mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-06-15 07:35:20 -04:00
Refactor connected chrome rendering & remove legacy components
This commit is contained in:
@@ -1,151 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import "../Common/ConnectorGeometry.js" as ConnectorGeometry
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// Concave arc connector filling the gap between a bar corner and an adjacent surface.
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//
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// NOTE: FrameWindow now uses ConnectedShape.qml for frame-owned connected chrome
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// (unified single-path rendering). This component is still used by DankPopout's
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// own shadow source for non-frame-owned chrome (popouts on non-frame screens).
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Item {
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id: root
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property string barSide: "top"
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property string placement: "left"
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property real spacing: 4
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property real connectorRadius: 12
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property color color: "transparent"
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property real edgeStrokeWidth: 0
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property color edgeStrokeColor: color
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property real dpr: 1
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readonly property bool isHorizontalBar: barSide === "top" || barSide === "bottom"
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readonly property bool isPlacementLeft: placement === "left"
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readonly property real _edgeStrokeWidth: Math.max(0, edgeStrokeWidth)
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readonly property string arcCorner: ConnectorGeometry.arcCorner(barSide, placement)
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readonly property real pathStartX: {
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switch (arcCorner) {
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case "topLeft":
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return width;
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case "topRight":
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case "bottomLeft":
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return 0;
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default:
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return 0;
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}
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}
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readonly property real pathStartY: {
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switch (arcCorner) {
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case "bottomRight":
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return height;
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default:
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return 0;
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}
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}
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readonly property real firstLineX: {
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switch (arcCorner) {
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case "topLeft":
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case "bottomLeft":
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return width;
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default:
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return 0;
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}
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}
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readonly property real firstLineY: {
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switch (arcCorner) {
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case "topLeft":
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case "topRight":
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return height;
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default:
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return 0;
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}
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}
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readonly property real secondLineX: {
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switch (arcCorner) {
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case "topRight":
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case "bottomLeft":
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case "bottomRight":
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return width;
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default:
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return 0;
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}
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}
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readonly property real secondLineY: {
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switch (arcCorner) {
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case "topLeft":
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case "topRight":
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case "bottomLeft":
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return height;
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default:
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return 0;
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}
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}
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readonly property real arcCenterX: arcCorner === "topRight" || arcCorner === "bottomRight" ? width : 0
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readonly property real arcCenterY: arcCorner === "bottomLeft" || arcCorner === "bottomRight" ? height : 0
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readonly property real arcStartAngle: {
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switch (arcCorner) {
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case "topLeft":
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case "topRight":
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return 90;
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case "bottomLeft":
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return 0;
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default:
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return -90;
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}
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}
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readonly property real arcSweepAngle: {
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switch (arcCorner) {
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case "topRight":
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return 90;
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default:
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return -90;
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}
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}
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width: isHorizontalBar ? connectorRadius : (spacing + connectorRadius)
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height: isHorizontalBar ? (spacing + connectorRadius) : connectorRadius
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Shape {
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x: -root._edgeStrokeWidth
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y: -root._edgeStrokeWidth
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width: root.width + root._edgeStrokeWidth * 2
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height: root.height + root._edgeStrokeWidth * 2
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asynchronous: false
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antialiasing: true
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preferredRendererType: Shape.CurveRenderer
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layer.enabled: true
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layer.smooth: true
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layer.textureSize: root.dpr > 1 ? Qt.size(Math.ceil(width * root.dpr), Math.ceil(height * root.dpr)) : Qt.size(0, 0)
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ShapePath {
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fillColor: root.color
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strokeColor: root._edgeStrokeWidth > 0 ? root.edgeStrokeColor : "transparent"
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strokeWidth: root._edgeStrokeWidth * 2
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joinStyle: ShapePath.RoundJoin
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capStyle: ShapePath.RoundCap
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fillRule: ShapePath.WindingFill
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startX: root.pathStartX + root._edgeStrokeWidth
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startY: root.pathStartY + root._edgeStrokeWidth
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PathLine {
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x: root.firstLineX + root._edgeStrokeWidth
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y: root.firstLineY + root._edgeStrokeWidth
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}
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PathLine {
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x: root.secondLineX + root._edgeStrokeWidth
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y: root.secondLineY + root._edgeStrokeWidth
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}
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PathAngleArc {
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centerX: root.arcCenterX + root._edgeStrokeWidth
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centerY: root.arcCenterY + root._edgeStrokeWidth
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radiusX: root.connectorRadius
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radiusY: root.connectorRadius
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startAngle: root.arcStartAngle
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sweepAngle: root.arcSweepAngle
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}
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}
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}
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}
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@@ -1,414 +0,0 @@
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import QtQuick
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import QtQuick.Shapes
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import qs.Common
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// Unified connected silhouette: body + near/far concave arcs as one ShapePath.
