mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-01-28 23:42:51 -05:00
cli: add interactive color picker
This commit is contained in:
792
core/internal/proto/wlr_layer_shell/layer_shell.go
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792
core/internal/proto/wlr_layer_shell/layer_shell.go
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@@ -0,0 +1,792 @@
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// Generated by go-wayland-scanner
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// https://github.com/yaslama/go-wayland/cmd/go-wayland-scanner
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// XML file : internal/proto/xml/wlr-layer-shell-unstable-v1.xml
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//
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// wlr_layer_shell_unstable_v1 Protocol Copyright:
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//
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// Copyright © 2017 Drew DeVault
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//
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// Permission to use, copy, modify, distribute, and sell this
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// software and its documentation for any purpose is hereby granted
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// without fee, provided that the above copyright notice appear in
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// all copies and that both that copyright notice and this permission
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// notice appear in supporting documentation, and that the name of
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// the copyright holders not be used in advertising or publicity
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// pertaining to distribution of the software without specific,
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// written prior permission. The copyright holders make no
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// representations about the suitability of this software for any
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// purpose. It is provided "as is" without express or implied
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// warranty.
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//
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// THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
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// SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
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// FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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// SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
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// AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
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// ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF
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// THIS SOFTWARE.
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package wlr_layer_shell
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import (
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"github.com/AvengeMedia/DankMaterialShell/core/pkg/go-wayland/wayland/client"
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xdg_shell "github.com/AvengeMedia/DankMaterialShell/core/pkg/go-wayland/wayland/stable/xdg-shell"
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)
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// ZwlrLayerShellV1InterfaceName is the name of the interface as it appears in the [client.Registry].
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// It can be used to match the [client.RegistryGlobalEvent.Interface] in the
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// [Registry.SetGlobalHandler] and can be used in [Registry.Bind] if this applies.
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const ZwlrLayerShellV1InterfaceName = "zwlr_layer_shell_v1"
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// ZwlrLayerShellV1 : create surfaces that are layers of the desktop
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//
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// Clients can use this interface to assign the surface_layer role to
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// wl_surfaces. Such surfaces are assigned to a "layer" of the output and
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// rendered with a defined z-depth respective to each other. They may also be
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// anchored to the edges and corners of a screen and specify input handling
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// semantics. This interface should be suitable for the implementation of
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// many desktop shell components, and a broad number of other applications
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// that interact with the desktop.
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type ZwlrLayerShellV1 struct {
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client.BaseProxy
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}
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// NewZwlrLayerShellV1 : create surfaces that are layers of the desktop
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//
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// Clients can use this interface to assign the surface_layer role to
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// wl_surfaces. Such surfaces are assigned to a "layer" of the output and
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// rendered with a defined z-depth respective to each other. They may also be
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// anchored to the edges and corners of a screen and specify input handling
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// semantics. This interface should be suitable for the implementation of
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// many desktop shell components, and a broad number of other applications
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// that interact with the desktop.
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func NewZwlrLayerShellV1(ctx *client.Context) *ZwlrLayerShellV1 {
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zwlrLayerShellV1 := &ZwlrLayerShellV1{}
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ctx.Register(zwlrLayerShellV1)
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return zwlrLayerShellV1
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}
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// GetLayerSurface : create a layer_surface from a surface
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//
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// Create a layer surface for an existing surface. This assigns the role of
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// layer_surface, or raises a protocol error if another role is already
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// assigned.
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//
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// Creating a layer surface from a wl_surface which has a buffer attached
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// or committed is a client error, and any attempts by a client to attach
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// or manipulate a buffer prior to the first layer_surface.configure call
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// must also be treated as errors.
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//
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// After creating a layer_surface object and setting it up, the client
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// must perform an initial commit without any buffer attached.
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// The compositor will reply with a layer_surface.configure event.
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// The client must acknowledge it and is then allowed to attach a buffer
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// to map the surface.
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//
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// You may pass NULL for output to allow the compositor to decide which
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// output to use. Generally this will be the one that the user most
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// recently interacted with.
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//
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// Clients can specify a namespace that defines the purpose of the layer
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// surface.
