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Cleanup
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@@ -1,8 +1,6 @@
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#version 450
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// Frame perimeter ring as a signed-distance field: the window rectangle minus
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// a rounded-rectangle cutout. Antialiasing is analytic via fwidth -> crisp at
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// any scale, no FBO and no mask textures.
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// Frame perimeter ring with rounded cutout as one SDF.
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layout(location = 0) in vec2 qt_TexCoord0;
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layout(location = 0) out vec4 fragColor;
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