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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-11 07:52:50 -05:00

media player cleanups

This commit is contained in:
bbedward
2025-09-14 19:16:54 -04:00
parent 76ee483b27
commit 59c7246989
4 changed files with 576 additions and 871 deletions

View File

@@ -36,6 +36,11 @@ Item {
property color extractedAccentColor: Theme.primary
property bool colorsExtracted: false
readonly property color primaryTransparent12: Qt.rgba(Theme.primary.r, Theme.primary.g, Theme.primary.b, 0.12)
readonly property color primaryTransparent20: Qt.rgba(Theme.primary.r, Theme.primary.g, Theme.primary.b, 0.2)
readonly property color surfaceVariantTransparent80: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.8)
readonly property color outlineTransparent30: Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.3)
readonly property real ratio: {
if (!activePlayer || activePlayer.length <= 0) {
return 0
@@ -76,20 +81,17 @@ Item {
return "volume_up"
}
function withAlpha(color, alpha) {
return Qt.rgba(color.r, color.g, color.b, alpha)
}
readonly property var dropdownStyle: ({
backgroundColor: withAlpha(Theme.surfaceContainer, 0.98),
borderColor: withAlpha(Theme.outline, 0.6),
backgroundColor: Qt.rgba(Theme.surfaceContainer.r, Theme.surfaceContainer.g, Theme.surfaceContainer.b, 0.98),
borderColor: Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.6),
borderWidth: 2,
cornerRadius: Theme.cornerRadius * 2,
shadowOffset: 8,
shadowBlur: 1.0,
shadowColor: Qt.rgba(0, 0, 0, 0.4),
shadowOpacity: 0.7,
animationDuration: Theme.mediumDuration
animationDuration: Anims.durShort
})
property bool isSeeking: false
@@ -124,60 +126,14 @@ Item {
onColorsChanged: {
if (colors.length > 0) {
let blackColorCount = 0
for (let i = 0; i < Math.min(colors.length, 10); i++) {
const color = colors[i]
const luminance = 0.299 * color.r + 0.587 * color.g + 0.114 * color.b
if (luminance < 0.02) {
blackColorCount++
}
}
const blackRatio = blackColorCount / Math.min(colors.length, 10)
if (blackRatio > 0.8) {
colorFallbackTimer.restart()
return
}
colorFallbackTimer.stop()
let dominantColor = colors[0]
let accentColor = colors.length > 2 ? colors[2] : (colors.length > 1 ? colors[1] : colors[0])
if (isVeryDarkColor(dominantColor)) {
dominantColor = enhanceColorForBackground(dominantColor)
}
if (isVeryDarkColor(accentColor)) {
accentColor = enhanceColorForBackground(accentColor)
}
if (getColorSaturation(dominantColor) < 0.15 && colors.length > 1) {
for (let i = 1; i < Math.min(colors.length, 6); i++) {
if (getColorSaturation(colors[i]) > getColorSaturation(dominantColor)) {
dominantColor = enhanceColorForBackground(colors[i])
break
}
}
}
root.extractedDominantColor = dominantColor
root.extractedAccentColor = accentColor
root.extractedDominantColor = enhanceColorForBackground(colors[0])
root.extractedAccentColor = enhanceColorForBackground(colors.length > 2 ? colors[2] : colors[0])
root.colorsExtracted = true
}
}
}
function isVeryDarkColor(color) {
const luminance = 0.299 * color.r + 0.587 * color.g + 0.114 * color.b
return luminance < 0.15
}
function getColorSaturation(color) {
const max = Math.max(color.r, color.g, color.b)
const min = Math.min(color.r, color.g, color.b)
if (max === 0) return 0
return (max - min) / max
}
function enhanceColorForBackground(color) {
const luminance = 0.299 * color.r + 0.587 * color.g + 0.114 * color.b
@@ -250,7 +206,11 @@ Item {
}
Behavior on visible {
NumberAnimation { duration: Theme.mediumDuration }
NumberAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
@@ -290,7 +250,11 @@ Item {
}
Behavior on visible {
NumberAnimation { duration: Theme.mediumDuration }
NumberAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
@@ -319,6 +283,27 @@ Item {
clip: false
visible: (activePlayer && activePlayer.trackTitle !== "") || lastValidTitle !== ""
MouseArea {
anchors.fill: parent
enabled: audioDevicesButton.devicesExpanded || volumeButton.volumeExpanded || playerSelectorButton.playersExpanded
onClicked: function(mouse) {
const clickOutside = (item) => {
return mouse.x < item.x || mouse.x > item.x + item.width ||
mouse.y < item.y || mouse.y > item.y + item.height
}
if (playerSelectorButton.playersExpanded && clickOutside(playerSelectorDropdown)) {
playerSelectorButton.playersExpanded = false
