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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-06-15 15:45:20 -04:00

refactor(framemode): unify connected surface chrome via SDF pipeline

- Shadow system rewrite with SDF quads
- Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders
- Improve frame blur performance
- Plugin performance gate
This commit is contained in:
purian23
2026-06-12 11:03:39 -04:00
parent 08fd6e26d8
commit d53809cf2b
52 changed files with 2588 additions and 2804 deletions
+1 -2
View File
@@ -61,7 +61,7 @@ Item {
// M3 elevation shadow — Level 2 baseline (navigation bar), with per-bar override support
readonly property bool hasPerBarOverride: (barConfig?.shadowIntensity ?? 0) > 0
readonly property var elevLevel: Theme.elevationLevel2
readonly property bool shadowEnabled: !BlurService.enabled && ((Theme.elevationEnabled && (typeof SettingsData !== "undefined" ? (SettingsData.barElevationEnabled ?? true) : false)) || hasPerBarOverride)
readonly property bool shadowEnabled: (Theme.elevationEnabled && (typeof SettingsData !== "undefined" ? (SettingsData.barElevationEnabled ?? true) : false)) || hasPerBarOverride
readonly property string autoBarShadowDirection: isTop ? "top" : (isBottom ? "bottom" : (isLeft ? "left" : (isRight ? "right" : "top")))
readonly property string globalShadowDirection: Theme.elevationLightDirection === "autoBar" ? autoBarShadowDirection : Theme.elevationLightDirection
readonly property string perBarShadowDirectionMode: barConfig?.shadowDirectionMode ?? "inherit"
@@ -207,7 +207,6 @@ Item {
shadowOffsetX: root.shadowOffsetX
shadowOffsetY: root.shadowOffsetY
shadowColor: root.shadowColor
blurMax: Theme.elevationBlurMax
}
Loader {