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// Keeping the connected chrome in one path avoids sibling alignment seams.
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Item {
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id: root
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property string barSide: "top"
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property real bodyWidth: 0
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property real bodyHeight: 0
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property real connectorRadius: 12
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property real startConnectorRadius: connectorRadius
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property real endConnectorRadius: connectorRadius
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property real farStartConnectorRadius: 0
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property real farEndConnectorRadius: 0
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property real surfaceRadius: 12
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property color fillColor: "transparent"
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readonly property bool _horiz: barSide === "top" || barSide === "bottom"
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readonly property real _sc: Math.max(0, startConnectorRadius)
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readonly property real _ec: Math.max(0, endConnectorRadius)
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readonly property real _fsc: Math.max(0, farStartConnectorRadius)
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readonly property real _fec: Math.max(0, farEndConnectorRadius)
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readonly property real _firstCr: barSide === "left" ? _sc : _ec
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readonly property real _secondCr: barSide === "left" ? _ec : _sc
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readonly property real _firstFarCr: barSide === "left" ? _fsc : _fec
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readonly property real _secondFarCr: barSide === "left" ? _fec : _fsc
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readonly property real _farExtent: Math.max(_fsc, _fec)
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readonly property real _sr: Math.max(0, Math.min(surfaceRadius, (_horiz ? bodyWidth : bodyHeight) / 2, (_horiz ? bodyHeight : bodyWidth) / 2))
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readonly property real _firstSr: _firstFarCr > 0 ? 0 : _sr
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readonly property real _secondSr: _secondFarCr > 0 ? 0 : _sr
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readonly property real _firstFarInset: _firstFarCr > 0 ? _firstFarCr : _firstSr
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readonly property real _secondFarInset: _secondFarCr > 0 ? _secondFarCr : _secondSr
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// Root-level aliases — PathArc/PathLine elements can't use `parent`.
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readonly property real _bw: bodyWidth
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readonly property real _bh: bodyHeight
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readonly property real _bodyLeft: _horiz ? _sc : (barSide === "right" ? _farExtent : 0)
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readonly property real _bodyRight: _bodyLeft + _bw
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readonly property real _bodyTop: _horiz ? (barSide === "bottom" ? _farExtent : 0) : _sc
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readonly property real _bodyBottom: _bodyTop + _bh
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readonly property real _totalW: _horiz ? _bw + _sc + _ec : _bw + _farExtent
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readonly property real _totalH: _horiz ? _bh + _farExtent : _bh + _sc + _ec
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width: _totalW
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height: _totalH
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readonly property real bodyX: root._bodyLeft
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readonly property real bodyY: root._bodyTop
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Shape {
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anchors.fill: parent
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asynchronous: false
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preferredRendererType: Shape.CurveRenderer
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antialiasing: true
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ShapePath {
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fillColor: root.fillColor
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strokeWidth: -1
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fillRule: ShapePath.WindingFill
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// CW path: bar edge → concave arc → body → convex arc → far edge → convex arc → body → concave arc
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startX: root.barSide === "right" ? root._totalW : 0
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startY: {
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switch (root.barSide) {
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case "bottom":
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return root._totalH;
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case "left":
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return root._totalH;
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case "right":
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return 0;
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default:
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return 0;
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}
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}
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// Bar edge
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PathLine {
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x: {
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switch (root.barSide) {
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case "left":
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return 0;
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case "right":
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return root._totalW;
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default:
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return root._totalW;
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}
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}
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y: {
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switch (root.barSide) {
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case "bottom":
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return root._totalH;
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case "left":
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return 0;
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case "right":
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return root._totalH;
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default:
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return 0;
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}
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}
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}
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// Concave arc 1
