 0) : (UPower.displayDevice.timeToFull || 0)
|
||||
}
|
||||
property bool isCharging: batteryAvailable && (UPower.displayDevice.state === UPowerDeviceState.Charging || (!UPower.onBattery && batteryLevel < 100))
|
||||
property bool isLowBattery: batteryAvailable && batteryLevel <= 20
|
||||
|
||||
/* Native UPower API (commented out - not working correctly, returns 1% instead of actual values)
|
||||
property bool batteryAvailable: (UPower.displayDevice && UPower.displayDevice.ready && UPower.displayDevice.percentage > 0) || systemBatteryPercentage > 0
|
||||
property int batteryLevel: {
|
||||
if (UPower.displayDevice && UPower.displayDevice.ready && UPower.displayDevice.percentage > 0) {
|
||||
return Math.round(UPower.displayDevice.percentage)
|
||||
}
|
||||
return systemBatteryPercentage
|
||||
}
|
||||
property string batteryStatus: {
|
||||
if (UPower.displayDevice && UPower.displayDevice.ready) {
|
||||
switch(UPower.displayDevice.state) {
|
||||
case UPowerDeviceState.Charging: return "Charging"
|
||||
case UPowerDeviceState.Discharging: return "Discharging"
|
||||
case UPowerDeviceState.FullyCharged: return "Full"
|
||||
case UPowerDeviceState.Empty: return "Empty"
|
||||
case UPowerDeviceState.PendingCharge: return "Pending Charge"
|
||||
case UPowerDeviceState.PendingDischarge: return "Pending Discharge"
|
||||
case UPowerDeviceState.Unknown:
|
||||
default: return "Unknown"
|
||||
}
|
||||
}
|
||||
return systemBatteryState === "charging" ? "Charging" :
|
||||
systemBatteryState === "discharging" ? "Discharging" :
|
||||
systemBatteryState === "fully-charged" ? "Full" :
|
||||
systemBatteryState === "empty" ? "Empty" : "Unknown"
|
||||
}
|
||||
property int timeRemaining: (UPower.displayDevice && UPower.displayDevice.ready) ? (UPower.displayDevice.timeToEmpty || UPower.displayDevice.timeToFull || 0) : 0
|
||||
property bool isCharging: {
|
||||
if (UPower.displayDevice && UPower.displayDevice.ready) {
|
||||
return UPower.displayDevice.state === UPowerDeviceState.Charging
|
||||
}
|
||||
return systemBatteryState === "charging"
|
||||
}
|
||||
property bool isLowBattery: {
|
||||
if (UPower.displayDevice && UPower.displayDevice.ready) {
|
||||
return UPower.displayDevice.percentage <= 20
|
||||
}
|
||||
return systemBatteryPercentage <= 20
|
||||
}
|
||||
*/
|
||||
property int batteryHealth: 100 // Default fallback
|
||||
property string batteryTechnology: "Li-ion" // Default fallback
|
||||
property int cycleCount: 0 // Not implemented for shell fallback
|
||||
property int batteryCapacity: 45000 // Default fallback
|
||||
property var powerProfiles: availableProfiles
|
||||
property string activePowerProfile: "balanced" // Default fallback
|
||||
property int batteryHealth: batteryAvailable && UPower.displayDevice.healthSupported ? Math.round(UPower.displayDevice.healthPercentage * 100) : 100
|
||||
property string batteryTechnology: batteryAvailable ? "Li-ion" : "N/A"
|
||||
property int batteryCapacity: batteryAvailable ? Math.round(UPower.displayDevice.energyCapacity * 1000) : 0
|
||||
|
||||
// System battery info from shell command (primary source)
|
||||
property int systemBatteryPercentage: 100 // Default value, will be updated by shell command
|
||||
property string systemBatteryState: "charging" // Default value, will be updated by shell command
|
||||
|
||||
// Shell command fallback for battery info
|
||||
Process {
|
||||
id: batteryProcess
|
||||
running: false
|
||||
command: ["upower", "-i", "/org/freedesktop/UPower/devices/battery_BAT1"]
|
||||
property var powerProfiles: {
|
||||
if (!powerProfilesAvailable || typeof PowerProfiles === "undefined") {
|
||||
return ["power-saver", "balanced", "performance"]
|
||||
