mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2025-12-10 07:25:37 -05:00
media player cleanups
This commit is contained in:
@@ -62,197 +62,13 @@ Card {
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spacing: Theme.spacingL
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visible: activePlayer
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Item {
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DankAlbumArt {
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width: 110
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height: 80
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anchors.horizontalCenter: parent.horizontalCenter
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Loader {
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active: activePlayer?.playbackState === MprisPlaybackState.Playing
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sourceComponent: Component {
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Ref {
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service: CavaService
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}
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}
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}
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Shape {
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id: morphingBlob
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width: 120
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height: 120
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anchors.centerIn: parent
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visible: activePlayer?.playbackState === MprisPlaybackState.Playing
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asynchronous: false
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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layer.enabled: true
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layer.smooth: true
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layer.samples: 4
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readonly property real centerX: width / 2
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readonly property real centerY: height / 2
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readonly property real baseRadius: 40
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readonly property int segments: 24
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property var audioLevels: {
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if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
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return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
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}
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return CavaService.values
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}
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property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
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property var cubics: []
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onAudioLevelsChanged: updatePath()
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Timer {
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running: morphingBlob.visible
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interval: 16
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repeat: true
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onTriggered: morphingBlob.updatePath()
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}
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Component {
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id: cubicSegment
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PathCubic {}
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}
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Component.onCompleted: {
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shapePath.pathElements.push(Qt.createQmlObject(
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'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
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))
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for (let i = 0; i < segments; i++) {
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const seg = cubicSegment.createObject(shapePath)
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shapePath.pathElements.push(seg)
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cubics.push(seg)
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}
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updatePath()
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}
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function expSmooth(prev, next, alpha) {
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return prev + alpha * (next - prev)
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}
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function updatePath() {
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if (cubics.length === 0) return
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for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
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smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.2)
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}
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const points = []
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for (let i = 0; i < segments; i++) {
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const angle = (i / segments) * 2 * Math.PI
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const audioIndex = i % Math.min(smoothedLevels.length, 6)
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const audioLevel = Math.max(0.1, Math.min(1.5, (smoothedLevels[audioIndex] || 0) / 50))
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const radius = baseRadius * (1.0 + audioLevel * 0.3)
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const x = centerX + Math.cos(angle) * radius
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const y = centerY + Math.sin(angle) * radius
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points.push({x: x, y: y})
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}
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const startMove = shapePath.pathElements[0]
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startMove.x = points[0].x
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startMove.y = points[0].y
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const tension = 0.5
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for (let i = 0; i < segments; i++) {
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const p0 = points[(i - 1 + segments) % segments]
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const p1 = points[i]
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const p2 = points[(i + 1) % segments]
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const p3 = points[(i + 2) % segments]
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const c1x = p1.x + (p2.x - p0.x) * tension / 3
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const c1y = p1.y + (p2.y - p0.y) * tension / 3
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const c2x = p2.x - (p3.x - p1.x) * tension / 3
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const c2y = p2.y - (p3.y - p1.y) * tension / 3
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const seg = cubics[i]
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seg.control1X = c1x
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seg.control1Y = c1y
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seg.control2X = c2x
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seg.control2Y = c2y
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seg.x = p2.x
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seg.y = p2.y
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}
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}
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ShapePath {
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id: shapePath
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fillColor: Theme.primary
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strokeColor: "transparent"
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strokeWidth: 0
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joinStyle: ShapePath.RoundJoin
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fillRule: ShapePath.WindingFill
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}
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}
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Rectangle {
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width: 72
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height: 72
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radius: 36
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color: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.3)
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border.color: Theme.surfaceContainer
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border.width: 1
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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z: 1
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Image {
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id: albumArt
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source: activePlayer?.trackArtUrl || ""
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anchors.fill: parent
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anchors.margins: 2
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fillMode: Image.PreserveAspectCrop
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smooth: true
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mipmap: true
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cache: true
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asynchronous: true
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visible: false
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}
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MultiEffect {
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anchors.fill: parent
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anchors.margins: 2
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source: albumArt
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maskEnabled: true
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maskSource: circularMask
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visible: albumArt.status === Image.Ready
