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animations/ripple: clean up effect and apply more universally
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@@ -115,7 +115,8 @@ BasePill {
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height: battery.height + battery.topMargin + battery.bottomMargin
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cursorShape: Qt.PointingHandCursor
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acceptedButtons: Qt.LeftButton
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onPressed: {
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onPressed: mouse => {
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battery.triggerRipple(this, mouse.x, mouse.y);
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toggleBatteryPopup();
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}
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}
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