mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-06-20 18:15:24 -04:00
refactor(framemode): unify connected surface chrome via SDF pipeline
- Shadow system rewrite with SDF quads - Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders - Improve frame blur performance - Plugin performance gate
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@@ -205,6 +205,7 @@ Item {
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id: clickCatcher
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visible: false
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color: "transparent"
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updatesEnabled: false
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WlrLayershell.namespace: root.layerNamespace + ":clickcatcher"
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WlrLayershell.layer: WlrLayershell.Top
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@@ -259,15 +260,7 @@ Item {
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"error": true
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})
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WlrLayershell.exclusiveZone: -1
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WlrLayershell.keyboardFocus: {
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if (customKeyboardFocus !== null)
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return customKeyboardFocus;
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if (!shouldHaveFocus)
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return WlrKeyboardFocus.None;
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if (root.useHyprlandFocusGrab)
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return WlrKeyboardFocus.OnDemand;
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return WlrKeyboardFocus.Exclusive;
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}
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WlrLayershell.keyboardFocus: KeyboardFocus.keyboardFocus(shouldHaveFocus, customKeyboardFocus)
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anchors {
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left: true
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