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//
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// layer: layer to add this surface to
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// namespace: namespace for the layer surface
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func (i *ZwlrLayerShellV1) GetLayerSurface(surface *client.Surface, output *client.Output, layer uint32, namespace string) (*ZwlrLayerSurfaceV1, error) {
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id := NewZwlrLayerSurfaceV1(i.Context())
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const opcode = 0
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namespaceLen := client.PaddedLen(len(namespace) + 1)
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_reqBufLen := 8 + 4 + 4 + 4 + 4 + (4 + namespaceLen)
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_reqBuf := make([]byte, _reqBufLen)
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l := 0
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client.PutUint32(_reqBuf[l:4], i.ID())
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l += 4
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client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
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l += 4
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client.PutUint32(_reqBuf[l:l+4], id.ID())
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l += 4
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client.PutUint32(_reqBuf[l:l+4], surface.ID())
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l += 4
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if output == nil {
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client.PutUint32(_reqBuf[l:l+4], 0)
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l += 4
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} else {
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client.PutUint32(_reqBuf[l:l+4], output.ID())
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l += 4
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}
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client.PutUint32(_reqBuf[l:l+4], uint32(layer))
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l += 4
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client.PutString(_reqBuf[l:l+(4+namespaceLen)], namespace)
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l += (4 + namespaceLen)
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err := i.Context().WriteMsg(_reqBuf, nil)
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return id, err
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}
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// Destroy : destroy the layer_shell object
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//
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// This request indicates that the client will not use the layer_shell
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// object any more. Objects that have been created through this instance
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// are not affected.
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func (i *ZwlrLayerShellV1) Destroy() error {
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defer i.Context().Unregister(i)
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const opcode = 1
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const _reqBufLen = 8
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var _reqBuf [_reqBufLen]byte
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l := 0
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client.PutUint32(_reqBuf[l:4], i.ID())
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l += 4
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client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
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l += 4
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err := i.Context().WriteMsg(_reqBuf[:], nil)
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return err
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}
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type ZwlrLayerShellV1Error uint32
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// ZwlrLayerShellV1Error :
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const (
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// ZwlrLayerShellV1ErrorRole : wl_surface has another role
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ZwlrLayerShellV1ErrorRole ZwlrLayerShellV1Error = 0
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// ZwlrLayerShellV1ErrorInvalidLayer : layer value is invalid
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ZwlrLayerShellV1ErrorInvalidLayer ZwlrLayerShellV1Error = 1
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// ZwlrLayerShellV1ErrorAlreadyConstructed : wl_surface has a buffer attached or committed
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ZwlrLayerShellV1ErrorAlreadyConstructed ZwlrLayerShellV1Error = 2
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)
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func (e ZwlrLayerShellV1Error) Name() string {
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switch e {
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case ZwlrLayerShellV1ErrorRole:
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return "role"
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case ZwlrLayerShellV1ErrorInvalidLayer:
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return "invalid_layer"
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case ZwlrLayerShellV1ErrorAlreadyConstructed:
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return "already_constructed"
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default:
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return ""
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}
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}
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func (e ZwlrLayerShellV1Error) Value() string {
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switch e {
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case ZwlrLayerShellV1ErrorRole:
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return "0"
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case ZwlrLayerShellV1ErrorInvalidLayer:
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return "1"
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case ZwlrLayerShellV1ErrorAlreadyConstructed:
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return "2"
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default:
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return ""
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}
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}
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func (e ZwlrLayerShellV1Error) String() string {
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return e.Name() + "=" + e.Value()
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}
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type ZwlrLayerShellV1Layer uint32
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// ZwlrLayerShellV1Layer : available layers for surfaces
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//
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// These values indicate which layers a surface can be rendered in. They
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// are ordered by z depth, bottom-most first. Traditional shell surfaces
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// will typically be rendered between the bottom and top layers.
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// Fullscreen shell surfaces are typically rendered at the top layer.
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// Multiple surfaces can share a single layer, and ordering within a
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// single layer is undefined.
