mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-13 01:02:18 -04:00
feature: persist last active player (#2184)
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@@ -124,6 +124,8 @@ Singleton {
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property string vpnLastConnected: ""
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property string lastPlayerIdentity: ""
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property var deviceMaxVolumes: ({})
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property var hiddenOutputDeviceNames: []
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property var hiddenInputDeviceNames: []
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@@ -75,6 +75,8 @@ var SPEC = {
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vpnLastConnected: { def: "" },
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lastPlayerIdentity: { def: "" },
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deviceMaxVolumes: { def: {} },
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hiddenOutputDeviceNames: { def: [] },
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hiddenInputDeviceNames: { def: [] },
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@@ -100,7 +100,7 @@ DankPopout {
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if (currentPlayer && currentPlayer !== player && currentPlayer.canPause) {
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currentPlayer.pause();
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}
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MprisController.activePlayer = player;
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MprisController.setActivePlayer(player);
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root.__hideDropdowns();
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}
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onDeviceSelected: device => {
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@@ -4,12 +4,61 @@ pragma ComponentBehavior: Bound
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import QtQuick
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import Quickshell
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import Quickshell.Services.Mpris
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import qs.Common
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Singleton {
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id: root
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readonly property list<MprisPlayer> availablePlayers: Mpris.players.values
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property MprisPlayer activePlayer: availablePlayers.find(p => p.isPlaying) ?? availablePlayers.find(p => p.canControl && p.canPlay) ?? null
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property MprisPlayer activePlayer: null
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onAvailablePlayersChanged: _resolveActivePlayer()
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Component.onCompleted: _resolveActivePlayer()
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Instantiator {
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model: root.availablePlayers
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delegate: Connections {
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required property MprisPlayer modelData
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target: modelData
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function onIsPlayingChanged() {
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if (modelData.isPlaying)
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root._resolveActivePlayer();
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}
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}
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}
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function _resolveActivePlayer(): void {
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const playing = availablePlayers.find(p => p.isPlaying);
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if (playing) {
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activePlayer = playing;
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_persistIdentity(playing.identity);
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return;
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}
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if (activePlayer && availablePlayers.indexOf(activePlayer) >= 0)
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return;
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const savedId = SessionData.lastPlayerIdentity;
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if (savedId) {
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const match = availablePlayers.find(p => p.identity === savedId);
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if (match) {
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activePlayer = match;
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return;
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}
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}
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activePlayer = availablePlayers.find(p => p.canControl && p.canPlay) ?? null;
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if (activePlayer)
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_persistIdentity(activePlayer.identity);
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}
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function setActivePlayer(player: MprisPlayer): void {
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activePlayer = player;
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if (player)
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_persistIdentity(player.identity);
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}
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function _persistIdentity(identity: string): void {
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if (identity && SessionData.lastPlayerIdentity !== identity)
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SessionData.set("lastPlayerIdentity", identity);
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}
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Timer {
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interval: 1000
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