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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-04 12:38:31 -04:00

qs: large sweep of dead code removals

This commit is contained in:
bbedward
2026-07-26 23:22:22 -04:00
parent bab2078dfd
commit c67b185076
113 changed files with 1467 additions and 3254 deletions
+4 -8
View File
@@ -114,10 +114,6 @@ Item {
readonly property real positionSpacing: barSpacing + effectiveDockBottomGap + effectiveDockMargin
readonly property real joinedEdgeMargin: dockGeometry.joinedEdgeMargin
readonly property real _dpr: (dock.screen && dock.screen.devicePixelRatio) ? dock.screen.devicePixelRatio : 1
function px(v) {
return Math.round(v * _dpr) / _dpr;
}
DockGeometry {
id: dockGeometry
@@ -397,8 +393,8 @@ Item {
property real animationHeadroom: Math.ceil(SettingsData.dockIconSize * 0.35)
readonly property real surfaceImplicitWidth: isVertical ? (px(dockGeometry.surfaceThickness + SettingsData.dockIconSize * 0.3) + animationHeadroom) : 0
readonly property real surfaceImplicitHeight: !isVertical ? (px(dockGeometry.surfaceThickness + SettingsData.dockIconSize * 0.3) + animationHeadroom) : 0
readonly property real surfaceImplicitWidth: isVertical ? (Theme.px(dockGeometry.surfaceThickness + SettingsData.dockIconSize * 0.3, _dpr) + animationHeadroom) : 0
readonly property real surfaceImplicitHeight: !isVertical ? (Theme.px(dockGeometry.surfaceThickness + SettingsData.dockIconSize * 0.3, _dpr) + animationHeadroom) : 0
readonly property real blurX: dockBackground.x + dockContainer.x + dockMouseArea.x + dockCore.x + dockSlide.x
readonly property real blurY: dockBackground.y + dockContainer.y + dockMouseArea.y + dockCore.y + dockSlide.y
@@ -585,11 +581,11 @@ Item {
// Keep the taller hit area regardless of the reveal state to prevent shrinking loop
return Math.min(Math.max(dockBackground.height + 64, 200), maxDockHeight);
}
return dock.reveal ? px(dockGeometry.motionThickness) : 1;
return dock.reveal ? Theme.px(dockGeometry.motionThickness, _dpr) : 1;
}
width: {
if (dock.isVertical) {
return dock.reveal ? px(dockGeometry.motionThickness) : 1;
return dock.reveal ? Theme.px(dockGeometry.motionThickness, _dpr) : 1;
}
// Keep the wider hit area regardless of the reveal state to prevent shrinking loop
return Math.min(dockBackground.width + 8 + dock.borderThickness, maxDockWidth);