mirror of
https://github.com/AvengeMedia/DankMaterialShell.git
synced 2026-08-07 14:08:29 -04:00
screenshot: initial support for scroll capture mode
fixes #2871 port 1.5
This commit is contained in:
@@ -0,0 +1,407 @@
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package screenshot
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// Frame stitcher after mark-shot's column-sampling design
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// (https://github.com/jswysnemc/mark-shot, src/scroll/stitcher_algorithm.cpp).
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// Only rows overhanging the captured range are committed; frames that match
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// nothing are dropped without touching state.
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const (
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stitchMaxCanvasBytes = 256 << 20
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stitchMaxRowsCap = 30000
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// mark-shot: StitchConfig{100, 9.0f, 15, 1.0f}
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stitchAcceptDiff = 9.0
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stitchApproxDiff = 1.0
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stitchMinCompare = 50
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stitchMinCanvas = 100
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stitchMinAppend = 15
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stitchCoarseStep = 8
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stitchPredictWindow = 160
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stitchBandSamples = 17
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// mark-shot: kDuplicateAvgDiff=1.1f, kDuplicateMaxDiff=4, 18x24 grid
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stitchDupAvgDiff = 1.1
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stitchDupMaxDiff = 4.0
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stitchSigCols = 18
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stitchSigRows = 24
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// blank rows agree at every offset and must not decide a match
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stitchActivityMin = 2.0
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stitchRowMatchTol = 4.0
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stitchMinActive = 12
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)
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// mean luminance per band (8-32%, 34-66%, 68-92%); the outer 8% is chrome
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type rowCols [3]float32
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type stitcher struct {
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stride int
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sampleOffs [3][]int
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canvas []byte
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cols []rowCols
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anchor int
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last []rowCols
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lastOffset int
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maxRows int
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full bool
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}
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func newStitcher(stride int) *stitcher {
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px := stride / 4
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st := &stitcher{
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stride: stride,
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maxRows: min(stitchMaxCanvasBytes/stride, stitchMaxRowsCap),
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}
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bands := [3][2]float64{{0.08, 0.32}, {0.34, 0.66}, {0.68, 0.92}}
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for b, band := range bands {
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lo := int(float64(px) * band[0])
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hi := max(int(float64(px)*band[1]), lo+1)
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n := min(stitchBandSamples, hi-lo)
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for s := range n {
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st.sampleOffs[b] = append(st.sampleOffs[b], (lo+(hi-lo)*s/n)*4)
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}
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}
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return st
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}
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func (st *stitcher) rowSamples(data []byte) []rowCols {
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rows := len(data) / st.stride
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cols := make([]rowCols, rows)
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for y := range rows {
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row := data[y*st.stride:]
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for b := range 3 {
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var sum float32
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for _, off := range st.sampleOffs[b] {
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sum += 0.114*float32(row[off]) + 0.587*float32(row[off+1]) + 0.299*float32(row[off+2])
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}
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cols[y][b] = sum / float32(len(st.sampleOffs[b]))
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}
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}
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return cols
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}
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func (st *stitcher) frameSig(data []byte) []float32 {
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rows := len(data) / st.stride
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px := st.stride / 4
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sig := make([]float32, 0, stitchSigCols*stitchSigRows)
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for gy := range stitchSigRows {
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y := (2*gy + 1) * rows / (2 * stitchSigRows)
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for gx := range stitchSigCols {
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x := (2*gx + 1) * px / (2 * stitchSigCols)
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off := y*st.stride + x*4
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sig = append(sig, 0.114*float32(data[off])+0.587*float32(data[off+1])+0.299*float32(data[off+2]))
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}
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}
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return sig
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}
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func (st *stitcher) rows() int {
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return len(st.cols)
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}
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func rowColsDiff(a, b rowCols) float32 {
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return (abs32(a[0]-b[0]) + abs32(a[1]-b[1]) + abs32(a[2]-b[2])) / 3
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}
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func duplicateFrame(a, b []float32) bool {
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if len(a) != len(b) || len(a) == 0 {
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return false
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}
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var sum, maxDiff float32
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for i := range a {
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d := abs32(a[i] - b[i])
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sum += d
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maxDiff = max(maxDiff, d)
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}
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return sum/float32(len(a)) <= stitchDupAvgDiff && maxDiff <= stitchDupMaxDiff
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}
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// sticky header/footer zones, per mark-shot: 10% top, 8% bottom, min 16px
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func matchIgnores(h int) (top, bottom int) {
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if h < 80 {
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return 0, 0
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}
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return clamp(h/10, 16, h/4), clamp(h*8/100, 16, h/4)
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}
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func activity(f []rowCols) []bool {
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active := make([]bool, len(f))
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for i := 1; i < len(f); i++ {
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active[i] = rowColsDiff(f[i], f[i-1]) > stitchActivityMin