}
if (audioDevicesButton.devicesExpanded && clickOutside(audioDevicesDropdown)) {
audioDevicesButton.devicesExpanded = false
}
if (volumeButton.volumeExpanded && clickOutside(volumeSliderPanel) && clickOutside(volumeButton)) {
volumeButton.volumeExpanded = false
}
}
}
Rectangle {
id: audioDevicesDropdown
width: 280
@@ -352,11 +337,19 @@ Item {
}
Behavior on height {
NumberAnimation { duration: dropdownStyle.animationDuration }
NumberAnimation {
duration: dropdownStyle.animationDuration
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.emphasizedDecel
}
}
Behavior on opacity {
NumberAnimation { duration: dropdownStyle.animationDuration }
NumberAnimation {
duration: dropdownStyle.animationDuration
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
Column {
@@ -393,7 +386,7 @@ Item {
width: parent.width
height: 48
radius: Theme.cornerRadius
color: deviceMouseAreaLeft.containsMouse ? withAlpha(Theme.primary, 0.12) : withAlpha(Theme.surfaceVariant, index % 2 === 0 ? 0.3 : 0.2)
color: deviceMouseAreaLeft.containsMouse ? primaryTransparent12 : Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, index % 2 === 0 ? 0.3 : 0.2)
border.color: modelData === AudioService.sink ? Theme.primary : Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.2)
border.width: modelData === AudioService.sink ? 2 : 1
@@ -451,11 +444,19 @@ Item {
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
Behavior on border.color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
}
@@ -469,7 +470,7 @@ Item {
width: 240
height: playerSelectorButton.playersExpanded ? Math.max(180, Math.min(240, (root.allPlayers?.length || 0) * 50 + 80)) : 0
x: parent.width + Theme.spacingS
y: 130
y: 180
visible: playerSelectorButton.playersExpanded
clip: true
z: 150
@@ -492,11 +493,19 @@ Item {
}
Behavior on height {
NumberAnimation { duration: dropdownStyle.animationDuration }
NumberAnimation {
duration: dropdownStyle.animationDuration
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.emphasizedDecel
}
}
Behavior on opacity {
NumberAnimation { duration: dropdownStyle.animationDuration }
NumberAnimation {
duration: dropdownStyle.animationDuration
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
Column {
@@ -594,11 +603,19 @@ Item {
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
Behavior on border.color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
}
@@ -618,209 +635,13 @@ Item {
width: parent.width
height: 200
Item {
DankAlbumArt {
width: Math.min(parent.width * 0.8, parent.height * 0.9)
height: width
anchors.centerIn: parent
Loader {
active: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
sourceComponent: Component {
Ref {
service: CavaService
}
}
}
Shape {
id: morphingBlob
width: parent.width * 1.1
height: parent.height * 1.1
anchors.centerIn: parent
visible: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
asynchronous: false
antialiasing: true
preferredRendererType: Shape.CurveRenderer
z: 0
layer.enabled: true
layer.smooth: true
layer.samples: 4
readonly property real centerX: width / 2
readonly property real centerY: height / 2
readonly property real baseRadius: Math.min(width, height) * 0.41
readonly property int segments: 24
property var audioLevels: {
if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
}
return CavaService.values
}
property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
property var cubics: []
onAudioLevelsChanged: updatePath()
Timer {
running: morphingBlob.visible
interval: 16
repeat: true
onTriggered: morphingBlob.updatePath()
}
Component {
id: cubicSegment
PathCubic {}
}
Component.onCompleted: {
shapePath.pathElements.push(Qt.createQmlObject(
'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
))
for (let i = 0; i < segments; i++) {
const seg = cubicSegment.createObject(shapePath)
shapePath.pathElements.push(seg)
cubics.push(seg)
}
updatePath()
}
function expSmooth(prev, next, alpha) {
return prev + alpha * (next - prev)
}
function updatePath() {
if (cubics.length === 0) return
for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.2)
}
const points = []
for (let i = 0; i < segments; i++) {
const angle = (i / segments) * 2 * Math.PI
const audioIndex = i % Math.min(smoothedLevels.length, 6)
const audioLevel = Math.max(0.1, Math.min(1.5, (smoothedLevels[audioIndex] || 0) / 50))
