* feat(bar): support auto-hide for island in overlay mode
* fix(settings): restore selectedIslandDocked scope for overlay islands
* fix(bar): keep edge hover strip while island auto-hide is revealed
* fix(settings): show what frame mode controls
With frame mode on, many settings did nothing or were hidden while
still applying, and nothing said so. The frame takes its color and
opacity from the first non-island bar, but that bar's Surface card is
hidden while the frame styles it, so neither had a visible control.
Add Background and Override/Opacity rows to the Appearance Frame card,
bound to the same frame bar the renderer reads. Settings the frame
provides in connected mode get a "Managed by Frame in Connected Mode"
note (Interface style border, corner style, background blur and dock
opacity, shadow targets, launcher border); settings with no effect get
"Disabled by Frame Mode" (maximize detection, bar shadow, the bar's
overlay layer in separate mode). Bar size, the bar's overlay layer in
connected mode, dock Over fullscreen and the controls of overlay-layer
docks and launchers are shown again, since they still apply.
Notification Over fullscreen shows as forced on when the frame covers
every display, and launcher rows the Spotlight style ignores are
disabled.
Also relabel the frame Width row as Thickness, raise the inset padding
maximum to its automatic range, and drop a FrameWindow handler for the
removed frameOpacity signal. No new strings.
* settings: show what frame mode controls, fix review findings
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Co-authored-by: purian23 <[email protected]>
* fix(frame): make connected mode honor the settings it overrides
Several frame-mode behaviors contradicted what the settings UI shows:
- Frame -> Blur gated blur for every shell surface in connected mode,
including the Settings window, polkit, context menus, OSDs and toasts.
WindowBlur now defaults to Background blur; only surfaces painted
with the frame color (connected popouts, slideouts, Control Center)
follow Frame -> Blur, and frame-owned surfaces are blurred by the
frame as before.
- The notepad slideout painted its own fill at the notepad
transparency. On screens where the frame owns connected chrome it now
claims a frame surface (new connected_arc slot 5), so the frame paints
it flush with the cutout, with fillets, and follows the slide.
- Notification popups painted a card surface on top of the frame body,
stacking fills. That layer is transparent when the frame paints it.
- Connected mode stripped shadow, border and corner styling from every
bar, including bars on displays without a frame, and hid the rows.
Styling is now stripped and restored per bar based on whether it
covers a frame display, re-checked on screen, frame display and
display-name-mode changes.
- Auto popup gaps and Gap size were hidden in separate mode although
they still apply there; they now hide only in connected mode.
- The launcher style picker was hidden in connected mode while Island
still overrode the connected launcher. Connected mode now always uses
the connected launcher; the picker shows Full, disabled, with a note
linking to the Bar layout picker.
- The frame shadow ignored Shadows -> Apply to -> Bars.
* fix(frame): address review feedback on connected mode
- Skip bar style reconciliation while the screen list is empty, so a
hotplug doesn't restore and re-strip every bar.
- Replace the 16 copies of the connector blur anchor and cutout in
FrameWindow with a ConnectorBlurRegion inline component.
- Let connected mode use the island launcher again now that the island
can sit in any bar. The picker offers Full and Island there and hides
Spotlight, which opens the full launcher in that mode anyway; the note
and the SettingsControlledBy bar target are dropped.
* frame: address review findings on connected mode
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Co-authored-by: purian23 <[email protected]>
it doesnt interfere, with a setting to turn it off
Some compositors like kwin/labwc/sway cannot have this without breaking
some built in layering they do.
niri can have this, but for focus follow mouse it may need to be disabled.
fixes#3717