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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-06-19 17:45:21 -04:00

refactor(framemode): unify connected surface chrome via SDF pipeline

- Shadow system rewrite with SDF quads
- Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders
- Improve frame blur performance
- Plugin performance gate
This commit is contained in:
purian23
2026-06-12 11:03:39 -04:00
parent 08fd6e26d8
commit d53809cf2b
52 changed files with 2588 additions and 2804 deletions
-2
View File
@@ -289,8 +289,6 @@ PanelWindow {
borderColor: Theme.outlineMedium
borderWidth: 1
shadowEnabled: Theme.elevationEnabled && SettingsData.popoutElevationEnabled && Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1"
layer.textureSize: Qt.size(Math.round(width * root.dpr), Math.round(height * root.dpr))
layer.textureMirroring: ShaderEffectSource.MirrorVertically
}
MouseArea {