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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-16 10:42:06 -04:00

(frame): QOL Control Center & Notification updates

This commit is contained in:
purian23
2026-04-16 00:06:34 -04:00
parent 59160ce5ac
commit c11069d502
10 changed files with 637 additions and 463 deletions

View File

@@ -537,21 +537,21 @@ PanelWindow {
Behavior on shadowBlurPx {
NumberAnimation {
duration: Theme.shortDuration
duration: win.descriptionExpanded ? Theme.notificationExpandDuration : Theme.shortDuration
easing.type: Theme.standardEasing
}
}
Behavior on shadowOffsetX {
NumberAnimation {
duration: Theme.shortDuration
duration: win.descriptionExpanded ? Theme.notificationExpandDuration : Theme.shortDuration
easing.type: Theme.standardEasing
}
}
Behavior on shadowOffsetY {
NumberAnimation {
duration: Theme.shortDuration
duration: win.descriptionExpanded ? Theme.notificationExpandDuration : Theme.shortDuration
easing.type: Theme.standardEasing
}
}
@@ -566,7 +566,7 @@ PanelWindow {
shadowOffsetX: content.shadowOffsetX
shadowOffsetY: content.shadowOffsetY
shadowColor: content.shadowsAllowed && content.elevLevel ? Theme.elevationShadowColor(content.elevLevel) : "transparent"
shadowEnabled: !win._isDestroying && win.screenValid && content.shadowsAllowed
shadowEnabled: !win._isDestroying && win.screenValid && content.shadowsAllowed && !win.connectedFrameMode
layer.textureSize: Qt.size(Math.round(width * win.dpr), Math.round(height * win.dpr))
layer.textureMirroring: ShaderEffectSource.MirrorVertically
@@ -578,39 +578,39 @@ PanelWindow {
sourceRect.radius: win.connectedFrameMode ? Theme.connectedSurfaceRadius : Theme.cornerRadius
sourceRect.color: win.connectedFrameMode ? Theme.popupLayerColor(Theme.surfaceContainer) : Theme.withAlpha(Theme.surfaceContainer, Theme.popupTransparency)
sourceRect.antialiasing: true
sourceRect.layer.enabled: win.connectedFrameMode
sourceRect.layer.smooth: true
sourceRect.layer.textureSize: win.connectedFrameMode && win.dpr > 1 ? Qt.size(Math.ceil(sourceRect.width * win.dpr), Math.ceil(sourceRect.height * win.dpr)) : Qt.size(0, 0)
sourceRect.layer.enabled: false
sourceRect.layer.textureSize: Qt.size(0, 0)
sourceRect.border.color: notificationData && notificationData.urgency === NotificationUrgency.Critical ? Theme.withAlpha(Theme.primary, 0.3) : Theme.withAlpha(Theme.outline, 0.08)
sourceRect.border.width: notificationData && notificationData.urgency === NotificationUrgency.Critical ? 2 : 0
}
Rectangle {
x: bgShadowLayer.sourceRect.x
y: bgShadowLayer.sourceRect.y
width: bgShadowLayer.sourceRect.width
height: bgShadowLayer.sourceRect.height
radius: bgShadowLayer.sourceRect.radius
visible: notificationData && notificationData.urgency === NotificationUrgency.Critical
opacity: 1
clip: true
// Keep critical accent outside shadow rendering so connected mode still shows it.
Rectangle {
x: content.cardInset
y: content.cardInset
width: Math.max(0, content.width - content.cardInset * 2)
height: Math.max(0, content.height - content.cardInset * 2)
radius: win.connectedFrameMode ? Theme.connectedSurfaceRadius : Theme.cornerRadius
visible: win.notificationData && win.notificationData.urgency === NotificationUrgency.Critical
opacity: 1
clip: true
gradient: Gradient {
orientation: Gradient.Horizontal
gradient: Gradient {
orientation: Gradient.Horizontal
GradientStop {
position: 0
color: Theme.primary
}
GradientStop {
position: 0
color: Theme.primary
}
GradientStop {
position: 0.02
color: Theme.primary
}
GradientStop {
position: 0.02
color: Theme.primary
}
GradientStop {
position: 0.021
color: "transparent"
}
GradientStop {
position: 0.021
color: "transparent"
}
}
}