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const (
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ZwlrLayerShellV1LayerBackground ZwlrLayerShellV1Layer = 0
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ZwlrLayerShellV1LayerBottom ZwlrLayerShellV1Layer = 1
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ZwlrLayerShellV1LayerTop ZwlrLayerShellV1Layer = 2
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ZwlrLayerShellV1LayerOverlay ZwlrLayerShellV1Layer = 3
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)
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func (e ZwlrLayerShellV1Layer) Name() string {
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switch e {
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case ZwlrLayerShellV1LayerBackground:
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return "background"
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case ZwlrLayerShellV1LayerBottom:
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return "bottom"
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case ZwlrLayerShellV1LayerTop:
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return "top"
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case ZwlrLayerShellV1LayerOverlay:
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return "overlay"
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default:
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return ""
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}
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}
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func (e ZwlrLayerShellV1Layer) Value() string {
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switch e {
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case ZwlrLayerShellV1LayerBackground:
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return "0"
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case ZwlrLayerShellV1LayerBottom:
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return "1"
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case ZwlrLayerShellV1LayerTop:
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return "2"
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case ZwlrLayerShellV1LayerOverlay:
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return "3"
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default:
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return ""
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}
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}
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func (e ZwlrLayerShellV1Layer) String() string {
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return e.Name() + "=" + e.Value()
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}
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// ZwlrLayerSurfaceV1InterfaceName is the name of the interface as it appears in the [client.Registry].
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// It can be used to match the [client.RegistryGlobalEvent.Interface] in the
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// [Registry.SetGlobalHandler] and can be used in [Registry.Bind] if this applies.
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const ZwlrLayerSurfaceV1InterfaceName = "zwlr_layer_surface_v1"
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// ZwlrLayerSurfaceV1 : layer metadata interface
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//
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// An interface that may be implemented by a wl_surface, for surfaces that
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// are designed to be rendered as a layer of a stacked desktop-like
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// environment.
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//
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// Layer surface state (layer, size, anchor, exclusive zone,
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// margin, interactivity) is double-buffered, and will be applied at the
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// time wl_surface.commit of the corresponding wl_surface is called.
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//
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// Attaching a null buffer to a layer surface unmaps it.
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//
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// Unmapping a layer_surface means that the surface cannot be shown by the
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// compositor until it is explicitly mapped again. The layer_surface
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// returns to the state it had right after layer_shell.get_layer_surface.
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// The client can re-map the surface by performing a commit without any
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// buffer attached, waiting for a configure event and handling it as usual.
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type ZwlrLayerSurfaceV1 struct {
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client.BaseProxy
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configureHandler ZwlrLayerSurfaceV1ConfigureHandlerFunc
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closedHandler ZwlrLayerSurfaceV1ClosedHandlerFunc
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}
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// NewZwlrLayerSurfaceV1 : layer metadata interface
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//
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// An interface that may be implemented by a wl_surface, for surfaces that
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// are designed to be rendered as a layer of a stacked desktop-like
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// environment.
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//
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// Layer surface state (layer, size, anchor, exclusive zone,
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// margin, interactivity) is double-buffered, and will be applied at the
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// time wl_surface.commit of the corresponding wl_surface is called.
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//
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// Attaching a null buffer to a layer surface unmaps it.
|
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//
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// Unmapping a layer_surface means that the surface cannot be shown by the
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// compositor until it is explicitly mapped again. The layer_surface
|
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// returns to the state it had right after layer_shell.get_layer_surface.
|
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// The client can re-map the surface by performing a commit without any
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// buffer attached, waiting for a configure event and handling it as usual.
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func NewZwlrLayerSurfaceV1(ctx *client.Context) *ZwlrLayerSurfaceV1 {
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zwlrLayerSurfaceV1 := &ZwlrLayerSurfaceV1{}
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ctx.Register(zwlrLayerSurfaceV1)
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return zwlrLayerSurfaceV1
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}
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// SetSize : sets the size of the surface
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//
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// Sets the size of the surface in surface-local coordinates. The
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// compositor will display the surface centered with respect to its
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// anchors.
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//
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// If you pass 0 for either value, the compositor will assign it and
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// inform you of the assignment in the configure event. You must set your
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// anchor to opposite edges in the dimensions you omit; not doing so is a
|
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// protocol error. Both values are 0 by default.
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//
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// Size is double-buffered, see wl_surface.commit.
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func (i *ZwlrLayerSurfaceV1) SetSize(width, height uint32) error {
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const opcode = 0
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const _reqBufLen = 8 + 4 + 4
|
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var _reqBuf [_reqBufLen]byte
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l := 0
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client.PutUint32(_reqBuf[l:4], i.ID())
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l += 4
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client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
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l += 4
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client.PutUint32(_reqBuf[l:l+4], uint32(width))
|
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l += 4
|
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client.PutUint32(_reqBuf[l:l+4], uint32(height))
|
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l += 4
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err := i.Context().WriteMsg(_reqBuf[:], nil)
|
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return err
|
||||
}
|
||||
|
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// SetAnchor : configures the anchor point of the surface
|
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//
|
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// Requests that the compositor anchor the surface to the specified edges
|
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// and corners. If two orthogonal edges are specified (e.g. 'top' and
|
||||
// 'left'), then the anchor point will be the intersection of the edges
|
||||
// (e.g. the top left corner of the output); otherwise the anchor point
|
||||
// will be centered on that edge, or in the center if none is specified.
