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https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-04-09 07:12:07 -04:00
(frame): Add blur support & cleanup
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@@ -4,6 +4,7 @@ import QtQuick
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import Quickshell
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import Quickshell.Wayland
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import qs.Common
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import qs.Services
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PanelWindow {
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id: win
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@@ -29,9 +30,140 @@ PanelWindow {
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// No input — pass everything through to apps and bar
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mask: Region {}
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readonly property var barEdges: {
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SettingsData.barConfigs;
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return SettingsData.getActiveBarEdgesForScreen(win.screen);
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}
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readonly property real _dpr: CompositorService.getScreenScale(win.screen)
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readonly property bool _frameActive: SettingsData.frameEnabled
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&& SettingsData.isScreenInPreferences(win.screen, SettingsData.frameScreenPreferences)
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readonly property int _windowRegionWidth: win._regionInt(win.width)
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readonly property int _windowRegionHeight: win._regionInt(win.height)
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function _regionInt(value) {
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return Math.max(0, Math.round(Theme.px(value, win._dpr)));
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}
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readonly property int cutoutTopInset: win._regionInt(barEdges.includes("top") ? SettingsData.frameBarSize : SettingsData.frameThickness)
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readonly property int cutoutBottomInset: win._regionInt(barEdges.includes("bottom") ? SettingsData.frameBarSize : SettingsData.frameThickness)
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readonly property int cutoutLeftInset: win._regionInt(barEdges.includes("left") ? SettingsData.frameBarSize : SettingsData.frameThickness)
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readonly property int cutoutRightInset: win._regionInt(barEdges.includes("right") ? SettingsData.frameBarSize : SettingsData.frameThickness)
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readonly property int cutoutWidth: Math.max(0, win._windowRegionWidth - win.cutoutLeftInset - win.cutoutRightInset)
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readonly property int cutoutHeight: Math.max(0, win._windowRegionHeight - win.cutoutTopInset - win.cutoutBottomInset)
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readonly property int cutoutRadius: {
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const requested = win._regionInt(SettingsData.frameRounding);
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const maxRadius = Math.floor(Math.min(win.cutoutWidth, win.cutoutHeight) / 2);
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return Math.max(0, Math.min(requested, maxRadius));
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}
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// Slightly expand the subtractive blur cutout at very low opacity levels
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readonly property int _blurCutoutCompensation: SettingsData.frameOpacity <= 0.2 ? 1 : 0
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readonly property int _blurCutoutLeft: Math.max(0, win.cutoutLeftInset - win._blurCutoutCompensation)
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readonly property int _blurCutoutTop: Math.max(0, win.cutoutTopInset - win._blurCutoutCompensation)
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readonly property int _blurCutoutRight: Math.min(win._windowRegionWidth, win._windowRegionWidth - win.cutoutRightInset + win._blurCutoutCompensation)
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readonly property int _blurCutoutBottom: Math.min(win._windowRegionHeight, win._windowRegionHeight - win.cutoutBottomInset + win._blurCutoutCompensation)
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readonly property int _blurCutoutRadius: {
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const requested = win.cutoutRadius + win._blurCutoutCompensation;
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const maxRadius = Math.floor(Math.min(_blurCutout.width, _blurCutout.height) / 2);
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return Math.max(0, Math.min(requested, maxRadius));
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}
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// Must stay visible so Region.item can resolve scene coordinates.
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Item {
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id: _blurCutout
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x: win._blurCutoutLeft
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y: win._blurCutoutTop
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width: Math.max(0, win._blurCutoutRight - win._blurCutoutLeft)
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height: Math.max(0, win._blurCutoutBottom - win._blurCutoutTop)
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}
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property var _frameBlurRegion: null
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function _buildBlur() {
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_teardownBlur();
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// Follow the global blur toggle
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if (!BlurService.enabled || !SettingsData.frameBlurEnabled || !win._frameActive || !win.visible)
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return;
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try {
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const region = Qt.createQmlObject(
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'import QtQuick; import Quickshell; Region {' +
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' property Item cutoutItem;' +
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' property int cutoutRadius: 0;' +
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' Region {' +
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' item: cutoutItem;' +
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' intersection: Intersection.Subtract;' +
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' radius: cutoutRadius;' +
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' }' +
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'}',
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win, "FrameBlurRegion");
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region.x = Qt.binding(() => 0);
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region.y = Qt.binding(() => 0);
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region.width = Qt.binding(() => win._windowRegionWidth);
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region.height = Qt.binding(() => win._windowRegionHeight);
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region.cutoutItem = _blurCutout;
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region.cutoutRadius = Qt.binding(() => win._blurCutoutRadius);
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win.BackgroundEffect.blurRegion = region;
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win._frameBlurRegion = region;
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} catch (e) {
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console.warn("FrameWindow: Failed to create blur region:", e);
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}
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}
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function _teardownBlur() {
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if (!win._frameBlurRegion)
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return;
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try {
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win.BackgroundEffect.blurRegion = null;
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} catch (e) {}
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win._frameBlurRegion.destroy();
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win._frameBlurRegion = null;
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}
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Timer {
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id: _blurRebuildTimer
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interval: 1
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onTriggered: win._buildBlur()
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}
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Connections {
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target: SettingsData
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function onFrameBlurEnabledChanged() { _blurRebuildTimer.restart(); }
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function onFrameEnabledChanged() { _blurRebuildTimer.restart(); }
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function onFrameThicknessChanged() { _blurRebuildTimer.restart(); }
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function onFrameBarSizeChanged() { _blurRebuildTimer.restart(); }
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function onFrameOpacityChanged() { _blurRebuildTimer.restart(); }
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function onFrameRoundingChanged() { _blurRebuildTimer.restart(); }
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function onFrameScreenPreferencesChanged() { _blurRebuildTimer.restart(); }
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function onBarConfigsChanged() { _blurRebuildTimer.restart(); }
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}
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Connections {
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target: BlurService
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function onEnabledChanged() { _blurRebuildTimer.restart(); }
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}
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onVisibleChanged: {
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if (visible) {
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win._frameBlurRegion = null;
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_blurRebuildTimer.restart();
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} else {
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_teardownBlur();
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}
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}
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Component.onCompleted: Qt.callLater(() => win._buildBlur())
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Component.onDestruction: win._teardownBlur()
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FrameBorder {
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anchors.fill: parent
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visible: SettingsData.frameEnabled && SettingsData.isScreenInPreferences(win.screen, SettingsData.frameScreenPreferences)
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barEdges: { SettingsData.barConfigs; return SettingsData.getActiveBarEdgesForScreen(win.screen); }
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visible: win._frameActive
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cutoutTopInset: win.cutoutTopInset
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cutoutBottomInset: win.cutoutBottomInset
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cutoutLeftInset: win.cutoutLeftInset
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cutoutRightInset: win.cutoutRightInset
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cutoutRadius: win.cutoutRadius
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}
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}
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