mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-06-15 07:35:20 -04:00
refactor(framemode): unify connected surface chrome via SDF pipeline
- Shadow system rewrite with SDF quads - Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders - Improve frame blur performance - Plugin performance gate
This commit is contained in:
@@ -31,7 +31,7 @@ Rectangle {
|
||||
height: baseCardHeight + contentItem.extraHeight
|
||||
radius: Theme.cornerRadius
|
||||
clip: false
|
||||
readonly property bool shadowsAllowed: Theme.elevationEnabled && Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1" && !BlurService.enabled
|
||||
readonly property bool shadowsAllowed: Theme.elevationEnabled && Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1"
|
||||
|
||||
ElevationShadow {
|
||||
id: shadowLayer
|
||||
|
||||
Reference in New Issue
Block a user