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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-06-15 07:35:20 -04:00

refactor(framemode): unify connected surface chrome via SDF pipeline

- Shadow system rewrite with SDF quads
- Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders
- Improve frame blur performance
- Plugin performance gate
This commit is contained in:
purian23
2026-06-12 11:03:39 -04:00
parent 08fd6e26d8
commit d53809cf2b
52 changed files with 2588 additions and 2804 deletions
@@ -130,7 +130,7 @@ Item {
borderColor: volumePanel.border.color
borderWidth: volumePanel.border.width
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
shadowEnabled: Theme.elevationEnabled && !BlurService.enabled
shadowEnabled: Theme.elevationEnabled
}
MouseArea {
@@ -272,7 +272,7 @@ Item {
borderColor: audioDevicesPanel.border.color
borderWidth: audioDevicesPanel.border.width
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
shadowEnabled: Theme.elevationEnabled && !BlurService.enabled
shadowEnabled: Theme.elevationEnabled
}
MouseArea {
@@ -444,7 +444,7 @@ Item {
borderColor: playersPanel.border.color
borderWidth: playersPanel.border.width
shadowOpacity: Theme.elevationLevel2 && Theme.elevationLevel2.alpha !== undefined ? Theme.elevationLevel2.alpha : 0.25
shadowEnabled: Theme.elevationEnabled && !BlurService.enabled
shadowEnabled: Theme.elevationEnabled
}
MouseArea {