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}
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return active
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}
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func (st *stitcher) pushFrame(frame []byte, f []rowCols) (int, bool) {
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if st.full || len(f) == 0 {
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return 0, true
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}
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h := len(f)
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if len(st.cols) == 0 {
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n := st.appendRows(frame, f, 0)
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st.anchor = 0
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st.last = f
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st.lastOffset = 0
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return n, true
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}
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pos, ok := st.locateFrame(f, activity(f))
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if !ok {
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return 0, false
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}
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delta := pos - st.anchor
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added := 0
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if over := pos + h - len(st.cols); over >= stitchMinAppend {
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added += st.appendRows(frame, f, h-over)
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}
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if over := -pos; over >= stitchMinAppend {
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n := st.prependRows(frame, f, over)
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added += n
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pos += n
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}
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st.anchor = pos
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st.last = f
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st.lastOffset = delta
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return added, true
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}
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// seamAppend starts a new segment after a jump capture couldn't follow.
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func (st *stitcher) seamAppend(frame []byte, f []rowCols) int {
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if st.full || len(f) == 0 {
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return 0
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}
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pos := len(st.cols)
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n := st.appendRows(frame, f, 0)
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st.anchor = pos
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st.last = f
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st.lastOffset = 0
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return n
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}
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func (st *stitcher) locateFrame(f []rowCols, active []bool) (int, bool) {
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d, diff := st.adjacentOffset(f, active)
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pred := st.anchor + d
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if diff <= stitchAcceptDiff {
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if _, ok := st.verifyAt(f, active, pred); ok {
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return pred, true
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}
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}
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if pos, _, ok := st.scanPositions(f, active, pred, true); ok {
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return pos, true
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}
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pos, _, ok := st.scanPositions(f, active, pred, false)
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return pos, ok
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}
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func (st *stitcher) verifyAt(f []rowCols, active []bool, pos int) (float32, bool) {
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diff, count, activeMatches := st.canvasDiff(f, active, pos)
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ok := count >= stitchMinCanvas && diff <= stitchAcceptDiff && activeMatches >= stitchMinActive
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return diff, ok
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}
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// signed deltas searched outward from the previous one (mark-shot's
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// predictOffsetIter), early-exiting once a diff beats approxDiff
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func (st *stitcher) adjacentOffset(f []rowCols, active []bool) (int, float32) {
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h := len(f)
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if len(st.last) != h {
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return 0, float32(1e9)
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}
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limit := max(h-stitchMinCompare-1, 0)
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bestD, bestDiff := 0, float32(1e9)
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countdown := -1
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try := func(d int) bool {
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if d < -limit || d > limit {
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return false
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}
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diff, activeMatches := st.pairDiff(f, active, d)
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if activeMatches >= stitchMinActive && diff < bestDiff {
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bestDiff, bestD = diff, d
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}
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switch {
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case bestDiff < stitchApproxDiff/4:
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return true
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case bestDiff < stitchApproxDiff && countdown < 0:
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countdown = 10
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}
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if countdown > 0 {
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countdown--
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}
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return countdown == 0
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}
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if try(st.lastOffset) {
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return bestD, bestDiff
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}
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for k := 1; ; k++ {
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lo, hi := st.lastOffset-k, st.lastOffset+k
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if lo < -limit && hi > limit {
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break
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}
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if try(hi) || try(lo) {
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break
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}
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}
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return bestD, bestDiff
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}
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func (st *stitcher) pairDiff(f []rowCols, active []bool, d int) (float32, int) {
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h := len(f)
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top, bottom := matchIgnores(h)
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lo := max(top, -d)
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hi := min(h-bottom, h-d)
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count := hi - lo
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if count < stitchMinCompare {
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return float32(1e9), 0
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}
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var sum float32
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activeMatches := 0
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for i := lo; i < hi; i++ {
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rd := rowColsDiff(f[i], st.last[i+d])
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sum += rd
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if active[i] && rd <= stitchRowMatchTol {