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maskThresholdMin: 0.5
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maskSpreadAtMin: 1
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}
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Item {
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id: circularMask
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width: 68
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height: 68
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layer.enabled: true
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layer.smooth: true
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visible: false
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Rectangle {
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anchors.fill: parent
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radius: width / 2
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color: "black"
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antialiasing: true
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}
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}
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DankIcon {
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anchors.centerIn: parent
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name: "album"
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size: 20
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color: Theme.surfaceVariantText
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visible: albumArt.status !== Image.Ready
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}
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}
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activePlayer: root.activePlayer
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albumSize: 76
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animationScale: 1.05
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}
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Column {
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@@ -282,175 +98,13 @@ Card {
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}
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}
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Loader {
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DankSeekbar {
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width: parent.width + 4
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height: 20
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x: -2
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visible: activePlayer?.length > 0
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sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
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Component {
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id: waveProgressComponent
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M3WaveProgress {
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value: ratio
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isPlaying: activePlayer?.playbackState === MprisPlaybackState.Playing
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MouseArea {
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id: progressMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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property real pendingSeekPosition: -1
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Timer {
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id: seekDebounceTimer
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interval: 150
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onTriggered: {
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if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressMouseArea.pendingSeekPosition = -1
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}
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}
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}
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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}
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}
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}
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Component {
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id: flatProgressComponent
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Item {
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property real value: ratio
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property real lineWidth: 2.5
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property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
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property color fillColor: Theme.primary
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property color playheadColor: Theme.primary
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Rectangle {
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width: parent.width
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height: parent.lineWidth
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anchors.verticalCenter: parent.verticalCenter
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color: parent.trackColor
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radius: height / 2
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}
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Rectangle {
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width: Math.max(0, Math.min(parent.width, parent.width * parent.value))
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height: parent.lineWidth
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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color: parent.fillColor
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radius: height / 2
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Behavior on width { NumberAnimation { duration: 80 } }
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}
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Rectangle {
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id: playhead
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width: 2.5
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height: Math.max(parent.lineWidth + 8, 12)
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radius: width / 2
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color: parent.playheadColor
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x: Math.max(0, Math.min(parent.width, parent.width * parent.value)) - width / 2
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anchors.verticalCenter: parent.verticalCenter
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z: 3
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Behavior on x { NumberAnimation { duration: 80 } }
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}
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MouseArea {
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id: progressMouseArea
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anchors.fill: parent
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hoverEnabled: true
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cursorShape: Qt.PointingHandCursor
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enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
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property real pendingSeekPosition: -1
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Timer {
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id: seekDebounceTimer
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interval: 150
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onTriggered: {
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if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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progressMouseArea.pendingSeekPosition = -1
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}
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}
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}
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onPressed: (mouse) => {
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root.isSeeking = true
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onReleased: {
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root.isSeeking = false
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seekDebounceTimer.stop()
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if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
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const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
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activePlayer.position = clamped
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pendingSeekPosition = -1
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}
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displayPosition = Qt.binding(() => currentPosition)
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}
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onPositionChanged: (mouse) => {
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if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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pendingSeekPosition = r * activePlayer.length
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displayPosition = pendingSeekPosition
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seekDebounceTimer.restart()
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}
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}
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onClicked: (mouse) => {
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if (activePlayer?.length > 0 && activePlayer?.canSeek) {
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const r = Math.max(0, Math.min(1, mouse.x / parent.width))
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activePlayer.position = r * activePlayer.length
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}
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}
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}
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}
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}
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activePlayer: root.activePlayer
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isSeeking: root.isSeeking
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onIsSeekingChanged: root.isSeeking = isSeeking
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}
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Item {
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Block a user