const radius = baseRadius * (1.0 + audioLevel * 0.3)
const x = centerX + Math.cos(angle) * radius
const y = centerY + Math.sin(angle) * radius
points.push({x: x, y: y})
}
const startMove = shapePath.pathElements[0]
startMove.x = points[0].x
startMove.y = points[0].y
const tension = 0.5
for (let i = 0; i < segments; i++) {
const p0 = points[(i - 1 + segments) % segments]
const p1 = points[i]
const p2 = points[(i + 1) % segments]
const p3 = points[(i + 2) % segments]
const c1x = p1.x + (p2.x - p0.x) * tension / 3
const c1y = p1.y + (p2.y - p0.y) * tension / 3
const c2x = p2.x - (p3.x - p1.x) * tension / 3
const c2y = p2.y - (p3.y - p1.y) * tension / 3
const seg = cubics[i]
seg.control1X = c1x
seg.control1Y = c1y
seg.control2X = c2x
seg.control2Y = c2y
seg.x = p2.x
seg.y = p2.y
}
}
ShapePath {
id: shapePath
fillColor: Theme.primary
strokeColor: "transparent"
strokeWidth: 0
joinStyle: ShapePath.RoundJoin
fillRule: ShapePath.WindingFill
}
}
Rectangle {
width: parent.width * 0.88
height: width
radius: width / 2
color: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.3)
border.color: Theme.surfaceContainer
border.width: 1
anchors.centerIn: parent
z: 1
Image {
id: albumArt
source: (activePlayer && activePlayer.trackArtUrl) || lastValidArtUrl || ""
onSourceChanged: {
if (activePlayer && activePlayer.trackArtUrl && albumArt.status !== Image.Error) {
lastValidArtUrl = activePlayer.trackArtUrl
}
}
anchors.fill: parent
anchors.margins: 2
fillMode: Image.PreserveAspectCrop
smooth: true
mipmap: true
cache: true
asynchronous: true
visible: false
onStatusChanged: {
if (status === Image.Error) {
console.warn("Failed to load album art:", source)
source = ""
if (activePlayer && activePlayer.trackArtUrl === source) {
lastValidArtUrl = ""
}
}
}
}
MultiEffect {
anchors.fill: parent
anchors.margins: 2
source: albumArt
maskEnabled: true
maskSource: circularMask
visible: albumArt.status === Image.Ready
maskThresholdMin: 0.5
maskSpreadAtMin: 1
}
Item {
id: circularMask
width: parent.width - 4
height: parent.height - 4
layer.enabled: true
layer.smooth: true
visible: false
Rectangle {
anchors.fill: parent
radius: width / 2
color: "black"
antialiasing: true
}
}
DankIcon {
anchors.centerIn: parent
name: "album"
size: parent.width * 0.3
color: Theme.surfaceVariantText
visible: albumArt.status !== Image.Ready
}
}
activePlayer: root.activePlayer
lastValidArtUrl: root.lastValidArtUrl
onLastValidArtUrlChanged: root.lastValidArtUrl = lastValidArtUrl
}
}
@@ -898,172 +719,13 @@ Item {
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
Item {
DankSeekbar {
width: parent.width * 0.8
height: 20
anchors.horizontalCenter: parent.horizontalCenter
Loader {
anchors.fill: parent
visible: activePlayer && activePlayer.length > 0
sourceComponent: SettingsData.waveProgressEnabled ? seekBarWaveComponent : seekBarFlatComponent
Component {
id: seekBarWaveComponent
M3WaveProgress {
value: ratio
isPlaying: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
property real pendingSeekPosition: -1
Timer {
id: mainSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
mainSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
mainSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
mainSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
Component {
id: seekBarFlatComponent
Item {
property real value: ratio
property real lineWidth: 3
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
readonly property real midY: height / 2
Rectangle {
width: parent.width
height: parent.lineWidth
anchors.verticalCenter: parent.verticalCenter
color: parent.trackColor
radius: height / 2
}
Rectangle {
width: Math.max(0, Math.min(parent.width, parent.width * parent.value))
height: parent.lineWidth
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
color: parent.fillColor
radius: height / 2
Behavior on width { NumberAnimation { duration: 80 } }
}
Rectangle {
id: playhead
width: 3
height: Math.max(parent.lineWidth + 8, 14)
radius: width / 2
color: parent.playheadColor
x: Math.max(0, Math.min(parent.width, parent.width * parent.value)) - width / 2
y: parent.midY - height / 2
z: 3
Behavior on x { NumberAnimation { duration: 80 } }
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
property real pendingSeekPosition: -1
Timer {