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PathArc {
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relativeX: {
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switch (root.barSide) {
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case "left":
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return root._firstCr;
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case "right":
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return -root._firstCr;
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default:
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return -root._firstCr;
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}
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}
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relativeY: {
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switch (root.barSide) {
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case "bottom":
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return -root._firstCr;
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case "left":
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return root._firstCr;
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case "right":
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return -root._firstCr;
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default:
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return root._firstCr;
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}
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}
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radiusX: root._firstCr
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radiusY: root._firstCr
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direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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// Body edge to first convex corner
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PathLine {
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x: {
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switch (root.barSide) {
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case "left":
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return root._bodyRight - root._firstSr;
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case "right":
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return root._bodyLeft + root._firstSr;
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default:
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return root._bodyRight;
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}
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}
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y: {
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switch (root.barSide) {
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case "bottom":
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return root._bodyTop + root._firstSr;
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case "left":
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return root._bodyTop;
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case "right":
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return root._bodyBottom;
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default:
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return root._bodyBottom - root._firstSr;
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}
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}
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}
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// Convex arc 1
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PathArc {
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relativeX: {
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switch (root.barSide) {
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case "left":
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return root._firstSr;
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case "right":
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return -root._firstSr;
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default:
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return -root._firstSr;
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}
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}
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relativeY: {
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switch (root.barSide) {
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case "bottom":
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return -root._firstSr;
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case "left":
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return root._firstSr;
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case "right":
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return -root._firstSr;
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default:
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return root._firstSr;
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}
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}
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radiusX: root._firstSr
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radiusY: root._firstSr
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direction: root.barSide === "bottom" ? PathArc.Counterclockwise : PathArc.Clockwise
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}
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// Opposite-side connector 1
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PathLine {
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x: {
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switch (root.barSide) {
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case "left":
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return root._firstFarCr > 0 ? root._bodyRight + root._firstFarCr : root._bodyRight;
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case "right":
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return root._firstFarCr > 0 ? root._bodyLeft - root._firstFarCr : root._bodyLeft;
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default:
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return root._firstFarCr > 0 ? root._bodyRight : root._bodyRight - root._firstSr;
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}
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}
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y: {
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switch (root.barSide) {
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case "bottom":
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return root._firstFarCr > 0 ? root._bodyTop - root._firstFarCr : root._bodyTop;
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case "left":
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return root._firstFarCr > 0 ? root._bodyTop : root._bodyTop + root._firstSr;
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case "right":
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return root._firstFarCr > 0 ? root._bodyBottom : root._bodyBottom - root._firstSr;
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default:
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return root._firstFarCr > 0 ? root._bodyBottom + root._firstFarCr : root._bodyBottom;
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}
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}
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}
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PathArc {
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relativeX: {
