1
0
mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-01-29 07:52:50 -05:00

list: approve mouse detection

This commit is contained in:
bbedward
2025-12-08 14:11:44 -05:00
parent b7062fe40c
commit deaac3fdf0
3 changed files with 77 additions and 31 deletions

View File

@@ -50,11 +50,12 @@ GridView {
lastWheelTime = currentTime;
const hasPixel = event.pixelDelta && event.pixelDelta.y !== 0;
const hasAngle = event.angleDelta && event.angleDelta.y !== 0;
const deltaY = event.angleDelta.y;
const isMouseWheel = !hasPixel && hasAngle;
const isTraditionalMouse = !hasPixel && Math.abs(deltaY) >= 120 && (Math.abs(deltaY) % 120) === 0;
const isHighDpiMouse = !hasPixel && !isTraditionalMouse && deltaY !== 0;
const isTouchpad = hasPixel;
if (isMouseWheel) {
if (isTraditionalMouse) {
sessionUsedMouseWheel = true;
momentumTimer.stop();
isMomentumActive = false;
@@ -62,7 +63,7 @@ GridView {
momentum = 0;
momentumVelocity = 0;
const lines = Math.floor(Math.abs(deltaY) / 120);
const lines = Math.round(Math.abs(deltaY) / 120);
const scrollAmount = (deltaY > 0 ? -lines : lines) * cellHeight * 0.35;
let newY = contentY + scrollAmount;
newY = Math.max(0, Math.min(contentHeight - height, newY));
@@ -72,12 +73,29 @@ GridView {
}
contentY = newY;
} else {
} else if (isHighDpiMouse) {
sessionUsedMouseWheel = true;
momentumTimer.stop();
isMomentumActive = false;
velocitySamples = [];
momentum = 0;
momentumVelocity = 0;
let delta = deltaY / 120 * cellHeight * 1.2;
let newY = contentY - delta;
newY = Math.max(0, Math.min(contentHeight - height, newY));
if (flicking) {
cancelFlick();
}
contentY = newY;
} else if (isTouchpad) {
sessionUsedMouseWheel = false;
momentumTimer.stop();
isMomentumActive = false;
let delta = event.pixelDelta.y !== 0 ? event.pixelDelta.y * touchpadSpeed : event.angleDelta.y / 120 * cellHeight * 1.2;
let delta = event.pixelDelta.y * touchpadSpeed;
velocitySamples.push({
"delta": delta,
@@ -93,7 +111,7 @@ GridView {
}
}
if (event.pixelDelta.y !== 0 && timeDelta < 50) {
if (timeDelta < 50) {
momentum = momentum * momentumRetention + delta * 0.15;
delta += momentum;
} else {