id: mainFlatSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
mainFlatSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
mainFlatSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
mainFlatSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
}
activePlayer: root.activePlayer
isSeeking: root.isSeeking
onIsSeekingChanged: root.isSeeking = isSeeking
}
Item {
@@ -1138,7 +800,11 @@ Item {
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
@@ -1276,7 +942,11 @@ Item {
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
ColorAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
}
}
@@ -1291,9 +961,9 @@ Item {
height: 40
radius: 20
x: parent.width - 40 - Theme.spacingM
y: 180 // Top button position
y: 235
color: playerSelectorArea.containsMouse ? Qt.rgba(Theme.primary.r, Theme.primary.g, Theme.primary.b, 0.2) : Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.8)
border.color: Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.3)
border.color: outlineTransparent30
border.width: 1
z: 100
visible: (allPlayers?.length || 0) >= 1
@@ -1317,9 +987,6 @@ Item {
}
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
}
}
Rectangle {
@@ -1328,14 +995,20 @@ Item {
height: 40
radius: 20
x: parent.width - 40 - Theme.spacingM
y: 235
color: volumeButtonArea.containsMouse ? withAlpha(Theme.primary, 0.2) : withAlpha(Theme.surfaceVariant, 0.8)
border.color: withAlpha(Theme.outline, 0.3)
y: 180
color: volumeButtonArea.containsMouse ? primaryTransparent20 : surfaceVariantTransparent80
border.color: outlineTransparent30
border.width: 1
z: 100
property bool volumeExpanded: false
Timer {
id: volumeHideTimer
interval: 500
onTriggered: volumeButton.volumeExpanded = false
}
DankIcon {
anchors.centerIn: parent
name: getVolumeIcon(defaultSink)
@@ -1348,25 +1021,48 @@ Item {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
onEntered: {
volumeButton.volumeExpanded = true
volumeHideTimer.stop()
}
onExited: {
volumeHideTimer.restart()
}
onClicked: {
volumeButton.volumeExpanded = !volumeButton.volumeExpanded
if (defaultSink?.audio) {
defaultSink.audio.muted = !defaultSink.audio.muted
}
}
onWheel: wheelEvent => {
if (defaultSink?.audio) {
const step = 3
const currentVolume = Math.round(defaultSink.audio.volume * 100)
const newVolume = wheelEvent.angleDelta.y > 0 ?
Math.min(100, currentVolume + step) :
Math.max(0, currentVolume - step)
defaultSink.audio.volume = newVolume / 100
if (newVolume > 0 && defaultSink.audio.muted) {
defaultSink.audio.muted = false
}
volumeButton.volumeExpanded = true
wheelEvent.accepted = true
}
}
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
}
}
Rectangle {
id: volumeSliderPanel
width: 60
height: volumeButton.volumeExpanded ? 180 : 0
height: 180
radius: Theme.cornerRadius * 2
x: volumeButton.x - 10
y: volumeButton.y - height - Theme.spacingS
x: parent.width + Theme.spacingS
y: 130
color: Qt.rgba(Theme.surfaceContainer.r, Theme.surfaceContainer.g, Theme.surfaceContainer.b, 0.95)
border.color: Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.3)
border.color: outlineTransparent30
border.width: 1
visible: volumeButton.volumeExpanded
clip: true
@@ -1374,12 +1070,12 @@ Item {
opacity: volumeButton.volumeExpanded ? 1 : 0
Behavior on height {
NumberAnimation { duration: Theme.mediumDuration; easing.type: Easing.OutCubic }
}
Behavior on opacity {
NumberAnimation { duration: Theme.mediumDuration }
NumberAnimation {
duration: Anims.durShort
easing.type: Easing.BezierSpline
easing.bezierCurve: Anims.standard
}
}
Item {
@@ -1412,10 +1108,6 @@ Item {
color: Theme.primary
radius: width / 2
Behavior on height {
enabled: !parent.dragging
NumberAnimation { duration: 150 }
}
}
MouseArea {
@@ -1426,6 +1118,14 @@ Item {
hoverEnabled: true
preventStealing: true
onEntered: {
volumeHideTimer.stop()
}
onExited: {
volumeHideTimer.restart()
}
onPressed: function(mouse) {
parent.dragging = true
updateVolume(mouse)
@@ -1447,10 +1147,13 @@ Item {
onWheel: function(wheel) {
if (defaultSink) {
const delta = wheel.angleDelta.y / 120
const increment = delta * 0.05
const newVolume = Math.max(0, Math.min(1, defaultSink.audio.volume + increment))
defaultSink.audio.volume = newVolume
const step = 3
const currentVolume = Math.round(defaultSink.audio.volume * 100)
const newVolume = wheel.angleDelta.y > 0 ?
