1
0
mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-03 20:32:07 -04:00

feat: Implement M3 design elevation & shadow effects

- Added global toggles in the Themes tab
- Light color & directional user ovverides
- Independent shadow overrides per/bar
- Refactored various components to sync the updated designs
This commit is contained in:
purian23
2026-03-01 00:54:31 -05:00
parent cf4c4b7d69
commit f0fcc77bdb
37 changed files with 1599 additions and 653 deletions

View File

@@ -1,5 +1,4 @@
import QtQuick
import QtQuick.Effects
import QtQuick.Shapes
import qs.Common
import qs.Services
@@ -53,15 +52,43 @@ Item {
}
}
readonly property real shadowIntensity: barConfig?.shadowIntensity ?? 0
readonly property bool shadowEnabled: shadowIntensity > 0
readonly property int blurMax: 64
readonly property real shadowBlurPx: shadowIntensity * 0.2
readonly property real shadowBlur: Math.max(0, Math.min(1, shadowBlurPx / blurMax))
readonly property real shadowOpacity: (barConfig?.shadowOpacity ?? 60) / 100
readonly property string shadowColorMode: barConfig?.shadowColorMode ?? "text"
readonly property color shadowBaseColor: {
switch (shadowColorMode) {
// M3 elevation shadow — Level 2 baseline (navigation bar), with per-bar override support
readonly property bool hasPerBarOverride: (barConfig?.shadowIntensity ?? 0) > 0
readonly property var elevLevel: Theme.elevationLevel2
readonly property bool shadowEnabled: (Theme.elevationEnabled && (typeof SettingsData !== "undefined" ? (SettingsData.barElevationEnabled ?? true) : false)) || hasPerBarOverride
readonly property string autoBarShadowDirection: isTop ? "top" : (isBottom ? "bottom" : (isLeft ? "left" : (isRight ? "right" : "top")))
readonly property string globalShadowDirection: Theme.elevationLightDirection === "autoBar" ? autoBarShadowDirection : Theme.elevationLightDirection
readonly property string perBarShadowDirectionMode: barConfig?.shadowDirectionMode ?? "inherit"
readonly property string perBarManualShadowDirection: {
switch (barConfig?.shadowDirection) {
case "top":
case "topLeft":
case "topRight":
case "bottom":
return barConfig.shadowDirection;
default:
return "top";
}
}
readonly property string effectiveShadowDirection: {
if (!hasPerBarOverride)
return globalShadowDirection;
switch (perBarShadowDirectionMode) {
case "autoBar":
return autoBarShadowDirection;
case "manual":
return perBarManualShadowDirection === "autoBar" ? autoBarShadowDirection : perBarManualShadowDirection;
default:
return globalShadowDirection;
}
}
// Per-bar override values (when barConfig.shadowIntensity > 0)
readonly property real overrideBlurPx: (barConfig?.shadowIntensity ?? 0) * 0.2
readonly property real overrideOpacity: (barConfig?.shadowOpacity ?? 60) / 100
readonly property string overrideColorMode: barConfig?.shadowColorMode ?? "default"
readonly property color overrideBaseColor: {
switch (overrideColorMode) {
case "surface":
return Theme.surface;
case "primary":
@@ -71,10 +98,16 @@ Item {
case "custom":
return barConfig?.shadowCustomColor ?? "#000000";
default:
return Theme.surfaceText;
return "#000000";
}
}
readonly property color shadowColor: Theme.withAlpha(shadowBaseColor, shadowOpacity * barWindow._backgroundAlpha)
// Resolved values — per-bar override wins if set, otherwise use global M3 elevation
readonly property real shadowBlurPx: hasPerBarOverride ? overrideBlurPx : (elevLevel.blurPx ?? 8)
readonly property color shadowColor: hasPerBarOverride ? Theme.withAlpha(overrideBaseColor, overrideOpacity) : Theme.elevationShadowColor(elevLevel)
readonly property real shadowOffsetMagnitude: hasPerBarOverride ? (overrideBlurPx * 0.5) : Theme.elevationOffsetMagnitude(elevLevel, 4, effectiveShadowDirection)
readonly property real shadowOffsetX: Theme.elevationOffsetXFor(hasPerBarOverride ? null : elevLevel, effectiveShadowDirection, shadowOffsetMagnitude)
readonly property real shadowOffsetY: Theme.elevationOffsetYFor(hasPerBarOverride ? null : elevLevel, effectiveShadowDirection, shadowOffsetMagnitude)
readonly property string mainPath: generatePathForPosition(width, height)
readonly property string borderFullPath: generateBorderFullPath(width, height)
@@ -118,42 +151,28 @@ Item {
}
}
Loader {
id: shadowLoader
anchors.fill: parent
active: root.shadowEnabled && mainPathCorrectShape
asynchronous: false
sourceComponent: Item {
anchors.fill: parent
ElevationShadow {
id: barShadow
visible: root.shadowEnabled && root.width > 0 && root.height > 0
layer.enabled: true
layer.smooth: true
layer.samples: 8
layer.textureSize: Qt.size(Math.round(width * barWindow._dpr * 2), Math.round(height * barWindow._dpr * 2))
layer.effect: MultiEffect {
shadowEnabled: true
shadowBlur: root.shadowBlur
shadowColor: root.shadowColor
shadowVerticalOffset: root.isTop ? root.shadowBlurPx * 0.5 : (root.isBottom ? -root.shadowBlurPx * 0.5 : 0)
shadowHorizontalOffset: root.isLeft ? root.shadowBlurPx * 0.5 : (root.isRight ? -root.shadowBlurPx * 0.5 : 0)
autoPaddingEnabled: true
}
// Size to the bar's rectangular body, excluding gothic wing extensions
x: root.isRight ? root.wing : 0
y: root.isBottom ? root.wing : 0
width: axis.isVertical ? (parent.width - root.wing) : parent.width
height: axis.isVertical ? parent.height : (parent.height - root.wing)
Shape {
anchors.fill: parent
preferredRendererType: Shape.CurveRenderer
shadowEnabled: root.shadowEnabled
level: root.hasPerBarOverride ? null : root.elevLevel
direction: root.effectiveShadowDirection
fallbackOffset: 4
targetRadius: root.rt
targetColor: barWindow._bgColor
ShapePath {
fillColor: barWindow._bgColor
strokeColor: "transparent"
strokeWidth: 0
PathSvg {
path: root.mainPath
}
}
}
}
shadowBlurPx: root.shadowBlurPx
shadowOffsetX: root.shadowOffsetX
shadowOffsetY: root.shadowOffsetY
shadowColor: root.shadowColor
blurMax: Theme.elevationBlurMax
}
Loader {