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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-01-28 23:42:51 -05:00

initial structure refactor

This commit is contained in:
bbedward
2025-07-18 12:37:37 -04:00
parent 3a3f18c298
commit d8938e8d15
52 changed files with 1070 additions and 1283 deletions

116
CLAUDE.md
View File

@@ -40,7 +40,7 @@ When asked to backup Memory Bank System files, you will copy the core context fi
This is a Quickshell-based desktop shell implementation with Material Design 3 dark theme. The shell provides a complete desktop environment experience with panels, widgets, and system integration services.
**Architecture**: Modular design with clean separation between UI components (Widgets), system services (Services), and shared utilities (Common).
**Architecture**: Modular design with clean separation between UI components (Modules), system services (Services), and shared utilities (Common).
## Technology Stack
@@ -81,11 +81,19 @@ shell.qml # Main entry point (minimal orchestration)
│ ├── NetworkService.qml
│ ├── BrightnessService.qml
│ └── [9 total services]
── Widgets/ # UI components
├── TopBar.qml
├── AppLauncher.qml
├── ControlCenterPopup.qml
└── [18 total widgets]
── Modules/ # UI components
├── TopBar.qml
├── AppLauncher.qml
├── ControlCenterPopup.qml
└── [18 total modules]
└── Widgets/ # Reusable UI controls
├── DankIcon.qml
├── DankSlider.qml
├── DankToggle.qml
├── DankTabBar.qml
├── DankGridView.qml
├── DankListView.qml
└── [6 total widgets]
```
### Component Organization
@@ -106,10 +114,18 @@ shell.qml # Main entry point (minimal orchestration)
- **Examples**: AudioService, NetworkService, BrightnessService, WeatherService
- Services handle system commands, state management, and hardware integration
4. **Widgets/** - Reusable UI components
4. **Modules/** - UI components
- **Full-screen components**: AppLauncher, ClipboardHistory, ControlCenterPopup
- **Panel components**: TopBar, SystemTrayWidget, NotificationPopup
- **Reusable controls**: CustomSlider, WorkspaceSwitcher
- **Layout components**: WorkspaceSwitcher
5. **Widgets/** - Reusable UI controls
- **DankIcon**: Centralized icon component with Material Design font integration
- **DankSlider**: Enhanced slider with animations and smart detection
- **DankToggle**: Consistent toggle switch component
- **DankTabBar**: Unified tab bar implementation
- **DankGridView**: Reusable grid view with adaptive columns
- **DankListView**: Reusable list view with configurable styling
### Key Architectural Patterns
@@ -146,7 +162,15 @@ shell.qml # Main entry point (minimal orchestration)
- **AppLauncher**: Full-featured app grid/list with 93+ applications, search, categories
- **ClipboardHistory**: Complete clipboard management with cliphist integration
- **TopBar**: Per-monitor panels with workspace switching, clock, system tray
- **CustomSlider**: Reusable enhanced slider with animations and smart detection
#### Key Widgets
- **DankIcon**: Centralized icon component with automatic Material Design font detection
- **DankSlider**: Enhanced slider with animations and smart detection
- **DankToggle**: Consistent toggle switch component
- **DankTabBar**: Unified tab bar implementation
- **DankGridView**: Reusable grid view with adaptive columns
- **DankListView**: Reusable list view with configurable styling
## Code Conventions
@@ -161,7 +185,7 @@ shell.qml # Main entry point (minimal orchestration)
2. **Naming Conventions**:
- **Services**: Use `Singleton` type with `id: root`
- **Components**: Use descriptive names (e.g., `CustomSlider`, `TopBar`)
- **Components**: Use descriptive names (e.g., `DankSlider`, `TopBar`)
- **Properties**: camelCase for properties, PascalCase for types
3. **Null-Safe Operations**:
@@ -204,14 +228,16 @@ shell.qml # Main entry point (minimal orchestration)
import Quickshell
import Quickshell.Widgets
import Quickshell.Io // For Process, FileView
import "../Common" // For Theme, utilities
import "../Services" // For service access
import qs.Common // For Theme, utilities
import qs.Services // For service access
import qs.Widgets // For reusable widgets (DankIcon, etc.)
```
2. **Service Dependencies**:
- Services should NOT import other services
- Widgets can import and use services via property bindings