Math.min(100, currentVolume + step) :
Math.max(0, currentVolume - step)
defaultSink.audio.volume = newVolume / 100
if (newVolume > 0 && defaultSink.audio.muted) {
defaultSink.audio.muted = false
}
@@ -1489,8 +1192,8 @@ Item {
radius: 20
x: parent.width - 40 - Theme.spacingM
y: 290
color: audioDevicesArea.containsMouse ? withAlpha(Theme.primary, 0.2) : withAlpha(Theme.surfaceVariant, 0.8)
border.color: Qt.rgba(Theme.outline.r, Theme.outline.g, Theme.outline.b, 0.3)
color: audioDevicesArea.containsMouse ? primaryTransparent20 : surfaceVariantTransparent80
border.color: outlineTransparent30
border.width: 1
z: 100
@@ -1513,62 +1216,7 @@ Item {
}
}
Behavior on color {
ColorAnimation { duration: Theme.shortDuration }
}
}
MouseArea {
anchors.fill: parent
enabled: audioDevicesButton.devicesExpanded || volumeButton.volumeExpanded || playerSelectorButton.playersExpanded
z: 50
onClicked: function(mouse) {
if (playerSelectorButton.playersExpanded) {
const playerDropdownX = playerSelectorDropdown.x
const playerDropdownY = playerSelectorDropdown.y
const playerDropdownWidth = playerSelectorDropdown.width
const playerDropdownHeight = playerSelectorDropdown.height
if (mouse.x < playerDropdownX || mouse.x > playerDropdownX + playerDropdownWidth ||
mouse.y < playerDropdownY || mouse.y > playerDropdownY + playerDropdownHeight) {
playerSelectorButton.playersExpanded = false
}
}
if (audioDevicesButton.devicesExpanded) {
const dropdownX = audioDevicesDropdown.x
const dropdownY = audioDevicesDropdown.y
const dropdownWidth = audioDevicesDropdown.width
const dropdownHeight = audioDevicesDropdown.height
if (mouse.x < dropdownX || mouse.x > dropdownX + dropdownWidth ||
mouse.y < dropdownY || mouse.y > dropdownY + dropdownHeight) {
audioDevicesButton.devicesExpanded = false
}
}
if (volumeButton.volumeExpanded) {
const volumeX = volumeSliderPanel.x
const volumeY = volumeSliderPanel.y
const volumeWidth = volumeSliderPanel.width
const volumeHeight = volumeSliderPanel.height
const buttonX = volumeButton.x
const buttonY = volumeButton.y
const buttonWidth = volumeButton.width
const buttonHeight = volumeButton.height
const clickInPanel = mouse.x >= volumeX && mouse.x <= volumeX + volumeWidth &&
mouse.y >= volumeY && mouse.y <= volumeY + volumeHeight
const clickInButton = mouse.x >= buttonX && mouse.x <= buttonX + buttonWidth &&
mouse.y >= buttonY && mouse.y <= buttonY + buttonHeight
if (!clickInPanel && !clickInButton) {
volumeButton.volumeExpanded = false
}
}
}
}
}
}

View File

@@ -62,197 +62,13 @@ Card {
spacing: Theme.spacingL
visible: activePlayer
Item {
DankAlbumArt {
width: 110
height: 80
anchors.horizontalCenter: parent.horizontalCenter
Loader {
active: activePlayer?.playbackState === MprisPlaybackState.Playing
sourceComponent: Component {
Ref {
service: CavaService
}
}
}
Shape {
id: morphingBlob
width: 120
height: 120
anchors.centerIn: parent
visible: activePlayer?.playbackState === MprisPlaybackState.Playing
asynchronous: false
antialiasing: true
preferredRendererType: Shape.CurveRenderer
layer.enabled: true
layer.smooth: true
layer.samples: 4
readonly property real centerX: width / 2
readonly property real centerY: height / 2
readonly property real baseRadius: 40
readonly property int segments: 24
property var audioLevels: {
if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
}
return CavaService.values
}
property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5]
property var cubics: []
onAudioLevelsChanged: updatePath()
Timer {
running: morphingBlob.visible
interval: 16
repeat: true
onTriggered: morphingBlob.updatePath()
}
Component {
id: cubicSegment
PathCubic {}
}
Component.onCompleted: {
shapePath.pathElements.push(Qt.createQmlObject(
'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
))
for (let i = 0; i < segments; i++) {
const seg = cubicSegment.createObject(shapePath)
shapePath.pathElements.push(seg)
cubics.push(seg)
}
updatePath()
}
function expSmooth(prev, next, alpha) {
return prev + alpha * (next - prev)
}
function updatePath() {
if (cubics.length === 0) return
for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.2)
}
const points = []
for (let i = 0; i < segments; i++) {
const angle = (i / segments) * 2 * Math.PI
const audioIndex = i % Math.min(smoothedLevels.length, 6)
const audioLevel = Math.max(0.1, Math.min(1.5, (smoothedLevels[audioIndex] || 0) / 50))
