* fix(launcher): release DankLauncherV2 resources after close
* launcher: make unload on close optional
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Co-authored-by: bbedward <bbedward@gmail.com>
Replace layer+MultiEffect mask with GPU-native clipping for rounded
corners. The previous approach created offscreen textures for every
clickable element with rounded corners (used in 34+ files across the
UI), adding 100-300MB VRAM on NVIDIA GPUs.
The new approach uses clip: true on a Rectangle with the corner
radius, which is handled natively by the GPU without creating
intermediate textures.
Visual impact: Minimal - the ripple effect works identically.
The only theoretical difference is slightly less smooth edges on
rounded corners during the ripple animation, which is not noticeable
at 10% opacity during the quick animation.
VRAM improvement: Tested on NVIDIA, ~100-300MB reduction.
* fix(brightness): refresh sysfs cache on hotplug
The SysfsBackend used a cache that was never refreshed on display hot plug, causing new backlight devices to not appear in IPC until restart.
This adds Rescan() to SysfsBackend and calls it in Manager.Rescan(), matching the behavior of DDCBackend.
Fixes: hotplugged external monitor brightness control via IPC
* make fmt
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Co-authored-by: bbedward <bbedward@gmail.com>
* add mangowc greeter to nix.
i am going to be suprised if this only needed this line
* point mangowc to mango
there is no way this works
* mango flake detection and maybe scroll support
* " "
* no mango flake dependency
* mango dependency remove too
i have got to add "parenthesis" to stuff more
* Final De-dependification of MangoWC
it works without the flake YES
* mangowc -> mango pt 1
* mangowc -> mango pt 2
necessary evil. will break inital greetd confs but works after change
* Preserve Compatibility
* feat: add osd toggles to search index
this commit also regenerates the search index
* add newline at end of translations file
* ran prek to fix the file :)