- Modules and Widgets can import and use services via property bindings
- Use `Theme.propertyName` for consistent styling
- Use `DankIcon { name: "icon_name" }` for all icons instead of manual Text components
### Component Development Patterns
@@ -220,8 +246,8 @@ shell.qml # Main entry point (minimal orchestration)
// In services - detect capabilities
property bool brightnessAvailable: false
// In widgets - adapt UI accordingly
CustomSlider {
// In modules - adapt UI accordingly
DankSlider {
visible: BrightnessService.brightnessAvailable
enabled: BrightnessService.brightnessAvailable
value: BrightnessService.brightnessLevel
@@ -229,13 +255,13 @@ shell.qml # Main entry point (minimal orchestration)
```
2. **Reusable Components**:
- Create reusable widgets for common patterns (like CustomSlider)
- Create reusable widgets for common patterns (like DankSlider)
- Use configurable properties for different use cases
- Include proper signal handling with unique names (avoid `valueChanged`)
3. **Service Integration**:
- Services expose properties and functions
- Widgets bind to service properties for reactive updates
- Modules and Widgets bind to service properties for reactive updates
- Use service functions for actions: `ServiceName.performAction(value)`
- **CRITICAL**: DO NOT create wrapper functions for everything - bind directly to underlying APIs when possible
- Example: Use `BluetoothService.adapter.discovering = true` instead of `BluetoothService.startScan()`
@@ -284,6 +310,30 @@ When modifying the shell:
6. **Multi-monitor**: Verify behavior with multiple displays
7. **Feature detection**: Test on systems with/without required tools
### Adding New Modules
1. **Create component**:
```bash
# Create new module file
touch Modules/NewModule.qml
```
2. **Follow module patterns**:
- Use `Theme.propertyName` for styling
- Import `qs.Common` and `qs.Services` as needed
- Import `qs.Widgets` for reusable components
- Bind to service properties for reactive updates
- Consider per-screen vs global behavior
- Use `DankIcon` for icons instead of manual Text components
3. **Integration in shell.qml**:
```qml
NewModule {
id: newModule
// Configure properties
}
```
### Adding New Widgets
1. **Create component**:
@@ -294,17 +344,10 @@ When modifying the shell:
2. **Follow widget patterns**:
- Use `Theme.propertyName` for styling
- Import `"../Common"` and `"../Services"` as needed
- Bind to service properties for reactive updates
- Consider per-screen vs global behavior
3. **Integration in shell.qml**:
```qml
NewWidget {
id: newWidget
// Configure properties
}
```
- Import `qs.Common` for theming
- Focus on reusability and composition
- Keep widgets simple and focused
- Use `DankIcon` for icons instead of manual Text components
### Adding New Services
@@ -329,9 +372,9 @@ When modifying the shell:
}
```
2. **Use in widgets**:
2. **Use in modules**:
```qml
// In widget files
// In module files
property alias serviceValue: NewService.currentValue
SomeControl {
@@ -352,9 +395,20 @@ When modifying the shell:
### Best Practices Summary
- **Modularity**: Keep components focused and independent
- **Reusability**: Create reusable components for common patterns
- **Reusability**: Create reusable components for common patterns using Widgets/
- **Responsiveness**: Use property bindings for reactive UI
- **Robustness**: Implement feature detection and graceful degradation
- **Consistency**: Follow Material Design 3 principles via Theme singleton
- **Performance**: Minimize expensive operations and use appropriate data structures
- **Icon Management**: Use `DankIcon` for all icons instead of manual Text components
- **Widget System**: Leverage existing widgets (DankSlider, DankToggle, etc.) for consistency
- **NO WRAPPER HELL**: Avoid creating unnecessary wrapper functions - bind directly to underlying APIs for better reactivity and performance
### Common Widget Patterns
1. **Icons**: Always use `DankIcon { name: "icon_name" }` instead of `Text { font.family: Theme.iconFont }`
2. **Sliders**: Use `DankSlider` for consistent styling and behavior
3. **Toggles**: Use `DankToggle` for switches and checkboxes
4. **Tab Bars**: Use `DankTabBar` for tabbed interfaces
5. **Lists**: Use `DankListView` for scrollable lists
6. **Grids**: Use `DankGridView` for grid layouts