const radius = baseRadius * (1.0 + audioLevel * 0.3)
const x = centerX + Math.cos(angle) * radius
const y = centerY + Math.sin(angle) * radius
points.push({x: x, y: y})
}
const startMove = shapePath.pathElements[0]
startMove.x = points[0].x
startMove.y = points[0].y
const tension = 0.5
for (let i = 0; i < segments; i++) {
const p0 = points[(i - 1 + segments) % segments]
const p1 = points[i]
const p2 = points[(i + 1) % segments]
const p3 = points[(i + 2) % segments]
const c1x = p1.x + (p2.x - p0.x) * tension / 3
const c1y = p1.y + (p2.y - p0.y) * tension / 3
const c2x = p2.x - (p3.x - p1.x) * tension / 3
const c2y = p2.y - (p3.y - p1.y) * tension / 3
const seg = cubics[i]
seg.control1X = c1x
seg.control1Y = c1y
seg.control2X = c2x
seg.control2Y = c2y
seg.x = p2.x
seg.y = p2.y
}
}
ShapePath {
id: shapePath
fillColor: Theme.primary
strokeColor: "transparent"
strokeWidth: 0
joinStyle: ShapePath.RoundJoin
fillRule: ShapePath.WindingFill
}
}
Rectangle {
width: 72
height: 72
radius: 36
color: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.3)
border.color: Theme.surfaceContainer
border.width: 1
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
z: 1
Image {
id: albumArt
source: activePlayer?.trackArtUrl || ""
anchors.fill: parent
anchors.margins: 2
fillMode: Image.PreserveAspectCrop
smooth: true
mipmap: true
cache: true
asynchronous: true
visible: false
}
MultiEffect {
anchors.fill: parent
anchors.margins: 2
source: albumArt
maskEnabled: true
maskSource: circularMask
visible: albumArt.status === Image.Ready
maskThresholdMin: 0.5
maskSpreadAtMin: 1
}
Item {
id: circularMask
width: 68
height: 68
layer.enabled: true
layer.smooth: true
visible: false
Rectangle {
anchors.fill: parent
radius: width / 2
color: "black"
antialiasing: true
}
}
DankIcon {
anchors.centerIn: parent
name: "album"
size: 20
color: Theme.surfaceVariantText
visible: albumArt.status !== Image.Ready
}
}
activePlayer: root.activePlayer
albumSize: 76
animationScale: 1.05
}
Column {
@@ -282,175 +98,13 @@ Card {
}
}
Loader {
DankSeekbar {
width: parent.width + 4
height: 20
x: -2
visible: activePlayer?.length > 0
sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
Component {
id: waveProgressComponent
M3WaveProgress {
value: ratio
isPlaying: activePlayer?.playbackState === MprisPlaybackState.Playing
MouseArea {
id: progressMouseArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
property real pendingSeekPosition: -1
Timer {
id: seekDebounceTimer
interval: 150
onTriggered: {
if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
progressMouseArea.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
displayPosition = pendingSeekPosition
seekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
seekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
displayPosition = Qt.binding(() => currentPosition)
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
displayPosition = pendingSeekPosition
seekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
Component {
id: flatProgressComponent
Item {
property real value: ratio
property real lineWidth: 2.5
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
Rectangle {
width: parent.width
height: parent.lineWidth
anchors.verticalCenter: parent.verticalCenter
color: parent.trackColor
radius: height / 2
}
Rectangle {
width: Math.max(0, Math.min(parent.width, parent.width * parent.value))
height: parent.lineWidth
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
color: parent.fillColor
radius: height / 2
Behavior on width { NumberAnimation { duration: 80 } }
}
Rectangle {
id: playhead
width: 2.5
height: Math.max(parent.lineWidth + 8, 12)
radius: width / 2
color: parent.playheadColor
x: Math.max(0, Math.min(parent.width, parent.width * parent.value)) - width / 2
anchors.verticalCenter: parent.verticalCenter
z: 3
Behavior on x { NumberAnimation { duration: 80 } }
}
MouseArea {
id: progressMouseArea
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer ? (activePlayer.canSeek && activePlayer.length > 0) : false
property real pendingSeekPosition: -1
Timer {
id: seekDebounceTimer
interval: 150
onTriggered: {
if (progressMouseArea.pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
const clamped = Math.min(progressMouseArea.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
progressMouseArea.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
