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https://github.com/AvengeMedia/DankMaterialShell.git
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revise notification position and animations
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@@ -7,44 +7,79 @@ import Quickshell
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Singleton {
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id: root
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// Durations match M3 token tiers: short4/medium4/long4
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readonly property int durShort: 200
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readonly property int durMed: 400
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readonly property int durLong: 600
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readonly property int durMed: 450
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readonly property int durLong: 600
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readonly property int slidePx: 80
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// Material Design 3 motion curves
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readonly property var emphasized: [0.05, 0, 2/15, 0.06, 1/6, 0.4, 5/24, 0.82, 0.25, 1, 1, 1]
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readonly property var emphasizedDecel: [0.05, 0.7, 0.1, 1, 1, 1]
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readonly property var standard: [0.2, 0, 0, 1, 1, 1]
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readonly property QtObject direction: QtObject {
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readonly property int fromLeft: 0
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readonly property int fromRight: 1
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readonly property int fadeOnly: 2
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}
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// Material Design 3 motion curves (for QML BezierSpline)
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// Use groups of: [cx1, cy1, cx2, cy2, endX, endY, ...]
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// Single-segment cubics end with 1,1.
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readonly property Component slideInLeft: Transition {
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NumberAnimation { properties: "x"; from: -Anims.slidePx; to: 0; duration: Anims.durMed; easing.type: Easing.OutQuart }
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}
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// Emphasized (multi-segment) – for on-screen-to-on-screen moves
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readonly property var emphasized: [
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0.05, 0.00, 0.133333, 0.06, 0.166667, 0.40,
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0.208333, 0.82, 0.25, 1.00, 1.00, 1.00
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]
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readonly property Component slideOutLeft: Transition {
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NumberAnimation { properties: "x"; to: -Anims.slidePx; duration: Anims.durShort; easing.type: Easing.InQuart }
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}
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// Emphasized decelerate – entering
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readonly property var emphasizedDecel: [ 0.05, 0.70, 0.10, 1.00, 1.00, 1.00 ]
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readonly property Component slideInRight: Transition {
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NumberAnimation { properties: "x"; from: Anims.slidePx; to: 0; duration: Anims.durMed; easing.type: Easing.OutQuart }
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}
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// Emphasized accelerate – exiting
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readonly property var emphasizedAccel: [ 0.30, 0.00, 0.80, 0.15, 1.00, 1.00 ]
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readonly property Component slideOutRight: Transition {
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NumberAnimation { properties: "x"; to: Anims.slidePx; duration: Anims.durShort; easing.type: Easing.InQuart }
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}
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// Standard set – for small/subtle transitions
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readonly property var standard: [ 0.20, 0.00, 0.00, 1.00, 1.00, 1.00 ]
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readonly property var standardDecel: [ 0.00, 0.00, 0.00, 1.00, 1.00, 1.00 ]
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readonly property var standardAccel: [ 0.30, 0.00, 1.00, 1.00, 1.00, 1.00 ]
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readonly property Component fadeIn: Transition {
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NumberAnimation { properties: "opacity"; from: 0.0; to: 1.0; duration: Anims.durMed; easing.type: Easing.OutQuart }
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}
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// readonly property QtObject direction: QtObject {
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// readonly property int fromLeft: 0
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// readonly property int fromRight: 1
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// readonly property int fadeOnly: 2
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// }
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readonly property Component fadeOut: Transition {
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NumberAnimation { properties: "opacity"; to: 0.0; duration: Anims.durShort; easing.type: Easing.InQuart }
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}
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}
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// // Slide transitions (surface/large moves)
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// // Enter = emphasizedDecel, Exit = emphasizedAccel
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// readonly property Component slideInLeft: Transition {
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// NumberAnimation {
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// properties: "x"; from: -root.slidePx; to: 0; duration: root.durMed
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.emphasizedDecel
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// }
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// }
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// readonly property Component slideOutLeft: Transition {
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// NumberAnimation {
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// properties: "x"; to: -root.slidePx; duration: root.durShort
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.emphasizedAccel
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// }
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// }
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// readonly property Component slideInRight: Transition {
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// NumberAnimation {
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// properties: "x"; from: root.slidePx; to: 0; duration: root.durMed
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.emphasizedDecel
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// }
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// }
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// readonly property Component slideOutRight: Transition {
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// NumberAnimation {
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// properties: "x"; to: root.slidePx; duration: root.durShort
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.emphasizedAccel
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// }
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// }
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// // Fade transitions (small/subtle moves)
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// // Enter = standardDecel, Exit = standardAccel
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// readonly property Component fadeIn: Transition {
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// NumberAnimation {
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// properties: "opacity"; from: 0.0; to: 1.0; duration: root.durMed
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.standardDecel
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// }
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// }
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// readonly property Component fadeOut: Transition {
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// NumberAnimation {
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// properties: "opacity"; to: 0.0; duration: root.durShort
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// easing.type: Easing.BezierSpline; easing.bezierCurve: root.standardAccel
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// }
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// }
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}
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