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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-01-28 07:22:50 -05:00
audio: optimize visualizations
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@@ -1,5 +1,4 @@
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import QtQuick
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import QtQuick.Effects
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import QtQuick.Shapes
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import Quickshell.Services.Mpris
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import qs.Common
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@@ -18,7 +17,7 @@ Item {
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onArtUrlChanged: {
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if (artUrl && albumArt.status !== Image.Error) {
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lastValidArtUrl = artUrl
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lastValidArtUrl = artUrl;
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}
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}
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@@ -36,7 +35,7 @@ Item {
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width: parent.width * 1.1
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height: parent.height * 1.1
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anchors.centerIn: parent
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visible: activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
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visible: CavaService.cavaAvailable && activePlayer?.playbackState === MprisPlaybackState.Playing && showAnimation
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asynchronous: false
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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@@ -50,19 +49,21 @@ Item {
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property var audioLevels: {
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if (!CavaService.cavaAvailable || CavaService.values.length === 0) {
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return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
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return [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6];
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}
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return CavaService.values
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return CavaService.values;
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}
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property var smoothedLevels: [0.5, 0.3, 0.7, 0.4, 0.6, 0.5, 0.8, 0.2, 0.9, 0.6]
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property var cubics: []
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onAudioLevelsChanged: updatePath()
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FrameAnimation {
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running: morphingBlob.visible
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onTriggered: morphingBlob.updatePath()
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Connections {
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target: CavaService
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function onValuesChanged() {
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if (morphingBlob.visible) {
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morphingBlob.updatePath();
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}
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}
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}
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Component {
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@@ -71,69 +72,61 @@ Item {
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}
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Component.onCompleted: {
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shapePath.pathElements.push(Qt.createQmlObject(
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'import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath
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))
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shapePath.pathElements.push(Qt.createQmlObject('import QtQuick; import QtQuick.Shapes; PathMove {}', shapePath));
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for (let i = 0; i < segments; i++) {
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const seg = cubicSegment.createObject(shapePath)
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shapePath.pathElements.push(seg)
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cubics.push(seg)
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const seg = cubicSegment.createObject(shapePath);
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shapePath.pathElements.push(seg);
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cubics.push(seg);
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}
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updatePath()
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}
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function expSmooth(prev, next, alpha) {
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return prev + alpha * (next - prev)
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updatePath();
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}
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function updatePath() {
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if (cubics.length === 0) return
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if (cubics.length === 0)
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return;
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for (let i = 0; i < Math.min(smoothedLevels.length, audioLevels.length); i++) {
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smoothedLevels[i] = expSmooth(smoothedLevels[i], audioLevels[i], 0.35)
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const alpha = 0.35;
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const minLen = Math.min(smoothedLevels.length, audioLevels.length);
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for (let i = 0; i < minLen; i++) {
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smoothedLevels[i] += alpha * (audioLevels[i] - smoothedLevels[i]);
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}
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const points = []
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const angleStep = 2 * Math.PI / segments;
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const tension3 = 0.16666667;
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const startMove = shapePath.pathElements[0];
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const points = new Array(segments);
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for (let i = 0; i < segments; i++) {
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const angle = (i / segments) * 2 * Math.PI
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const audioIndex = i % Math.min(smoothedLevels.length, 10)
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const rawLevel = smoothedLevels[audioIndex] || 0
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const scaledLevel = Math.sqrt(Math.min(Math.max(rawLevel, 0), 100) / 100) * 100
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const normalizedLevel = scaledLevel / 100
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const audioLevel = Math.max(0.15, normalizedLevel) * 0.5
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const radius = baseRadius * (1.0 + audioLevel)
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const x = centerX + Math.cos(angle) * radius
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const y = centerY + Math.sin(angle) * radius
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points.push({x: x, y: y})
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const angle = i * angleStep;
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const audioIndex = i % 10;
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const rawLevel = smoothedLevels[audioIndex] || 0;
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const clampedLevel = rawLevel < 0 ? 0 : (rawLevel > 100 ? 100 : rawLevel);
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const audioLevel = Math.max(0.15, Math.sqrt(clampedLevel * 0.01)) * 0.5;
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const radius = baseRadius * (1.0 + audioLevel);
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points[i] = {
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x: centerX + Math.cos(angle) * radius,
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y: centerY + Math.sin(angle) * radius
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};
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}
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const startMove = shapePath.pathElements[0]
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startMove.x = points[0].x
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startMove.y = points[0].y
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startMove.x = points[0].x;
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startMove.y = points[0].y;
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const tension = 0.5
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for (let i = 0; i < segments; i++) {
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const p0 = points[(i - 1 + segments) % segments]
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const p1 = points[i]
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const p2 = points[(i + 1) % segments]
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const p3 = points[(i + 2) % segments]
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const p0 = points[(i + segments - 1) % segments];
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const p1 = points[i];
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const p2 = points[(i + 1) % segments];
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const p3 = points[(i + 2) % segments];
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const c1x = p1.x + (p2.x - p0.x) * tension / 3
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const c1y = p1.y + (p2.y - p0.y) * tension / 3
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const c2x = p2.x - (p3.x - p1.x) * tension / 3
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const c2y = p2.y - (p3.y - p1.y) * tension / 3
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const seg = cubics[i]
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seg.control1X = c1x
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seg.control1Y = c1y
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seg.control2X = c2x
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seg.control2Y = c2y
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seg.x = p2.x
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seg.y = p2.y
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const seg = cubics[i];
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seg.control1X = p1.x + (p2.x - p0.x) * tension3;
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seg.control1Y = p1.y + (p2.y - p0.y) * tension3;
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seg.control2X = p2.x - (p3.x - p1.x) * tension3;
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seg.control2Y = p2.y - (p3.y - p1.y) * tension3;
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seg.x = p2.x;
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seg.y = p2.y;
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}
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}
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@@ -161,8 +154,8 @@ Item {
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onImageSourceChanged: {
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if (imageSource && imageStatus !== Image.Error) {
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lastValidArtUrl = imageSource
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lastValidArtUrl = imageSource;
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}
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}
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}
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}
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}
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