displayPosition = pendingSeekPosition
seekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
seekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer?.canSeek && activePlayer?.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
displayPosition = Qt.binding(() => currentPosition)
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
displayPosition = pendingSeekPosition
seekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer?.length > 0 && activePlayer?.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
activePlayer: root.activePlayer
isSeeking: root.isSeeking
onIsSeekingChanged: root.isSeeking = isSeeking
}
Item {

222
Widgets/DankAlbumArt.qml Normal file
View File

@@ -0,0 +1,222 @@
import QtQuick
import QtQuick.Effects
import QtQuick.Shapes
import Quickshell.Services.Mpris
import qs.Common
import qs.Services
Item {
id: root
property MprisPlayer activePlayer
property string artUrl: (activePlayer?.trackArtUrl) || ""
property string lastValidArtUrl: ""
property alias albumArtStatus: albumArt.status
property real albumSize: Math.min(width, height) * 0.88
property bool showAnimation: true
property real animationScale: 1.0
onArtUrlChanged: {
if (artUrl && albumArt.status !== Image.Error) {
lastValidArtUrl = artUrl
}
}
Loader {
active: activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
sourceComponent: Component {
Ref {
service: CavaService
}
}
}
Shape {
id: morphingBlob
width: parent.width * 1.1
height: parent.height * 1.1
anchors.centerIn: parent
visible: activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
asynchronous: false
antialiasing: true
preferredRendererType: Shape.CurveRenderer
z: 0
layer.enabled: true
layer.smooth: true
layer.samples: 4
readonly property real centerX: width / 2
readonly property real centerY: height / 2
readonly property real baseRadius: Math.min(width, height) * 0.41 * root.animationScale
readonly property int segments: 28
property var audioLevels: {
if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
}
return CavaService.values
}
property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
property var cubics: []
onAudioLevelsChanged: updatePath()
Timer {
running: morphingBlob.visible
interval: 16
repeat: true
onTriggered: morphingBlob.updatePath()
}
Component {
id: cubicSegment
PathCubic {}
}
Component.onCompleted: {
shapePath.pathElements.push(Qt.createQmlObject(
'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
))
for (let i = 0; i < segments; i++) {
const seg = cubicSegment.createObject(shapePath)
shapePath.pathElements.push(seg)
cubics.push(seg)
}
updatePath()
}
function expSmooth(prev, next, alpha) {
return prev + alpha * (next - prev)
}
function updatePath() {
if (cubics.length === 0) return
for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.35)
}
const points = []
for (let i = 0; i < segments; i++) {
const angle = (i / segments) * 2 * Math.PI
const audioIndex = i % Math.min(smoothedLevels.length, 10)
const rawLevel = smoothedLevels[audioIndex] || 0
const scaledLevel = Math.sqrt(Math.min(Math.max(rawLevel, 0), 100) / 100) * 100
const normalizedLevel = scaledLevel / 100
const audioLevel = Math.max(0.15, normalizedLevel) * 0.5
const radius = baseRadius * (1.0 + audioLevel)
const x = centerX + Math.cos(angle) * radius
const y = centerY + Math.sin(angle) * radius
points.push({x: x, y: y})
}
const startMove = shapePath.pathElements[0]
startMove.x = points[0].x
startMove.y = points[0].y
const tension = 0.5
for (let i = 0; i < segments; i++) {
const p0 = points[(i - 1 + segments) % segments]
const p1 = points[i]
const p2 = points[(i + 1) % segments]
const p3 = points[(i + 2) % segments]
const c1x = p1.x + (p2.x - p0.x) * tension / 3
const c1y = p1.y + (p2.y - p0.y) * tension / 3
const c2x = p2.x - (p3.x - p1.x) * tension / 3
const c2y = p2.y - (p3.y - p1.y) * tension / 3
const seg = cubics[i]
seg.control1X = c1x
seg.control1Y = c1y
seg.control2X = c2x
seg.control2Y = c2y
seg.x = p2.x
seg.y = p2.y
}
}
ShapePath {
id: shapePath
fillColor: Theme.primary
strokeColor: "transparent"
strokeWidth: 0
joinStyle: ShapePath.RoundJoin
fillRule: ShapePath.WindingFill
}
}
Rectangle {
width: albumSize
height: width
radius: width / 2
color: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.3)
border.color: Theme.surfaceContainer
border.width: 1
anchors.centerIn: parent
z: 1