|
||||
//
|
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// Anchor is double-buffered, see wl_surface.commit.
|
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func (i *ZwlrLayerSurfaceV1) SetAnchor(anchor uint32) error {
|
||||
const opcode = 1
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(anchor))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// SetExclusiveZone : configures the exclusive geometry of this surface
|
||||
//
|
||||
// Requests that the compositor avoids occluding an area with other
|
||||
// surfaces. The compositor's use of this information is
|
||||
// implementation-dependent - do not assume that this region will not
|
||||
// actually be occluded.
|
||||
//
|
||||
// A positive value is only meaningful if the surface is anchored to one
|
||||
// edge or an edge and both perpendicular edges. If the surface is not
|
||||
// anchored, anchored to only two perpendicular edges (a corner), anchored
|
||||
// to only two parallel edges or anchored to all edges, a positive value
|
||||
// will be treated the same as zero.
|
||||
//
|
||||
// A positive zone is the distance from the edge in surface-local
|
||||
// coordinates to consider exclusive.
|
||||
//
|
||||
// Surfaces that do not wish to have an exclusive zone may instead specify
|
||||
// how they should interact with surfaces that do. If set to zero, the
|
||||
// surface indicates that it would like to be moved to avoid occluding
|
||||
// surfaces with a positive exclusive zone. If set to -1, the surface
|
||||
// indicates that it would not like to be moved to accommodate for other
|
||||
// surfaces, and the compositor should extend it all the way to the edges
|
||||
// it is anchored to.
|
||||
//
|
||||
// For example, a panel might set its exclusive zone to 10, so that
|
||||
// maximized shell surfaces are not shown on top of it. A notification
|
||||
// might set its exclusive zone to 0, so that it is moved to avoid
|
||||
// occluding the panel, but shell surfaces are shown underneath it. A
|
||||
// wallpaper or lock screen might set their exclusive zone to -1, so that
|
||||
// they stretch below or over the panel.
|
||||
//
|
||||
// The default value is 0.
|
||||
//
|
||||
// Exclusive zone is double-buffered, see wl_surface.commit.
|
||||
func (i *ZwlrLayerSurfaceV1) SetExclusiveZone(zone int32) error {
|
||||
const opcode = 2
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(zone))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// SetMargin : sets a margin from the anchor point
|
||||
//
|
||||
// Requests that the surface be placed some distance away from the anchor
|
||||
// point on the output, in surface-local coordinates. Setting this value
|
||||
// for edges you are not anchored to has no effect.
|
||||
//
|
||||
// The exclusive zone includes the margin.
|
||||
//
|
||||
// Margin is double-buffered, see wl_surface.commit.
|
||||
func (i *ZwlrLayerSurfaceV1) SetMargin(top, right, bottom, left int32) error {
|
||||
const opcode = 3
|
||||
const _reqBufLen = 8 + 4 + 4 + 4 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(top))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(right))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(bottom))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(left))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// SetKeyboardInteractivity : requests keyboard events
|
||||
//
|
||||
// Set how keyboard events are delivered to this surface. By default,
|
||||
// layer shell surfaces do not receive keyboard events; this request can
|
||||
// be used to change this.
|
||||
//
|
||||
// This setting is inherited by child surfaces set by the get_popup
|
||||
// request.
|
||||
//
|
||||
// Layer surfaces receive pointer, touch, and tablet events normally. If
|
||||
// you do not want to receive them, set the input region on your surface
|
||||
// to an empty region.
|
||||
//
|
||||
// Keyboard interactivity is double-buffered, see wl_surface.commit.
|
||||
func (i *ZwlrLayerSurfaceV1) SetKeyboardInteractivity(keyboardInteractivity uint32) error {
|
||||
const opcode = 4
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(keyboardInteractivity))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// GetPopup : assign this layer_surface as an xdg_popup parent
|
||||
//
|
||||
// This assigns an xdg_popup's parent to this layer_surface. This popup
|
||||
// should have been created via xdg_surface::get_popup with the parent set
|
||||
// to NULL, and this request must be invoked before committing the popup's
|
||||
// initial state.