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switch (root.barSide) {
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case "left":
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return -root._firstFarCr;
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case "right":
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return root._firstFarCr;
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default:
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return -root._firstFarCr;
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}
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}
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relativeY: {
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switch (root.barSide) {
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case "bottom":
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return root._firstFarCr;
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case "left":
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return root._firstFarCr;
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case "right":
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return -root._firstFarCr;
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default:
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return -root._firstFarCr;
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}
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}
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radiusX: root._firstFarCr
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radiusY: root._firstFarCr
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direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
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}
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// Far edge
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PathLine {
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x: {
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switch (root.barSide) {
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case "left":
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return root._bodyRight;
|
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case "right":
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return root._bodyLeft;
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default:
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return root._bodyLeft + root._secondFarInset;
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}
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}
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y: {
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switch (root.barSide) {
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case "bottom":
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return root._bodyTop;
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||||
case "left":
|
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return root._bodyBottom - root._secondFarInset;
|
||||
case "right":
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return root._bodyTop + root._secondFarInset;
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default:
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return root._bodyBottom;
|
||||
}
|
||||
}
|
||||
}
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||||
|
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// Opposite-side connector 2
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||||
PathArc {
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||||
relativeX: {
|
||||
switch (root.barSide) {
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||||
case "left":
|
||||
return root._secondFarCr;
|
||||
case "right":
|
||||
return -root._secondFarCr;
|
||||
default:
|
||||
return -root._secondFarCr;
|
||||
}
|
||||
}
|
||||
relativeY: {
|
||||
switch (root.barSide) {
|
||||
case "bottom":
|
||||
return -root._secondFarCr;
|
||||
case "left":
|
||||
return root._secondFarCr;
|
||||
case "right":
|
||||
return -root._secondFarCr;
|
||||
default:
|
||||
return root._secondFarCr;
|
||||
}
|
||||
}
|
||||
radiusX: root._secondFarCr
|
||||
radiusY: root._secondFarCr
|
||||
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
|
||||
}
|
||||
|
||||
PathLine {
|
||||
x: {
|
||||
switch (root.barSide) {
|
||||
case "left":
|
||||
return root._secondFarCr > 0 ? root._bodyRight : root._bodyRight;
|
||||
case "right":
|
||||
return root._secondFarCr > 0 ? root._bodyLeft : root._bodyLeft;
|
||||
default:
|
||||
return root._secondFarCr > 0 ? root._bodyLeft : root._bodyLeft + root._secondSr;
|
||||
}
|
||||
}
|
||||
y: {
|
||||
switch (root.barSide) {
|
||||
case "bottom":
|
||||
return root._secondFarCr > 0 ? root._bodyTop : root._bodyTop;
|
||||
case "left":
|
||||
return root._secondFarCr > 0 ? root._bodyBottom : root._bodyBottom - root._secondSr;
|
||||
case "right":
|
||||
return root._secondFarCr > 0 ? root._bodyTop : root._bodyTop + root._secondSr;
|
||||
default:
|
||||
return root._secondFarCr > 0 ? root._bodyBottom : root._bodyBottom;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Convex arc 2
|
||||
PathArc {
|
||||
relativeX: {
|
||||
switch (root.barSide) {
|
||||
case "left":
|
||||
return -root._secondSr;
|
||||
case "right":
|
||||
return root._secondSr;
|
||||
default:
|
||||
return -root._secondSr;
|
||||
}
|
||||
}
|
||||
relativeY: {
|
||||
switch (root.barSide) {
|
||||
case "bottom":
|
||||
return root._secondSr;
|
||||
case "left":
|
||||
return root._secondSr;
|
||||
case "right":
|
||||
return -root._secondSr;
|
||||
default:
|
||||
return -root._secondSr;
|
||||
}
|
||||
}
|
||||
radiusX: root._secondSr
|
||||
radiusY: root._secondSr
|
||||
direction: root.barSide === "bottom" ? PathArc.Counterclockwise : PathArc.Clockwise
|
||||
}
|
||||
|
||||
// Body edge to second concave arc
|
||||
PathLine {
|
||||
x: {
|
||||
switch (root.barSide) {
|
||||
case "left":
|
||||
return root._bodyLeft + root._ec;
|
||||
case "right":
|
||||
return root._bodyRight - root._sc;
|
||||
default:
|
||||
return root._bodyLeft;
|
||||
}
|
||||
}
|
||||
y: {
|
||||
switch (root.barSide) {
|
||||
case "bottom":
|
||||
return root._bodyBottom - root._sc;
|
||||
case "left":
|
||||
return root._bodyBottom;
|
||||
case "right":
|
||||
return root._bodyTop;
|
||||
default:
|
||||
return root._bodyTop + root._sc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Concave arc 2
|
||||
PathArc {
|
||||
relativeX: {
|
||||
switch (root.barSide) {
|
||||
case "left":
|
||||
return -root._secondCr;
|
||||
case "right":
|
||||
return root._secondCr;
|
||||
default:
|
||||
return -root._secondCr;
|
||||
}
|
||||
}
|
||||
relativeY: {
|
||||
switch (root.barSide) {
|
||||
case "bottom":
|
||||
return root._secondCr;
|
||||
case "left":
|
||||
return root._secondCr;
|
||||
case "right":
|
||||
return -root._secondCr;
|
||||
default:
|
||||
return -root._secondCr;
|
||||
}
|
||||
}
|
||||
radiusX: root._secondCr
|
||||
radiusY: root._secondCr
|
||||
direction: root.barSide === "bottom" ? PathArc.Clockwise : PathArc.Counterclockwise
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -788,9 +788,9 @@ Item {
|
||||
blurEnabled: root.effectiveSurfaceBlurEnabled && !root.frameOwnsConnectedChrome
|
||||
|
||||
readonly property real s: Math.min(1, contentContainer.scaleValue)
|
||||
readonly property bool trackBlurFromBarEdge: root.usesConnectedSurfaceChrome || Theme.isDirectionalEffect
|
||||
readonly property bool trackBlurFromBarEdge: root.usesConnectedSurfaceChrome
|
||||
|
||||
// Directional popouts clip to the bar edge, so the blur needs to grow from
|
||||
// Connected chrome clips to the bar edge, so its blur grows from
|
||||
// that same edge instead of translating through the bar before settling.
