mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
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qs/media: replace FBOs with ClippingRectangle and rewrite seekbar as a
shader
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@@ -1,6 +1,6 @@
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import QtQuick
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import QtQuick.Window
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import QtQuick.Effects
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import Quickshell.Widgets
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import qs.Common
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import qs.Widgets
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@@ -65,67 +65,44 @@ Rectangle {
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border.color: "transparent"
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border.width: 0
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// Probes as AnimatedImage to read frameCount; retires once staticImage is ready.
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AnimatedImage {
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id: probe
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ClippingRectangle {
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anchors.fill: parent
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anchors.margins: 2
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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smooth: true
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mipmap: true
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cache: root.cacheImages
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visible: false
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source: root.shouldProbe && (root.isAnimated || staticImage.status !== Image.Ready) ? root.imageSource : ""
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}
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radius: Math.min(width, height) / 2
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color: "transparent"
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// Takes over once the probe settles on a non-animated image, then latches.
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Image {
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id: staticImage
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anchors.fill: parent
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anchors.margins: 2
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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smooth: true
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mipmap: true
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cache: root.cacheImages
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visible: false
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sourceSize.width: Math.max(width * 2, 128)
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sourceSize.height: Math.max(height * 2, 128)
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source: {
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if (!root.shouldProbe)
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return root.imageSource;
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if ((root.probeSettled && !root.isAnimated) || staticImage.status !== Image.Null)
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return root.imageSource;
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return "";
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}
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}
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MultiEffect {
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anchors.fill: parent
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anchors.margins: 2
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source: root.activeImage
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maskEnabled: true
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maskSource: circularMask
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visible: root.activeImage.status === Image.Ready && root.imageSource !== ""
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maskThresholdMin: 0.5
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maskSpreadAtMin: 1
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}
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Item {
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id: circularMask
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anchors.centerIn: parent
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width: parent.width - 4
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height: parent.height - 4
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layer.enabled: true
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layer.smooth: true
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visible: false
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Rectangle {
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// Probes as AnimatedImage to read frameCount; retires once staticImage is ready.
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AnimatedImage {
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id: probe
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anchors.fill: parent
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radius: width / 2
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color: "black"
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antialiasing: true
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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smooth: true
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mipmap: true
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cache: root.cacheImages
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visible: root.activeImage === probe && probe.status === Image.Ready && root.imageSource !== ""
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source: root.shouldProbe && (root.isAnimated || staticImage.status !== Image.Ready) ? root.imageSource : ""
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}
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// Takes over once the probe settles on a non-animated image, then latches.
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Image {
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id: staticImage
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anchors.fill: parent
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asynchronous: true
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fillMode: Image.PreserveAspectCrop
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smooth: true
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mipmap: true
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cache: root.cacheImages
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visible: root.activeImage === staticImage && staticImage.status === Image.Ready && root.imageSource !== ""
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sourceSize.width: Math.max(width * 2, 128)
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sourceSize.height: Math.max(height * 2, 128)
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source: {
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if (!root.shouldProbe)
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return root.imageSource;
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if ((root.probeSettled && !root.isAnimated) || staticImage.status !== Image.Null)
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return root.imageSource;
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return "";
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}
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}
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}
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