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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2025-12-07 14:05:38 -05:00

Media fixes

This commit is contained in:
bbedward
2025-07-11 15:45:18 -04:00
parent d169f5d4a3
commit 688c4b85fb
5 changed files with 338 additions and 106 deletions

View File

@@ -19,33 +19,135 @@ Rectangle {
border.color: Qt.rgba(theme.primary.r, theme.primary.g, theme.primary.b, 0.2)
border.width: 1
// Timer to update MPRIS position
property bool justSeeked: false
property real seekTargetPosition: 0
// Constants and helpers - all microseconds
readonly property real oneSecondUs: 1000000.0
function asSec(us) { return us / oneSecondUs }
function ratio() { return trackLenUs > 0 ? uiPosUs / trackLenUs : 0 }
function normalizeLength(lenRaw) {
// If length < 86 400 it's almost certainly seconds (24 h upper bound).
// Convert to µs; otherwise return as-is.
return (lenRaw > 0 && lenRaw < 86400) ? lenRaw * oneSecondUs : lenRaw;
}
// Call seek() in safe 5-second chunks so every player obeys.
function chunkedSeek(offsetUs) {
if (Math.abs(offsetUs) < 5 * oneSecondUs) { // ≤5 s? single shot.
activePlayer.seek(offsetUs);
return;
}
const step = 5 * oneSecondUs; // 5 s
let remaining = offsetUs;
let safety = 0; // avoid infinite loops
while (Math.abs(remaining) > step && safety < 40) { // max 200 s
activePlayer.seek(Math.sign(remaining) * step);
remaining -= Math.sign(remaining) * step;
safety++;
}
if (remaining !== 0) activePlayer.seek(remaining);
}
// Returns a guaranteed-valid object-path for the current track.
function trackPath() {
const md = activePlayer.metadata || {};
// Spec: "/org/mpris/MediaPlayer2/Track/NNN"
if (typeof md["mpris:trackid"] === "string" &&
md["mpris:trackid"].length > 1 && md["mpris:trackid"].startsWith("/"))
return md["mpris:trackid"];
// Nothing reliable? Fall back to the *current* playlist entry object if exposed
if (activePlayer.currentTrackPath) return activePlayer.currentTrackPath;
// Absolute last resort—return null so caller knows SetPosition will fail
return null;
}
// Position tracking - all microseconds
property real uiPosUs: 0
property real backendPosUs: 0
property real trackLenUs: 0
property double backendStamp: Date.now() // wall-clock of last update in ms
// Optimistic timer
Timer {
id: positionTimer
running: activePlayer?.playbackState === MprisPlaybackState.Playing && !justSeeked
interval: 1000
id: tickTimer
interval: 50 // 20 fps feels smooth, cheap
repeat: true
running: activePlayer?.playbackState === MprisPlaybackState.Playing
onTriggered: {
if (activePlayer) {
activePlayer.positionChanged()
}
if (trackLenUs <= 0) return;
const projected = backendPosUs + (Date.now() - backendStamp) * 1000.0;
uiPosUs = Math.min(projected, trackLenUs); // never exceed track end
}
}
// Timer to resume position updates after seeking
Timer {
id: seekCooldownTimer
interval: 1000 // Reduced from 2000
repeat: false
onTriggered: {
justSeeked = false
// Force position update after seek
if (activePlayer) {
activePlayer.positionChanged()
}
// --- 500-ms poll to keep external moves in sync -------------------
// Timer {
// id: pollTimer
// interval: 500 // ms
// repeat: true
// running: true // always on; cost is negligible
// onTriggered: {
// if (!activePlayer || trackLenUs <= 0) return;
// const polledUs = activePlayer.position; // property read
// // Compare in percent to avoid false positives
// if (Math.abs((polledUs - backendPosUs) / trackLenUs) > 0.01) { // >1 % jump
// backendPosUs = polledUs;
// backendStamp = Date.now();
// uiPosUs = polledUs; // snap instantly
// }
// }
// }
// Initialize when player changes
