mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-06-20 18:15:24 -04:00
refactor(framemode): unify connected surface chrome via SDF pipeline
- Shadow system rewrite with SDF quads - Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders - Improve frame blur performance - Plugin performance gate
This commit is contained in:
@@ -911,6 +911,16 @@ Singleton {
|
||||
}
|
||||
return Qt.rgba(r, g, b, alpha);
|
||||
}
|
||||
function elevationAmbient(level) {
|
||||
const blur = (level && level.blurPx !== undefined) ? Math.max(0, level.blurPx) : 0;
|
||||
const alpha = ((level && level.alpha !== undefined) ? level.alpha : 0.3) * 0.5;
|
||||
return {
|
||||
blurPx: blur * 1.75,
|
||||
spreadPx: 1,
|
||||
alpha: alpha
|
||||
};
|
||||
}
|
||||
|
||||
function elevationTintOpacity(level) {
|
||||
if (!level)
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user