1
0
mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-04-03 20:32:07 -04:00

feat: Implement M3 design elevation & shadow effects

- Added global toggles in the Themes tab
- Light color & directional user ovverides
- Independent shadow overrides per/bar
- Refactored various components to sync the updated designs
This commit is contained in:
purian23
2026-03-01 00:54:31 -05:00
parent cf4c4b7d69
commit f0fcc77bdb
37 changed files with 1599 additions and 653 deletions

View File

@@ -1,5 +1,4 @@
import QtQuick
import QtQuick.Effects
import Quickshell
import Quickshell.Wayland
import qs.Common
@@ -257,11 +256,7 @@ PanelWindow {
scale: shouldBeVisible ? 1 : 0.9
property bool childHovered: false
property real shadowBlurPx: 10
property real shadowSpreadPx: 0
property real shadowBaseAlpha: 0.60
readonly property real popupSurfaceAlpha: SettingsData.popupTransparency
readonly property real effectiveShadowAlpha: shouldBeVisible ? Math.max(0, Math.min(1, shadowBaseAlpha * popupSurfaceAlpha)) : 0
Rectangle {
id: background
@@ -273,38 +268,20 @@ PanelWindow {
z: -1
}
Item {
ElevationShadow {
id: bgShadowLayer
anchors.fill: parent
visible: osdContainer.popupSurfaceAlpha >= 0.95
layer.enabled: Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1"
layer.smooth: false
z: -1
level: Theme.elevationLevel3
fallbackOffset: 6
targetRadius: Theme.cornerRadius
targetColor: Theme.surfaceContainer
borderColor: Theme.outlineMedium
borderWidth: 1
shadowEnabled: Theme.elevationEnabled && SettingsData.popoutElevationEnabled && Quickshell.env("DMS_DISABLE_LAYER") !== "true" && Quickshell.env("DMS_DISABLE_LAYER") !== "1"
layer.textureSize: Qt.size(Math.round(width * root.dpr), Math.round(height * root.dpr))
layer.textureMirroring: ShaderEffectSource.MirrorVertically
readonly property int blurMax: 64
layer.effect: MultiEffect {
id: shadowFx
autoPaddingEnabled: true
shadowEnabled: true
blurEnabled: false
maskEnabled: false
shadowBlur: Math.max(0, Math.min(1, osdContainer.shadowBlurPx / bgShadowLayer.blurMax))
shadowScale: 1 + (2 * osdContainer.shadowSpreadPx) / Math.max(1, Math.min(bgShadowLayer.width, bgShadowLayer.height))
shadowColor: {
const baseColor = Theme.isLightMode ? Qt.rgba(0, 0, 0, 1) : Theme.surfaceContainerHighest;
return Theme.withAlpha(baseColor, osdContainer.effectiveShadowAlpha);
}
}
Rectangle {
anchors.fill: parent
radius: Theme.cornerRadius
color: Theme.surfaceContainer
border.color: Theme.outlineMedium
border.width: 1
}
}
MouseArea {