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https://github.com/AvengeMedia/DankMaterialShell.git
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refactor(framemode): unify connected surface chrome via SDF pipeline
- Shadow system rewrite with SDF quads - Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders - Improve frame blur performance - Plugin performance gate
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@@ -61,7 +61,7 @@ Item {
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// M3 elevation shadow — Level 2 baseline (navigation bar), with per-bar override support
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readonly property bool hasPerBarOverride: (barConfig?.shadowIntensity ?? 0) > 0
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readonly property var elevLevel: Theme.elevationLevel2
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readonly property bool shadowEnabled: !BlurService.enabled && ((Theme.elevationEnabled && (typeof SettingsData !== "undefined" ? (SettingsData.barElevationEnabled ?? true) : false)) || hasPerBarOverride)
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readonly property bool shadowEnabled: (Theme.elevationEnabled && (typeof SettingsData !== "undefined" ? (SettingsData.barElevationEnabled ?? true) : false)) || hasPerBarOverride
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readonly property string autoBarShadowDirection: isTop ? "top" : (isBottom ? "bottom" : (isLeft ? "left" : (isRight ? "right" : "top")))
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readonly property string globalShadowDirection: Theme.elevationLightDirection === "autoBar" ? autoBarShadowDirection : Theme.elevationLightDirection
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readonly property string perBarShadowDirectionMode: barConfig?.shadowDirectionMode ?? "inherit"
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@@ -207,7 +207,6 @@ Item {
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shadowOffsetX: root.shadowOffsetX
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shadowOffsetY: root.shadowOffsetY
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shadowColor: root.shadowColor
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blurMax: Theme.elevationBlurMax
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}
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Loader {
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