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screenshot: fix some region mappings
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@@ -72,7 +72,7 @@ func (r *RegionSelector) drawOverlay(os *OutputSurface, renderBuf *ShmBuffer) {
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r.drawHUD(data, stride, w, h)
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if !r.selection.hasSelection || r.activeSurface != os {
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if !r.selection.hasSelection || r.selection.surface != os {
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return
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}
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