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feat: unify media controls dropdown interactions, hover behavior and cycle controls (#2470)
* feat: unify media controls dropdown interactions, hover behavior and cycle controls - Implement hover-to-show and hover-to-hide for all media control dropdowns. - Make clicking the Output Devices and Media Players buttons cycle through items when expanded. - Always display the 'speaker' icon for Output Devices to maintain visual consistency. - Bind dropdown player properties dynamically to fix list stale rendering states. * fix(DankDash): use trackArtist property for artist label in MediaPlayerTab * fix(DankDash): simplify active player label for consistency with output devices * feat(DankDash): display volume levels for audio output devices in dropdown * fix(DankDash): display Unknown Artist when artist is empty in player list * feat(DankDash): add keyboard shortcuts for seeking, track cycling and playback control in Media popout * feat(DankDash): change Up/Down arrow keys to adjust volume in Media popout * feat(DankDash): auto-open volume dropdown overlay when using Up/Down shortcuts * feat(DankDash): add Key M shortcut to toggle mute in Media popout * fix(mpris): clamp minimum seek position to 0.1s to prevent browser player reset * fix(mpris): cache stable length to prevent browser transient reset issues * fix(mpris): persist activePlayerStableLength in MprisController singleton * fix(mpris): resolve browser player album art with raw metadata and YouTube url fallbacks * fix(mpris): resolve browser player album art with local caching and 16:9 youtube fallbacks * style(mpris): trim trailing whitespace in TrackArtService * fix(mpris): address code review feedback on remote caching, stale artwork, and hover state * fix: secure curl commands and prevent premature dropdown overlays closing on button re-hover
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@@ -15,10 +15,11 @@ Card {
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property real displayPosition: currentPosition
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readonly property real ratio: {
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if (!activePlayer || activePlayer.length <= 0)
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const len = MprisController.activePlayerStableLength;
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if (!activePlayer || !activePlayer.lengthSupported || len <= 0)
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return 0;
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const pos = displayPosition % Math.max(1, activePlayer.length);
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const calculatedRatio = pos / activePlayer.length;
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const pos = displayPosition % Math.max(1, len);
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const calculatedRatio = pos / len;
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return Math.max(0, Math.min(1, calculatedRatio));
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}
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