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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-13 09:12:08 -04:00
feat: Implement Material Design 3 elevation and shadow effects
- Added global toggle for enabling M3 elevation & shadow effects - Refactored various components to sync updated specs
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@@ -493,14 +493,15 @@ Item {
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x: contentWrapper.x
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y: contentWrapper.y
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property real shadowBlurPx: 10
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property real shadowSpreadPx: 0
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property real shadowBaseAlpha: 0.60
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readonly property var elev: Theme.elevationLevel3
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property real shadowBlurPx: elev && elev.blurPx !== undefined ? elev.blurPx : 12
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property real shadowSpreadPx: elev && elev.spreadPx !== undefined ? elev.spreadPx : 0
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property real shadowBaseAlpha: elev && elev.alpha !== undefined ? elev.alpha : 0.3
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readonly property real popupSurfaceAlpha: SettingsData.popupTransparency
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readonly property real effectiveShadowAlpha: Math.max(0, Math.min(1, shadowBaseAlpha * popupSurfaceAlpha))
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readonly property int blurMax: 64
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readonly property int blurMax: Theme.elevationBlurMax
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layer.enabled: Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1" && !(root.suspendShadowWhileResizing && root._resizeActive)
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layer.enabled: Theme.elevationEnabled && Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1" && !(root.suspendShadowWhileResizing && root._resizeActive)
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layer.smooth: false
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layer.effect: MultiEffect {
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@@ -511,10 +512,8 @@ Item {
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maskEnabled: false
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shadowBlur: Math.max(0, Math.min(1, shadowSource.shadowBlurPx / shadowSource.blurMax))
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shadowScale: 1 + (2 * shadowSource.shadowSpreadPx) / Math.max(1, Math.min(shadowSource.width, shadowSource.height))
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shadowColor: {
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const baseColor = Theme.isLightMode ? Qt.rgba(0, 0, 0, 1) : Theme.surfaceContainerHighest;
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return Theme.withAlpha(baseColor, shadowSource.effectiveShadowAlpha);
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}
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shadowVerticalOffset: parent.elev && parent.elev.offsetY !== undefined ? parent.elev.offsetY : 6
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shadowColor: Theme.elevationShadowColor(Theme.elevationLevel3)
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}
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}
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