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mirror of https://github.com/AvengeMedia/DankMaterialShell.git synced 2026-08-02 11:38:30 -04:00
Commit Graph

9 Commits

Author SHA1 Message Date
bbedward 235f0668b8 Squashed commit of the following:
commit 990d86d481
Author: bbedward <bbedward@gmail.com>
Date:   Sat Jul 18 10:43:22 2026 -0400

    flake: update-common

commit 526cb157fd
Author: bbedward <bbedward@gmail.com>
Date:   Thu Jul 16 17:56:40 2026 -0400

    i18n: update sync scrirpt for dank-qml-common

commit 92ba96d9f9
Author: bbedward <bbedward@gmail.com>
Date:   Thu Jul 16 09:24:37 2026 -0400

    qs: integrate with dank-qml-common
2026-07-18 10:44:31 -04:00
bbedward ee6f7b4798 qs/media: replace FBOs with ClippingRectangle and rewrite seekbar as a
shader
2026-07-07 18:16:26 -04:00
bbedward 0511cd19df qs: numerous performance optimizations
- ClippingRectangle usages
- Asynchronous loader usages
- Replace cava visualizers with shaders
2026-07-07 16:11:11 -04:00
hecate cantus 1a39b7f66c shader-based scrolling wallpaper mode (#1802)
* feat: parallax-scroll wallpaper

Add a `Scrolling` wallpaper fill mode that translates the wallpaper crop
with the active workspace — like Android home-screen parallax, but along
niri's vertical workspace axis.

The image is scaled to cover the screen on its non-scroll axis, and the
active workspace index drives a fractional offset into the cropped
overflow along the scroll axis. Scroll position is spring-animated
CPU-side and handed to a minimal single-texture shader as a UV offset.
Per-monitor scroll position is published into SessionData so the lock
screen renders the same crop as the active workspace, keeping visual
continuity across lock/unlock.

Two implementation details worth calling out for review:

- QSG_USE_SIMPLE_ANIMATION_DRIVER=1 is exported to the spawned quickshell
  process. The default animation driver advances in fixed ~16ms steps,
  capping the scroll at 60Hz and desyncing it from compositor motion on
  high-refresh displays; the simple driver advances by real elapsed time,
  restoring native-refresh pacing. Removing it visibly regresses to 60Hz.

- The wallpaper survives wl_output rebind cycles (e.g. OLED image-cleaning
  on DPMS soft-off), which otherwise leave a stuck or void background.
  Recovery re-anchors the scroll target on output-lifecycle signals,
  rebuilds the ShaderEffect against the current render context, and
  re-attaches the wallpaper-layer surface on unlock for parallax-active
  monitors — guarded against lock state so the shader gets reliable frame
  hints.

* simplify bindings and gate lock screen shader in a loader

---------

Co-authored-by: bbedward <bbedward@gmail.com>
2026-06-24 00:14:42 -04:00
purian23 d53809cf2b refactor(framemode): unify connected surface chrome via SDF pipeline
- Shadow system rewrite with SDF quads
- Replace ConnectedShape/layer FBOs w/frame & chrome SDF shaders
- Improve frame blur performance
- Plugin performance gate
2026-06-12 11:03:39 -04:00
bbedward 22ed740394 ripple: small tweaks to shader 2026-02-17 10:39:32 -05:00
bbedward 44d836c975 ripple: use a shader for ripple effect 2026-02-17 09:27:18 -05:00
Marcus Ramberg 7c88865d67 Refactor pre-commit hooks to use prek (#976)
* ci: change to prek for pre-commit

* refactor: fix shellcheck warnings for the scripts

* chore: unify whitespace formatting

* nix: add prek to dev shell
2025-12-11 09:11:12 -05:00
bbedward 24e800501a switch hto monorepo structure 2025-11-12 17:18:45 -05:00