}
|
||||
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
if (text.trim()) {
|
||||
let output = text.trim()
|
||||
let percentageMatch = output.match(/percentage:\s*(\d+)%/)
|
||||
let stateMatch = output.match(/state:\s*(\w+)/)
|
||||
|
||||
if (percentageMatch) {
|
||||
root.systemBatteryPercentage = parseInt(percentageMatch[1])
|
||||
console.log("Battery percentage updated to:", root.systemBatteryPercentage)
|
||||
}
|
||||
if (stateMatch) {
|
||||
root.systemBatteryState = stateMatch[1]
|
||||
console.log("Battery state updated to:", root.systemBatteryState)
|
||||
}
|
||||
let profiles = [
|
||||
PowerProfile.PowerSaver,
|
||||
PowerProfile.Balanced,
|
||||
PowerProfile.Performance
|
||||
].filter(profile => {
|
||||
if (profile === PowerProfile.Performance && !PowerProfiles.hasPerformanceProfile) {
|
||||
return false
|
||||
}
|
||||
return true
|
||||
})
|
||||
|
||||
return profiles.map(profile => {
|
||||
switch(profile) {
|
||||
case PowerProfile.PowerSaver: return "power-saver"
|
||||
case PowerProfile.Performance: return "performance"
|
||||
case PowerProfile.Balanced:
|
||||
default: return "balanced"
|
||||
}
|
||||
})
|
||||
}
|
||||
property string activePowerProfile: {
|
||||
if (powerProfilesAvailable && typeof PowerProfiles !== "undefined") {
|
||||
try {
|
||||
switch(PowerProfiles.profile) {
|
||||
case PowerProfile.PowerSaver: return "power-saver"
|
||||
case PowerProfile.Performance: return "performance"
|
||||
default: return "balanced"
|
||||
}
|
||||
} catch (error) {
|
||||
return "balanced"
|
||||
}
|
||||
}
|
||||
return "balanced"
|
||||
}
|
||||
property bool powerProfilesAvailable: false
|
||||
property string powerProfilesError: powerProfilesAvailable ? "" : "Power profiles daemon not available. Install and enable power-profiles-daemon."
|
||||
property bool suggestPowerSaver: batteryAvailable && isLowBattery && UPower.onBattery && activePowerProfile !== "power-saver"
|
||||
|
||||
Process {
|
||||
id: checkPowerProfilesDaemon
|
||||
command: ["bash", "-c", "systemctl is-active power-profiles-daemon || pgrep -x power-profiles-daemon > /dev/null"]
|
||||
running: false
|
||||
|
||||
onExited: (exitCode) => {
|
||||
if (exitCode !== 0) {
|
||||
console.warn("Battery process failed with exit code:", exitCode)
|
||||
}
|
||||
powerProfilesAvailable = (exitCode === 0)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Connections {
|
||||
target: UPower
|
||||
function onOnBatteryChanged() {
|
||||
batteryAvailableChanged()
|
||||
isChargingChanged()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Timer to periodically check battery status
|
||||
Timer {
|
||||
interval: 5000 // Check every 5 seconds
|
||||
running: true
|
||||
repeat: true
|
||||
onTriggered: {
|
||||
batteryProcess.running = true
|
||||
Connections {
|
||||
target: typeof PowerProfiles !== "undefined" ? PowerProfiles : null
|
||||
function onProfileChanged() {
|
||||
activePowerProfileChanged()
|
||||
}
|
||||
}
|
||||
|
||||
Connections {
|
||||
target: UPower.displayDevice
|
||||
function onPercentageChanged() {
|
||||
batteryLevelChanged()
|
||||
isLowBatteryChanged()
|
||||
}
|
||||
function onStateChanged() {
|
||||
batteryStatusChanged()
|
||||
isChargingChanged()
|
||||
}
|
||||
function onTimeToEmptyChanged() {
|
||||
timeRemainingChanged()
|
||||
}
|
||||
function onTimeToFullChanged() {
|
||||
timeRemainingChanged()
|
||||
}
|
||||
function onReadyChanged() {
|
||||
batteryAvailableChanged()
|
||||
}
|
||||
function onIsLaptopBatteryChanged() {
|
||||
batteryAvailableChanged()
|
||||
}
|
||||
function onEnergyChanged() {
|
||||
batteryCapacityChanged()
|
||||
}
|
||||
function onEnergyCapacityChanged() {
|
||||
batteryCapacityChanged()