|
||||
readonly property real _dyClamp: (contentContainer.barTop || contentContainer.barBottom) ? Math.max(-contentContainer.height, Math.min(contentContainer.animY, contentContainer.height)) : 0
|
||||
readonly property real _dxClamp: (contentContainer.barLeft || contentContainer.barRight) ? Math.max(-contentContainer.width, Math.min(contentContainer.animX, contentContainer.width)) : 0
|
||||
|
||||
@@ -589,15 +589,19 @@ Item {
|
||||
id: popoutBlur
|
||||
targetWindow: contentWindow
|
||||
readonly property real s: Math.min(1, contentContainer.scaleValue)
|
||||
readonly property bool trackBlurFromBarEdge: root.fluidStandaloneActive
|
||||
readonly property real op: Math.max(0, Math.min(1, (morph.openProgress - 0.08) * 1.6))
|
||||
readonly property bool blurAlive: trackBlurFromBarEdge ? (contentContainer.revealWidth > 0 && contentContainer.revealHeight > 0) : root.shouldBeVisible
|
||||
readonly property bool revealClipActive: root.fluidStandaloneActive
|
||||
|
||||
blurX: trackBlurFromBarEdge ? contentContainer.x + contentContainer.revealX : contentContainer.x + contentContainer.width * (1 - s * op) * 0.5 + Theme.snap(contentContainer.animX, root.dpr)
|
||||
blurY: trackBlurFromBarEdge ? contentContainer.y + contentContainer.revealY : contentContainer.y + contentContainer.height * (1 - s * op) * 0.5 + Theme.snap(contentContainer.animY, root.dpr)
|
||||
blurWidth: blurAlive ? (trackBlurFromBarEdge ? contentContainer.revealWidth : contentContainer.width * s * op) : 0
|
||||
blurHeight: blurAlive ? (trackBlurFromBarEdge ? contentContainer.revealHeight : contentContainer.height * s * op) : 0
|
||||
blurX: revealClipActive ? contentContainer.x : contentContainer.x + contentContainer.width * (1 - s * op) * 0.5 + Theme.snap(contentContainer.animX, root.dpr)
|
||||
blurY: revealClipActive ? contentContainer.y : contentContainer.y + contentContainer.height * (1 - s * op) * 0.5 + Theme.snap(contentContainer.animY, root.dpr)
|
||||
blurWidth: root.shouldBeVisible ? (revealClipActive ? contentContainer.width : contentContainer.width * s * op) : 0
|
||||
blurHeight: root.shouldBeVisible ? (revealClipActive ? contentContainer.height : contentContainer.height * s * op) : 0
|
||||
blurRadius: Theme.cornerRadius
|
||||
clipEnabled: revealClipActive
|
||||
clipX: contentContainer.x + contentContainer.revealX
|
||||
clipY: contentContainer.y + contentContainer.revealY
|
||||
clipWidth: root.shouldBeVisible ? contentContainer.revealWidth : 0
|
||||
clipHeight: root.shouldBeVisible ? contentContainer.revealHeight : 0
|
||||
}
|
||||
|
||||
WlrLayershell.namespace: root.layerNamespace
|
||||
@@ -702,6 +706,8 @@ Item {
|
||||
QtObject {
|
||||
id: morph
|
||||
property real openProgress: 0
|
||||
onOpenProgressChanged: if (root.fluidStandaloneActive)
|
||||
root._kickBlurCommit()
|
||||
Behavior on openProgress {
|
||||
enabled: root.animationsEnabled
|
||||
NumberAnimation {
|
||||
|
||||
@@ -16,6 +16,11 @@ Item {
|
||||
property real blurWidth: 0
|
||||
property real blurHeight: 0
|
||||
property real blurRadius: 0
|
||||
property bool clipEnabled: false
|
||||
property real clipX: blurX
|
||||
property real clipY: blurY
|
||||
property real clipWidth: blurWidth
|
||||
property real clipHeight: blurHeight
|
||||
|
||||
readonly property bool _active: blurEnabled && BlurService.enabled && !!targetWindow
|
||||
|
||||
@@ -26,6 +31,14 @@ Item {
|
||||
width: root.blurWidth
|
||||
height: root.blurHeight
|
||||
radius: root.blurRadius
|
||||
|
||||
Region {
|
||||
intersection: Intersection.Intersect
|
||||
x: root.clipEnabled ? root.clipX : root.blurX
|
||||
y: root.clipEnabled ? root.clipY : root.blurY
|
||||
width: root.clipEnabled ? root.clipWidth : root.blurWidth
|
||||
height: root.clipEnabled ? root.clipHeight : root.blurHeight
|
||||
}
|
||||
}
|
||||
|
||||
function _apply() {
|
||||
|
||||
Reference in New Issue
Block a user