|
||||
//
|
||||
// See the documentation of xdg_popup for more details about what an
|
||||
// xdg_popup is and how it is used.
|
||||
func (i *ZwlrLayerSurfaceV1) GetPopup(popup *xdg_shell.Popup) error {
|
||||
const opcode = 5
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], popup.ID())
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// AckConfigure : ack a configure event
|
||||
//
|
||||
// When a configure event is received, if a client commits the
|
||||
// surface in response to the configure event, then the client
|
||||
// must make an ack_configure request sometime before the commit
|
||||
// request, passing along the serial of the configure event.
|
||||
//
|
||||
// If the client receives multiple configure events before it
|
||||
// can respond to one, it only has to ack the last configure event.
|
||||
//
|
||||
// A client is not required to commit immediately after sending
|
||||
// an ack_configure request - it may even ack_configure several times
|
||||
// before its next surface commit.
|
||||
//
|
||||
// A client may send multiple ack_configure requests before committing, but
|
||||
// only the last request sent before a commit indicates which configure
|
||||
// event the client really is responding to.
|
||||
//
|
||||
// serial: the serial from the configure event
|
||||
func (i *ZwlrLayerSurfaceV1) AckConfigure(serial uint32) error {
|
||||
const opcode = 6
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(serial))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// Destroy : destroy the layer_surface
|
||||
//
|
||||
// This request destroys the layer surface.
|
||||
func (i *ZwlrLayerSurfaceV1) Destroy() error {
|
||||
defer i.Context().Unregister(i)
|
||||
const opcode = 7
|
||||
const _reqBufLen = 8
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// SetLayer : change the layer of the surface
|
||||
//
|
||||
// Change the layer that the surface is rendered on.
|
||||
//
|
||||
// Layer is double-buffered, see wl_surface.commit.
|
||||
//
|
||||
// layer: layer to move this surface to
|
||||
func (i *ZwlrLayerSurfaceV1) SetLayer(layer uint32) error {
|
||||
const opcode = 8
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(layer))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
// SetExclusiveEdge : set the edge the exclusive zone will be applied to
|
||||
//
|
||||
// Requests an edge for the exclusive zone to apply. The exclusive
|
||||
// edge will be automatically deduced from anchor points when possible,
|
||||
// but when the surface is anchored to a corner, it will be necessary
|
||||
// to set it explicitly to disambiguate, as it is not possible to deduce
|
||||
// which one of the two corner edges should be used.
|
||||
//
|
||||
// The edge must be one the surface is anchored to, otherwise the
|
||||
// invalid_exclusive_edge protocol error will be raised.
|
||||
func (i *ZwlrLayerSurfaceV1) SetExclusiveEdge(edge uint32) error {
|
||||
const opcode = 9
|
||||
const _reqBufLen = 8 + 4
|
||||
var _reqBuf [_reqBufLen]byte
|
||||
l := 0
|
||||
client.PutUint32(_reqBuf[l:4], i.ID())
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(_reqBufLen<<16|opcode&0x0000ffff))
|
||||
l += 4
|
||||
client.PutUint32(_reqBuf[l:l+4], uint32(edge))
|
||||
l += 4
|
||||
err := i.Context().WriteMsg(_reqBuf[:], nil)
|
||||
return err
|
||||
}
|
||||
|
||||
type ZwlrLayerSurfaceV1KeyboardInteractivity uint32
|
||||
|
||||
// ZwlrLayerSurfaceV1KeyboardInteractivity : types of keyboard interaction possible for a layer shell surface
|
||||
//
|
||||
// Types of keyboard interaction possible for layer shell surfaces. The
|
||||
// rationale for this is twofold: (1) some applications are not interested
|
||||
// in keyboard events and not allowing them to be focused can improve the
|
||||
// desktop experience; (2) some applications will want to take exclusive
|
||||
// keyboard focus.
