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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-14 01:32:29 -04:00

Implement Auto-Bar location aware shadowing

This commit is contained in:
purian23
2026-02-28 17:54:03 -05:00
parent 1d25d18ca7
commit 36951f82c6
25 changed files with 388 additions and 60 deletions

View File

@@ -78,6 +78,38 @@ Item {
property int effectiveBarPosition: 0
property real effectiveBarBottomGap: 0
readonly property string autoBarShadowDirection: {
const section = triggerSection || "center";
switch (effectiveBarPosition) {
case SettingsData.Position.Top:
if (section === "left")
return "topLeft";
if (section === "right")
return "topRight";
return "top";
case SettingsData.Position.Bottom:
if (section === "left")
return "bottomLeft";
if (section === "right")
return "bottomRight";
return "bottom";
case SettingsData.Position.Left:
if (section === "left")
return "topLeft";
if (section === "right")
return "bottomLeft";
return "left";
case SettingsData.Position.Right:
if (section === "left")
return "topRight";
if (section === "right")
return "bottomRight";
return "right";
default:
return "top";
}
}
readonly property string effectiveShadowDirection: Theme.elevationLightDirection === "autoBar" ? autoBarShadowDirection : Theme.elevationLightDirection
// Snapshot mask geometry to prevent background damage on bar updates
property real _frozenMaskX: 0
@@ -507,6 +539,8 @@ Item {
property real shadowBlurPx: elev && elev.blurPx !== undefined ? elev.blurPx : 12
property real shadowSpreadPx: elev && elev.spreadPx !== undefined ? elev.spreadPx : 0
property real shadowBaseAlpha: elev && elev.alpha !== undefined ? elev.alpha : 0.3
property real shadowOffsetX: Theme.elevationOffsetXFor(Theme.elevationLevel3, root.effectiveShadowDirection, 6)
property real shadowOffsetY: Theme.elevationOffsetYFor(Theme.elevationLevel3, root.effectiveShadowDirection, 6)
readonly property real popupSurfaceAlpha: SettingsData.popupTransparency
readonly property real effectiveShadowAlpha: Math.max(0, Math.min(1, shadowBaseAlpha * popupSurfaceAlpha))
readonly property int blurMax: Theme.elevationBlurMax
@@ -521,7 +555,8 @@ Item {
maskEnabled: false
shadowBlur: Math.max(0, Math.min(1, shadowSource.shadowBlurPx / shadowSource.blurMax))
shadowScale: 1 + (2 * shadowSource.shadowSpreadPx) / Math.max(1, Math.min(shadowSource.width, shadowSource.height))
shadowVerticalOffset: parent.elev && parent.elev.offsetY !== undefined ? parent.elev.offsetY : 6
shadowHorizontalOffset: shadowSource.shadowOffsetX
shadowVerticalOffset: shadowSource.shadowOffsetY
blurMax: Theme.elevationBlurMax
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel3)
}