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animations/ripple: clean up effect and apply more universally
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@@ -161,7 +161,8 @@ BasePill {
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anchors.fill: parent
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cursorShape: Qt.PointingHandCursor
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acceptedButtons: Qt.LeftButton
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onPressed: {
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onPressed: mouse => {
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root.triggerRipple(this, mouse.x, mouse.y);
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DgopService.setSortBy("memory");
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ramClicked();
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}
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