Image {
id: albumArt
source: artUrl || lastValidArtUrl || ""
anchors.fill: parent
anchors.margins: 2
fillMode: Image.PreserveAspectCrop
smooth: true
mipmap: true
cache: true
asynchronous: true
visible: false
onStatusChanged: {
if (status === Image.Error) {
console.warn("Failed to load album art:", source)
source = ""
if (activePlayer?.trackArtUrl === source) {
root.lastValidArtUrl = ""
}
}
}
}
MultiEffect {
anchors.fill: parent
anchors.margins: 2
source: albumArt
maskEnabled: true
maskSource: circularMask
visible: albumArt.status === Image.Ready
maskThresholdMin: 0.5
maskSpreadAtMin: 1
}
Item {
id: circularMask
width: parent.width - 4
height: parent.height - 4
layer.enabled: true
layer.smooth: true
visible: false
Rectangle {
anchors.fill: parent
radius: width / 2
color: "black"
antialiasing: true
}
}
DankIcon {
anchors.centerIn: parent
name: "album"
size: parent.width * 0.3
color: Theme.surfaceVariantText
visible: albumArt.status !== Image.Ready
}
}
}

181
Widgets/DankSeekbar.qml Normal file
View File

@@ -0,0 +1,181 @@
import QtQuick
import Quickshell.Services.Mpris
import qs.Common
import qs.Services
import qs.Widgets
Item {
id: root
property MprisPlayer activePlayer
property real value: {
if (!activePlayer || activePlayer.length <= 0) return 0
const calculatedRatio = (activePlayer.position || 0) / activePlayer.length
return Math.max(0, Math.min(1, calculatedRatio))
}
property bool isSeeking: false
implicitHeight: 20
Loader {
anchors.fill: parent
visible: activePlayer && activePlayer.length > 0
sourceComponent: SettingsData.waveProgressEnabled ? waveProgressComponent : flatProgressComponent
z: 1
Component {
id: waveProgressComponent
M3WaveProgress {
value: root.value
isPlaying: activePlayer && activePlayer.playbackState === MprisPlaybackState.Playing
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
Timer {
id: waveSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
waveSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
waveSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
waveSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
Component {
id: flatProgressComponent
Item {
property real lineWidth: 3
property color trackColor: Qt.rgba(Theme.surfaceVariant.r, Theme.surfaceVariant.g, Theme.surfaceVariant.b, 0.40)
property color fillColor: Theme.primary
property color playheadColor: Theme.primary
readonly property real midY: height / 2
Rectangle {
width: parent.width
height: parent.lineWidth
anchors.verticalCenter: parent.verticalCenter
color: parent.trackColor
radius: height / 2
}
Rectangle {
width: Math.max(0, Math.min(parent.width, parent.width * root.value))
height: parent.lineWidth
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
color: parent.fillColor
radius: height / 2
Behavior on width { NumberAnimation { duration: 80 } }
}
Rectangle {
id: playhead
width: 3
height: Math.max(parent.lineWidth + 8, 14)
radius: width / 2
color: parent.playheadColor
x: Math.max(0, Math.min(parent.width, parent.width * root.value)) - width / 2
y: parent.midY - height / 2
z: 3
Behavior on x { NumberAnimation { duration: 80 } }
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
cursorShape: Qt.PointingHandCursor
enabled: activePlayer && activePlayer.canSeek && activePlayer.length > 0
property real pendingSeekPosition: -1
Timer {
id: flatSeekDebounceTimer
interval: 150
onTriggered: {
if (parent.pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(parent.pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
parent.pendingSeekPosition = -1
}
}
}
onPressed: (mouse) => {
root.isSeeking = true
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
flatSeekDebounceTimer.restart()
}
}
onReleased: {
root.isSeeking = false
flatSeekDebounceTimer.stop()
if (pendingSeekPosition >= 0 && activePlayer && activePlayer.canSeek && activePlayer.length > 0) {
const clamped = Math.min(pendingSeekPosition, activePlayer.length * 0.99)
activePlayer.position = clamped
pendingSeekPosition = -1
}
}
onPositionChanged: (mouse) => {
if (pressed && root.isSeeking && activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
pendingSeekPosition = r * activePlayer.length
flatSeekDebounceTimer.restart()
}
}
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const r = Math.max(0, Math.min(1, mouse.x / parent.width))
activePlayer.position = r * activePlayer.length
}
}
}
}
}
}
}