|
||||
}
|
||||
function onHealthPercentageChanged() {
|
||||
batteryHealthChanged()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Initial battery check
|
||||
batteryProcess.running = true
|
||||
// Get current power profile
|
||||
getCurrentProfile()
|
||||
console.log("BatteryService initialized with shell command approach")
|
||||
checkPowerProfilesDaemon.running = true
|
||||
}
|
||||
|
||||
property var availableProfiles: {
|
||||
// Try to use power-profiles-daemon via shell command
|
||||
return ["power-saver", "balanced", "performance"]
|
||||
}
|
||||
signal showErrorMessage(string message)
|
||||
|
||||
function setBatteryProfile(profileName) {
|
||||
console.log("Setting power profile to:", profileName)
|
||||
powerProfileProcess.command = ["powerprofilesctl", "set", profileName]
|
||||
powerProfileProcess.running = true
|
||||
}
|
||||
|
||||
// Process to set power profile
|
||||
Process {
|
||||
id: powerProfileProcess
|
||||
running: false
|
||||
|
||||
onExited: (exitCode) => {
|
||||
if (exitCode === 0) {
|
||||
console.log("Power profile set successfully")
|
||||
// Update current profile
|
||||
getCurrentProfile()
|
||||
} else {
|
||||
console.warn("Failed to set power profile, exit code:", exitCode)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process to get current power profile
|
||||
Process {
|
||||
id: getCurrentProfileProcess
|
||||
running: false
|
||||
command: ["powerprofilesctl", "get"]
|
||||
|
||||
stdout: StdioCollector {
|
||||
onStreamFinished: {
|
||||
if (text.trim()) {
|
||||
root.activePowerProfile = text.trim()
|
||||
console.log("Current power profile:", root.activePowerProfile)
|
||||
}
|
||||
}
|
||||
if (!powerProfilesAvailable) {
|
||||
console.warn("Power profiles daemon not available")
|
||||
showErrorMessage("power-profiles-daemon not available")
|
||||
return
|
||||
}
|
||||
|
||||
onExited: (exitCode) => {
|
||||
if (exitCode !== 0) {
|
||||
console.warn("Failed to get current power profile, exit code:", exitCode)
|
||||
try {
|
||||
switch(profileName) {
|
||||
case "power-saver":
|
||||
PowerProfiles.profile = PowerProfile.PowerSaver
|
||||
break
|
||||
case "balanced":
|
||||
PowerProfiles.profile = PowerProfile.Balanced
|
||||
break
|
||||
case "performance":
|
||||
PowerProfiles.profile = PowerProfile.Performance
|
||||
break
|
||||
default:
|
||||
console.warn("Unknown profile:", profileName)
|
||||
return
|
||||
}
|
||||
console.log("Power profile set successfully to:", PowerProfiles.profile)
|
||||
} catch (error) {
|
||||
console.error("Failed to set power profile:", error)
|
||||
showErrorMessage("power-profiles-daemon not available")
|
||||
}
|
||||
}
|
||||
|
||||
function getCurrentProfile() {
|
||||
getCurrentProfileProcess.running = true
|
||||
}
|
||||
|
||||
function getBatteryIcon() {
|
||||
if (!root.batteryAvailable) return "power"
|
||||
if (!batteryAvailable) {
|
||||
switch(activePowerProfile) {
|
||||
case "power-saver": return "energy_savings_leaf"
|
||||
case "performance": return "rocket_launch"
|
||||
default: return "balance"
|
||||
}
|
||||
}
|
||||
|
||||
let level = root.batteryLevel
|
||||
let charging = root.isCharging
|
||||
const level = batteryLevel
|
||||
const charging = isCharging
|
||||
|
||||
if (charging) {
|
||||
if (level >= 90) return "battery_charging_full"
|
||||
if (level >= 60) return "battery_charging_90"
|
||||
if (level >= 30) return "battery_charging_60"
|
||||
if (level >= 80) return "battery_charging_90"
|
||||
if (level >= 60) return "battery_charging_80"
|
||||
if (level >= 50) return "battery_charging_60"
|
||||
if (level >= 30) return "battery_charging_50"
|
||||
if (level >= 20) return "battery_charging_30"
|
||||