|
||||
const (
|
||||
ZwlrLayerSurfaceV1KeyboardInteractivityNone ZwlrLayerSurfaceV1KeyboardInteractivity = 0
|
||||
ZwlrLayerSurfaceV1KeyboardInteractivityExclusive ZwlrLayerSurfaceV1KeyboardInteractivity = 1
|
||||
ZwlrLayerSurfaceV1KeyboardInteractivityOnDemand ZwlrLayerSurfaceV1KeyboardInteractivity = 2
|
||||
)
|
||||
|
||||
func (e ZwlrLayerSurfaceV1KeyboardInteractivity) Name() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityNone:
|
||||
return "none"
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityExclusive:
|
||||
return "exclusive"
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityOnDemand:
|
||||
return "on_demand"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1KeyboardInteractivity) Value() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityNone:
|
||||
return "0"
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityExclusive:
|
||||
return "1"
|
||||
case ZwlrLayerSurfaceV1KeyboardInteractivityOnDemand:
|
||||
return "2"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1KeyboardInteractivity) String() string {
|
||||
return e.Name() + "=" + e.Value()
|
||||
}
|
||||
|
||||
type ZwlrLayerSurfaceV1Error uint32
|
||||
|
||||
// ZwlrLayerSurfaceV1Error :
|
||||
const (
|
||||
// ZwlrLayerSurfaceV1ErrorInvalidSurfaceState : provided surface state is invalid
|
||||
ZwlrLayerSurfaceV1ErrorInvalidSurfaceState ZwlrLayerSurfaceV1Error = 0
|
||||
// ZwlrLayerSurfaceV1ErrorInvalidSize : size is invalid
|
||||
ZwlrLayerSurfaceV1ErrorInvalidSize ZwlrLayerSurfaceV1Error = 1
|
||||
// ZwlrLayerSurfaceV1ErrorInvalidAnchor : anchor bitfield is invalid
|
||||
ZwlrLayerSurfaceV1ErrorInvalidAnchor ZwlrLayerSurfaceV1Error = 2
|
||||
// ZwlrLayerSurfaceV1ErrorInvalidKeyboardInteractivity : keyboard interactivity is invalid
|
||||
ZwlrLayerSurfaceV1ErrorInvalidKeyboardInteractivity ZwlrLayerSurfaceV1Error = 3
|
||||
// ZwlrLayerSurfaceV1ErrorInvalidExclusiveEdge : exclusive edge is invalid given the surface anchors
|
||||
ZwlrLayerSurfaceV1ErrorInvalidExclusiveEdge ZwlrLayerSurfaceV1Error = 4
|
||||
)
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Error) Name() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidSurfaceState:
|
||||
return "invalid_surface_state"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidSize:
|
||||
return "invalid_size"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidAnchor:
|
||||
return "invalid_anchor"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidKeyboardInteractivity:
|
||||
return "invalid_keyboard_interactivity"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidExclusiveEdge:
|
||||
return "invalid_exclusive_edge"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Error) Value() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidSurfaceState:
|
||||
return "0"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidSize:
|
||||
return "1"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidAnchor:
|
||||
return "2"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidKeyboardInteractivity:
|
||||
return "3"
|
||||
case ZwlrLayerSurfaceV1ErrorInvalidExclusiveEdge:
|
||||
return "4"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Error) String() string {
|
||||
return e.Name() + "=" + e.Value()
|
||||
}
|
||||
|
||||
type ZwlrLayerSurfaceV1Anchor uint32
|
||||
|
||||
// ZwlrLayerSurfaceV1Anchor :
|
||||
const (
|
||||
// ZwlrLayerSurfaceV1AnchorTop : the top edge of the anchor rectangle
|
||||
ZwlrLayerSurfaceV1AnchorTop ZwlrLayerSurfaceV1Anchor = 1
|
||||
// ZwlrLayerSurfaceV1AnchorBottom : the bottom edge of the anchor rectangle
|
||||
ZwlrLayerSurfaceV1AnchorBottom ZwlrLayerSurfaceV1Anchor = 2
|
||||
// ZwlrLayerSurfaceV1AnchorLeft : the left edge of the anchor rectangle
|
||||
ZwlrLayerSurfaceV1AnchorLeft ZwlrLayerSurfaceV1Anchor = 4
|
||||
// ZwlrLayerSurfaceV1AnchorRight : the right edge of the anchor rectangle
|
||||
ZwlrLayerSurfaceV1AnchorRight ZwlrLayerSurfaceV1Anchor = 8
|
||||
)
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Anchor) Name() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1AnchorTop:
|
||||
return "top"
|
||||
case ZwlrLayerSurfaceV1AnchorBottom:
|
||||
return "bottom"
|
||||
case ZwlrLayerSurfaceV1AnchorLeft:
|
||||
return "left"
|
||||
case ZwlrLayerSurfaceV1AnchorRight:
|
||||
return "right"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Anchor) Value() string {
|
||||
switch e {
|
||||
case ZwlrLayerSurfaceV1AnchorTop:
|
||||
return "1"
|
||||
case ZwlrLayerSurfaceV1AnchorBottom:
|
||||
return "2"
|
||||
case ZwlrLayerSurfaceV1AnchorLeft:
|
||||
return "4"
|
||||
case ZwlrLayerSurfaceV1AnchorRight:
|
||||
return "8"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}
|
||||
|
||||
func (e ZwlrLayerSurfaceV1Anchor) String() string {
|
||||
return e.Name() + "=" + e.Value()
|
||||
}
|
||||
|
||||
// ZwlrLayerSurfaceV1ConfigureEvent : suggest a surface change
|
||||
//
|
||||
// The configure event asks the client to resize its surface.