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activeMatches++
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}
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}
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return sum / float32(count), activeMatches
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}
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func (st *stitcher) canvasDiff(f []rowCols, active []bool, pos int) (float32, int, int) {
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h := len(f)
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top, bottom := matchIgnores(h)
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lo := max(top, -pos)
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hi := min(h-bottom, len(st.cols)-pos)
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count := hi - lo
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if count < 1 {
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return float32(1e9), 0, 0
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}
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var sum float32
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activeMatches := 0
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for i := lo; i < hi; i++ {
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rd := rowColsDiff(f[i], st.cols[pos+i])
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sum += rd
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if active[i] && rd <= stitchRowMatchTol {
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activeMatches++
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}
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}
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return sum / float32(count), count, activeMatches
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}
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// mark-shot's findEdgePosition (nearOnly: edges + prediction window, 1px) and
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// findKnownPosition (coarse sweep refined around the winner)
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func (st *stitcher) scanPositions(f []rowCols, active []bool, pred int, nearOnly bool) (int, float32, bool) {
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h := len(f)
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C := len(st.cols)
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minPos := stitchMinCanvas - h
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maxPos := C - stitchMinCanvas
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bestPos, bestDiff := 0, float32(1e9)
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bestDist := 1 << 30
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consider := func(pos int) {
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if pos < minPos || pos > maxPos {
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return
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}
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diff, ok := st.verifyAt(f, active, pos)
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if !ok {
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return
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}
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dist := pos - pred
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if dist < 0 {
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dist = -dist
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}
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better := diff < bestDiff
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if !nearOnly {
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better = dist < bestDist || dist == bestDist && diff < bestDiff
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}
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if better {
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bestPos, bestDiff, bestDist = pos, diff, dist
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}
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}
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if nearOnly {
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for pos := pred - stitchPredictWindow; pos <= pred+stitchPredictWindow; pos++ {
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consider(pos)
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}
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for pos := C - h; pos <= maxPos; pos++ {
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consider(pos)
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}
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for pos := minPos; pos <= 0; pos++ {
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consider(pos)
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}
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if bestDiff > stitchAcceptDiff {
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return 0, 0, false
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}
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return bestPos, bestDiff, true
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}
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for pos := minPos; pos <= maxPos; pos += stitchCoarseStep {
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consider(pos)
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}
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if bestDiff > stitchAcceptDiff {
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return 0, 0, false
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}
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refined, refinedDiff := bestPos, bestDiff
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for pos := bestPos - stitchCoarseStep + 1; pos < bestPos+stitchCoarseStep; pos++ {
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if pos == bestPos {
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continue
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}
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if diff, ok := st.verifyAt(f, active, pos); ok && diff < refinedDiff {
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refined, refinedDiff = pos, diff
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}
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}
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return refined, refinedDiff, true
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}
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func (st *stitcher) appendRows(frame []byte, f []rowCols, from int) int {
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n := len(f) - from
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if room := st.maxRows - len(st.cols); n > room {
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n = room
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st.full = true
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}
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if n <= 0 {
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st.full = true
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return 0
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}
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st.canvas = append(st.canvas, frame[from*st.stride:(from+n)*st.stride]...)
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st.cols = append(st.cols, f[from:from+n]...)
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return n
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}
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func (st *stitcher) prependRows(frame []byte, f []rowCols, n int) int {
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if room := st.maxRows - len(st.cols); n > room {
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n = room
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st.full = true
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}
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if n <= 0 {
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st.full = true
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return 0
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}
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canvas := make([]byte, n*st.stride+len(st.canvas))
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copy(canvas, frame[:n*st.stride])
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copy(canvas[n*st.stride:], st.canvas)
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st.canvas = canvas
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cols := make([]rowCols, 0, n+len(st.cols))
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cols = append(cols, f[:n]...)
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st.cols = append(cols, st.cols...)
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return n
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}
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func abs32(f float32) float32 {
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if f < 0 {
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return -f
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}
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return f
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}
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