return "battery_charging_20"
|
||||
} else {
|
||||
if (level >= 90) return "battery_full"
|
||||
if (level >= 60) return "battery_6_bar"
|
||||
if (level >= 50) return "battery_5_bar"
|
||||
if (level >= 40) return "battery_4_bar"
|
||||
if (level >= 30) return "battery_3_bar"
|
||||
if (level >= 20) return "battery_2_bar"
|
||||
if (level >= 95) return "battery_full"
|
||||
if (level >= 85) return "battery_6_bar"
|
||||
if (level >= 70) return "battery_5_bar"
|
||||
if (level >= 55) return "battery_4_bar"
|
||||
if (level >= 40) return "battery_3_bar"
|
||||
if (level >= 25) return "battery_2_bar"
|
||||
if (level >= 10) return "battery_1_bar"
|
||||
return "battery_alert"
|
||||
}
|
||||
}
|
||||
|
||||
function formatTimeRemaining() {
|
||||
if (root.timeRemaining <= 0) return "Unknown"
|
||||
if (!batteryAvailable || timeRemaining <= 0) return "Unknown"
|
||||
|
||||
let hours = Math.floor(root.timeRemaining / 3600)
|
||||
let minutes = Math.floor((root.timeRemaining % 3600) / 60)
|
||||
const hours = Math.floor(timeRemaining / 3600)
|
||||
const minutes = Math.floor((timeRemaining % 3600) / 60)
|
||||
|
||||
if (hours > 0) {
|
||||
return hours + "h " + minutes + "m"
|
||||
|
||||
@@ -29,6 +29,7 @@ Singleton {
|
||||
property int retryDelay: 30000 // 30 seconds
|
||||
property int lastFetchTime: 0
|
||||
property int minFetchInterval: 30000 // 30 seconds minimum between fetches
|
||||
property int persistentRetryCount: 0 // Track persistent retry attempts for backoff
|
||||
|
||||
// Weather icon mapping (based on wttr.in weather codes)
|
||||
property var weatherIcons: ({
|
||||
@@ -121,6 +122,11 @@ Singleton {
|
||||
|
||||
function handleWeatherSuccess() {
|
||||
root.retryAttempts = 0
|
||||
root.persistentRetryCount = 0 // Reset persistent retry count on success
|
||||
// Stop any persistent retry timer if running
|
||||
if (persistentRetryTimer.running) {
|
||||
persistentRetryTimer.stop()
|
||||
}
|
||||
// Don't restart the timer - let it continue its normal interval
|
||||
if (updateTimer.interval !== root.updateInterval) {
|
||||
updateTimer.interval = root.updateInterval
|
||||
@@ -133,12 +139,17 @@ Singleton {
|
||||
console.log(`Weather fetch failed, retrying in ${root.retryDelay/1000}s (attempt ${root.retryAttempts}/${root.maxRetryAttempts})`)
|
||||
retryTimer.start()
|
||||
} else {
|
||||
console.warn("Weather fetch failed after maximum retry attempts")
|
||||
console.warn("Weather fetch failed after maximum retry attempts, will keep trying...")
|
||||
root.weather.available = false
|
||||
root.weather.loading = false
|
||||
// Reset retry count but keep trying with exponential backoff
|
||||
root.retryAttempts = 0
|
||||
// Set longer interval for next automatic retry
|
||||
updateTimer.interval = root.updateInterval * 2
|
||||
// Use exponential backoff: 1min, 2min, 4min, then cap at 5min
|
||||
const backoffDelay = Math.min(60000 * Math.pow(2, persistentRetryCount), 300000)
|
||||
persistentRetryCount++
|
||||
console.log(`Scheduling persistent retry in ${backoffDelay/1000}s`)
|
||||
persistentRetryTimer.interval = backoffDelay
|
||||
persistentRetryTimer.start()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -223,6 +234,17 @@ Singleton {
|
||||
}
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: persistentRetryTimer
|
||||
interval: 60000 // Will be dynamically set
|
||||
running: false
|
||||
repeat: false
|
||||
onTriggered: {
|
||||
console.log("Persistent retry attempt...")
|
||||
root.fetchWeather()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Watch for preference changes to refetch weather
|
||||
Prefs.weatherLocationOverrideChanged.connect(() => {
|
||||
|
||||
Reference in New Issue
Block a user