|
||||
//
|
||||
// Clients should arrange their surface for the new states, and then send
|
||||
// an ack_configure request with the serial sent in this configure event at
|
||||
// some point before committing the new surface.
|
||||
//
|
||||
// The client is free to dismiss all but the last configure event it
|
||||
// received.
|
||||
//
|
||||
// The width and height arguments specify the size of the window in
|
||||
// surface-local coordinates.
|
||||
//
|
||||
// The size is a hint, in the sense that the client is free to ignore it if
|
||||
// it doesn't resize, pick a smaller size (to satisfy aspect ratio or
|
||||
// resize in steps of NxM pixels). If the client picks a smaller size and
|
||||
// is anchored to two opposite anchors (e.g. 'top' and 'bottom'), the
|
||||
// surface will be centered on this axis.
|
||||
//
|
||||
// If the width or height arguments are zero, it means the client should
|
||||
// decide its own window dimension.
|
||||
type ZwlrLayerSurfaceV1ConfigureEvent struct {
|
||||
Serial uint32
|
||||
Width uint32
|
||||
Height uint32
|
||||
}
|
||||
type ZwlrLayerSurfaceV1ConfigureHandlerFunc func(ZwlrLayerSurfaceV1ConfigureEvent)
|
||||
|
||||
// SetConfigureHandler : sets handler for ZwlrLayerSurfaceV1ConfigureEvent
|
||||
func (i *ZwlrLayerSurfaceV1) SetConfigureHandler(f ZwlrLayerSurfaceV1ConfigureHandlerFunc) {
|
||||
i.configureHandler = f
|
||||
}
|
||||
|
||||
// ZwlrLayerSurfaceV1ClosedEvent : surface should be closed
|
||||
//
|
||||
// The closed event is sent by the compositor when the surface will no
|
||||
// longer be shown. The output may have been destroyed or the user may
|
||||
// have asked for it to be removed. Further changes to the surface will be
|
||||
// ignored. The client should destroy the resource after receiving this
|
||||
// event, and create a new surface if they so choose.
|
||||
type ZwlrLayerSurfaceV1ClosedEvent struct{}
|
||||
type ZwlrLayerSurfaceV1ClosedHandlerFunc func(ZwlrLayerSurfaceV1ClosedEvent)
|
||||
|
||||
// SetClosedHandler : sets handler for ZwlrLayerSurfaceV1ClosedEvent
|
||||
func (i *ZwlrLayerSurfaceV1) SetClosedHandler(f ZwlrLayerSurfaceV1ClosedHandlerFunc) {
|
||||
i.closedHandler = f
|
||||
}
|
||||
|
||||
func (i *ZwlrLayerSurfaceV1) Dispatch(opcode uint32, fd int, data []byte) {
|
||||
switch opcode {
|
||||
case 0:
|
||||
if i.configureHandler == nil {
|
||||
return
|
||||
}
|
||||
var e ZwlrLayerSurfaceV1ConfigureEvent
|
||||
l := 0
|
||||
e.Serial = client.Uint32(data[l : l+4])
|
||||
l += 4
|
||||
e.Width = client.Uint32(data[l : l+4])
|
||||
l += 4
|
||||
e.Height = client.Uint32(data[l : l+4])
|
||||
l += 4
|
||||
|
||||
i.configureHandler(e)
|
||||
case 1:
|
||||
if i.closedHandler == nil {
|
||||
return
|
||||
}
|
||||
var e ZwlrLayerSurfaceV1ClosedEvent
|
||||
|
||||
i.closedHandler(e)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user