onActivePlayerChanged: {
if (activePlayer) {
backendPosUs = activePlayer.position || 0
trackLenUs = normalizeLength(activePlayer.length || 0)
backendStamp = Date.now()
uiPosUs = backendPosUs
console.log(`player change len ${asSec(trackLenUs)} s, pos ${asSec(uiPosUs)} s`)
} else {
backendPosUs = 0
trackLenUs = 0
backendStamp = Date.now()
uiPosUs = 0
}
}
// Backend events
Connections {
target: activePlayer
function onPositionChanged() {
const posUs = activePlayer.position
backendPosUs = posUs
backendStamp = Date.now()
uiPosUs = posUs // snap immediately on tick
}
function onSeeked(pos) {
backendPosUs = pos
backendStamp = Date.now()
uiPosUs = backendPosUs
}
function onPostTrackChanged() {
backendPosUs = activePlayer?.position || 0
trackLenUs = normalizeLength(activePlayer?.length || 0)
backendStamp = Date.now()
uiPosUs = backendPosUs
}
function onTrackTitleChanged() {
backendPosUs = activePlayer?.position || 0
trackLenUs = normalizeLength(activePlayer?.length || 0)
backendStamp = Date.now()
uiPosUs = backendPosUs
}
}
@@ -129,7 +231,7 @@ Rectangle {
}
}
// Simple progress bar - click to seek only
// Progress bar
Rectangle {
width: parent.width
height: 6
@@ -137,16 +239,12 @@ Rectangle {
color: Qt.rgba(theme.surfaceVariant.r, theme.surfaceVariant.g, theme.surfaceVariant.b, 0.3)
Rectangle {
width: {
if (!activePlayer || !activePlayer.length || activePlayer.length === 0) return 0
// Use seek target position if we just seeked
const currentPos = justSeeked ? seekTargetPosition : activePlayer.position
return Math.max(0, Math.min(parent.width, parent.width * (currentPos / activePlayer.length)))
}
id: progressFill
height: parent.height
radius: parent.radius
color: theme.primary
width: parent.width * ratio()
}
MouseArea {
@@ -154,20 +252,20 @@ Rectangle {
cursorShape: Qt.PointingHandCursor
onClicked: (mouse) => {
if (activePlayer && activePlayer.length > 0 && activePlayer.canSeek) {
const ratio = mouse.x / width
const targetPosition = Math.floor(ratio * activePlayer.length)
const currentPosition = activePlayer.position || 0
const seekOffset = targetPosition - currentPosition
console.log("Simple seek - offset:", seekOffset, "target:", targetPosition, "current:", currentPosition)
// Store target position for visual feedback
seekTargetPosition = targetPosition
justSeeked = true
seekCooldownTimer.restart()
activePlayer.seek(seekOffset)
if (!activePlayer || !activePlayer.canSeek || trackLenUs <= 0) return
const targetUs = (mouse.x / width) * trackLenUs
const offset = targetUs - backendPosUs
if (typeof activePlayer.setPosition === "function") {
activePlayer.setPosition(trackPath() || "/", Math.round(targetUs))
console.log(`SetPosition ${asSec(targetUs)} s`)
} else {
chunkedSeek(offset) // <-- use helper
console.log(`chunkedSeek ${asSec(offset/oneSecondUs)} s`)
}
uiPosUs = backendPosUs = targetUs
}
}
}
@@ -201,16 +299,15 @@ Rectangle {
if (!activePlayer) return
// >8 s → jump to start, otherwise previous track
if (activePlayer.position > 8000000) {
console.log("Jumping to start - current position:", activePlayer.position)
// Store target position for visual feedback
seekTargetPosition = 0
justSeeked = true
seekCooldownTimer.restart()
// Seek to the beginning
activePlayer.seek(-activePlayer.position)
if (uiPosUs > 8 * oneSecondUs && activePlayer.canSeek) {
if (typeof activePlayer.setPosition === "function") {
activePlayer.setPosition(trackPath() || "/", 0)
console.log("Back → SetPosition 0 µs")
} else {
chunkedSeek(-backendPosUs) // <-- use helper
console.log("Back → chunkedSeek to 0")
}
uiPosUs = backendPosUs = 0
} else {
activePlayer.previous()
}