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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-08 23:02:05 -04:00

feat: Implement Material Design 3 elevation and shadow effects

- Added global toggle for enabling M3 elevation & shadow effects
- Refactored various components to sync updated specs
This commit is contained in:
purian23
2026-02-26 01:09:21 -05:00
parent a6269084c0
commit 788c1fa9e6
24 changed files with 181 additions and 103 deletions

View File

@@ -89,14 +89,14 @@ Item {
}
}
layer.enabled: true
layer.enabled: Theme.elevationEnabled
layer.effect: MultiEffect {
shadowEnabled: true
shadowEnabled: Theme.elevationEnabled
shadowHorizontalOffset: 0
shadowVerticalOffset: 8
shadowBlur: 1.0
shadowColor: Qt.rgba(0, 0, 0, 0.4)
shadowOpacity: 0.7
shadowVerticalOffset: Theme.elevationLevel2 && Theme.elevationLevel2.offsetY !== undefined ? Theme.elevationLevel2.offsetY : 4
shadowBlur: Theme.elevationEnabled ? Math.max(0, Math.min(1, (Theme.elevationLevel2 && Theme.elevationLevel2.blurPx !== undefined ? Theme.elevationLevel2.blurPx : 8) / Theme.elevationBlurMax)) : 0
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel2)
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
}
MouseArea {
@@ -223,14 +223,14 @@ Item {
}
}
layer.enabled: true
layer.enabled: Theme.elevationEnabled
layer.effect: MultiEffect {
shadowEnabled: true
shadowEnabled: Theme.elevationEnabled
shadowHorizontalOffset: 0
shadowVerticalOffset: 8
shadowBlur: 1.0
shadowColor: Qt.rgba(0, 0, 0, 0.4)
shadowOpacity: 0.7
shadowVerticalOffset: Theme.elevationLevel2 && Theme.elevationLevel2.offsetY !== undefined ? Theme.elevationLevel2.offsetY : 4
shadowBlur: Theme.elevationEnabled ? Math.max(0, Math.min(1, (Theme.elevationLevel2 && Theme.elevationLevel2.blurPx !== undefined ? Theme.elevationLevel2.blurPx : 8) / Theme.elevationBlurMax)) : 0
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel2)
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
}
Column {
@@ -373,14 +373,14 @@ Item {
}
}
layer.enabled: true
layer.enabled: Theme.elevationEnabled
layer.effect: MultiEffect {
shadowEnabled: true
shadowEnabled: Theme.elevationEnabled
shadowHorizontalOffset: 0
shadowVerticalOffset: 8
shadowBlur: 1.0
shadowColor: Qt.rgba(0, 0, 0, 0.4)
shadowOpacity: 0.7
shadowVerticalOffset: Theme.elevationLevel2 && Theme.elevationLevel2.offsetY !== undefined ? Theme.elevationLevel2.offsetY : 4
shadowBlur: Theme.elevationEnabled ? Math.max(0, Math.min(1, (Theme.elevationLevel2 && Theme.elevationLevel2.blurPx !== undefined ? Theme.elevationLevel2.blurPx : 8) / Theme.elevationBlurMax)) : 0
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel2)
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
}
Column {

View File

@@ -529,14 +529,14 @@ Item {
onClicked: activePlayer && activePlayer.togglePlaying()
}
layer.enabled: true
layer.enabled: Theme.elevationEnabled
layer.effect: MultiEffect {
shadowEnabled: true
shadowEnabled: Theme.elevationEnabled
shadowHorizontalOffset: 0
shadowVerticalOffset: 0
shadowBlur: 1.0
shadowColor: Qt.rgba(0, 0, 0, 0.3)
shadowOpacity: 0.3
shadowVerticalOffset: Theme.elevationLevel1 && Theme.elevationLevel1.offsetY !== undefined ? Theme.elevationLevel1.offsetY : 1
shadowBlur: Theme.elevationEnabled ? Math.max(0, Math.min(1, (Theme.elevationLevel1 && Theme.elevationLevel1.blurPx !== undefined ? Theme.elevationLevel1.blurPx : 4) / Theme.elevationBlurMax)) : 0
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel1)
shadowOpacity: Theme.elevationLevel1 && Theme.elevationLevel1.alpha !== undefined ? Theme.elevationLevel1.alpha : 0.2
}
}
}

View File

@@ -241,14 +241,14 @@ Item {
color: Theme.primary
anchors.verticalCenter: parent.verticalCenter
layer.enabled: true
layer.enabled: Theme.elevationEnabled
layer.effect: MultiEffect {
shadowEnabled: true
shadowEnabled: Theme.elevationEnabled
shadowHorizontalOffset: 0
shadowVerticalOffset: 4
shadowBlur: 0.8
shadowColor: Qt.rgba(0, 0, 0, 0.2)
shadowOpacity: 0.2
shadowVerticalOffset: Theme.elevationLevel1 && Theme.elevationLevel1.offsetY !== undefined ? Theme.elevationLevel1.offsetY : 1
shadowBlur: Theme.elevationEnabled ? Math.max(0, Math.min(1, (Theme.elevationLevel1 && Theme.elevationLevel1.blurPx !== undefined ? Theme.elevationLevel1.blurPx : 4) / Theme.elevationBlurMax)) : 0
shadowColor: Theme.elevationShadowColor(Theme.elevationLevel1)
shadowOpacity: Theme.elevationLevel1 && Theme.elevationLevel1.alpha !== undefined ? Theme.elevationLevel1.alpha : 0.2
}
}